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Showing results for tags 'wishlist'.
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DuPz0r posted a topic in GTA OnlineWe had this topic for GTAV, and GTAO is a long term evolving experience, so there's no reason why there shouldn't be a list of ideas, or extremely needed elements to make GTAO a better place to play. Got a game element, location, mechanic, item or DLC idea? Add it here, and hopefully R* will one day see it, and give the fans what they want. I'll start by adding the things that i want, many of them crew related: Game Elements: More Buyable Properties (Not just apartments. Houses, and mansions too). Crew Money & Investments. By performing well as a crew, in deathmatches, races, and more, there should be 'Crew Cash'. Which can be saved up, and then used to buy crew properties like businesses, crew cars, crew hideouts, and so much more. The leader and his commissioners are the only ones that can spend the money. Hideouts, and money launderers can also be attacked by other crews, to steal the cash, so splitting the money up into different 'investments' is the best way to keep your empire. Crew Vs Crew Freemode. With Crew based elements. (where it only lets two crews in a freemode, and gives us the options to attack each other's crew Bases/Hideouts and more etc). Crew Notoriety. Some of the top crews should be added to the game