kennyimpala89

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Everything posted by kennyimpala89

  1. well the thing is in this pic we see around 20-30 skycrappers, in the actual game I am looking to maybe around 5-10 lol.
  2. COD gun noob...... So annoying. Yeah, some people want these guns and for GTA to be in first person. Seriously, what the fuck? Just go play fucking CoD... I hate COD, and max payne 3 has become a cheap clone of COD, with the dual wielding heavily overpowered and the first person view on some weapons. COD is heavily unrealistic man, u see guys killing people with akimbo from miles away man wtf is that, same shit as max payne I hope they do not implement this stupidity in the game, and that there are absolutely no dual wielding on gta v, and if there is I hope is extremely inaccurate.
  3. I would also like to have undercover cop cars.... similar to that of the buffalo. I really hope they bring the new challenger this time.
  4. lol realism true, that freaking game takes everything into account, up to a point where it matters what type of tires you are using.... of course we do not want that, but something that looks and feel realistic, as opposed to saints row for example that I can literally go 120mph and make a quick turn without stopping, and if I did stop the car would literally turn to much..... we do not want that and I believe I speak for most people here.
  5. you know what that is actually truth, if they are sticking cars to the ground better as they previously mentioned this will probably not happen as often, in trucks, even in gta iv if you began turning left and right at high speeds in a cop car, the car could flip over, this led me to do amusing 2 wheel stunts with friends, to see who was able to drive in 2 wheels for the longest. this could be somewhat an improvements... by the way massacre the button was R1 on the ps3, it was called handbreak, all you had to do was to pull it in a timed manner before making the turn and not after, this would lead to drifting the car, it was all about knowing the speed of the car, now if all you did while at gta iv was play with the infernus, I understand why you would have complaints about the handling, it drives like shit, and in my knowledge that is what most people did online anyways pick the lambos, to get away from other players with no problem. but other slower cars such as the cop car for example (which has a medium speed) and can reach just as high speeds if you knew how to drive it well, could perfectly make turns at around 10-30 mph on quick turns, it was all about accelerating before making the turn, you see in the game at least, when you hit the gas while turning the car would either understeer or oversteer depending on the car, for example if you used "whatever the classic charger was called", make a slow turn and then accelerate, the car would oversteer making you spin around, if you used a heavier car, such as the cavalcade for example, the car would understeer in the same scenario, and accelerating would make you hit a pole or whatever was in the angle as soon as you began accelerating. I am not trying to give you classes of driving in gta, I just wanted to show you that if you knew the tricks, you could exploit the driving system and drive better than anyone else. I humbly recommend you to try my tips and see how it works for you, maybe then you would see that the driving mechanics of gta iv were not as flawed and that in my personal opinion the only flaw was the steering of incredibly fast cars such as the sultan or infernus, which with a little practice could be mastered. >>by the way there is another great way of turning in gta iv which is just breaking right before the turn, and accelerating as soon as taking the turn, this would always cause the cars to oversteer a little since, you are reducing the speed and incrementing the speed, and not many people know this but if you went spinning around and lost control of your car there was a quick way to get it back to its line by pressing the gas and the break (not handbreak) at the same time, this of course is not supposed to happen, but it does, so every time you do this you would get back in line with no difficulty (specially at high speeds). another tip is to control the car while in air, all you have to do is remove your finger from the accelerator and move it to the desired position with the left analog stick, you can literally manually put it in a perfect landing angle to not even scratch the car. and one last tip I know is that if you burn your wheels (i.e. oversteer them a lot) the car would generally oversteer for a while, this would make doing donuts easy and making quick turns at high speeds faster and less dramatic. (to burn hit brake and accelerator at the same time) see is not that bad go try it.
  6. Fuck I hope they have a change of thought or simply SD studio has improved over the last one, and not completely revamped the driving.
  7. Completely agree! I do hope its a tad more agile, but I dont want to sacrifice physics and realistic to much. Although I will say, some of the vehicles did feel too heavy and slow. I have trust in R* though. I couldn't agree with you too more, I do hate to see gta v blended with midnight, you see, when you are going at 60 mph it is almost impossible, unless you are drifting to take a 2 way street corner with out smashing into something, that is what I used to love about gta iv, being able to outrun any followers or police (which need driving improvements) by being skillful, same thing happens in multiplayer. now imagine if gta v adopted the ways of driving mechanics such as saints row 3, wouldn't that destroy the whole gta experience? the one thing that got me off playing saints row 3 was the unrealistic physics of every element of the game, which of course is not that big of a deal for others, but for me personally it is a major point in games, realism, hence why I am a gta fun, they always seem to improve in this department. we all know that eventually we will get used to whatever R* has to bring to us, that is the way we always follow through anyhow, and that somehow at the end we will prefer the new way, but I have to say, let's all hope the driving mechanics have been improved and not nerfed down for little whiny brats like max payne 3 has, where snipers are almost useless, and dual wielding is ridiculously overpowered. from what I have seen so far in the trailer, the driving mechanics do not seem that bad, the turns where made perfectly, let's hope the camera is not like midnight club or else driving will be unplayable, and that it keeps the camera to a top notch free degrees of rotation. what I am a little worried is the crashing physics, although it is safe to assume they are more detailed and improved upon, I am yet to see a crashed car in the next videos or screenshots, because so far I have only seen a cop car with a broken headlight.
  8. nice pics, now all we need are pics of crashed and dumped cars too see if the crashing mechanics have been improved or the opposite also.
  9. the simple fact that it was a heist mission, at least that is what the articles are referring to, have you watch 44 minutes yet?
  10. I really hoped they didn't fucked with the car handling too much, I also liked how the cars moved in GTA IV, I hope in a sense they improved over that system, and didn't pay too much attention to these morons that will play gta v for a week, who are the same ones to be complaining about every aspect of a game, so people make it easy for them, shit at this pace gta VI will be played with one button and you will have to just press a button to beat the game.
  11. sign up, although I am not sure if I will be able to be in the contest, I get off from school at 6:00 pm pacific time and I have to study for a psy exam for the next day.
  12. I thought I include this offer by gamestop very interesting stuff for those who haven't gotten it yet <edit> sorry thanks to guy below me, I barely realized, there are too many post to find the info. so many sorries
  13. haha I am reading it too, first pages only talk about how they decided to use 3 characters instead of 1, and that you can change between characters at any given point.
  14. so we are looking at 30 min from now for the game informer e-issue correct? I was able to get a digital subscription, so if you guys cannot or do not have the digital issue I can provide details.
  15. you know what massacre I am thrown off to know that besides me someone else is having issues with game informer... I been waiting ages for last's months game informer issue.
  16. I don't know if it has been mentioned before, but don't you guys think that at some extent we will have another countdown clock just like we did the first time>?
  17. I love how little immature kids are still talking about fucking so long san andreas. if you haven't notice gta v is not san andreas 2, and if you haven't notice R* doesn't give a flying shit of whether you like the bikes or not, they do what the fuck they feel better, and in my opinion I am glad they don't listen to little crying baby's like you that complain about realism. if u haven't notice there is a game called saints row 3, go and play that and STFU there you will have all the bullshit you are asking for here.
  18. YAY I got my poster already, I got it a few hours ago, luckily I will get a monocular tomorrow
  19. here is my prediction, I think some of the other characters will unravel, some of the unnoticed characters will be presented, but will remain subliminal enough for us to think they are not part of the game, that they are just pedestrians, but are parts of cutscenes, and will hence be important secondary characters, also the main character should be revealed in the second trailer, and if not, the main contact, or initial secondary actor. like niko->roman sort of deal. the second trailer will probably involve some cutscenes from some missions. and it will be 1:32 min long.
  20. I doubt that theory, it was demonstrated in max payne 3 that attachments had a purpose, and changed stats of guns in that gamed, being a game that progresses and is subsequent to mp3, they might as well implement that.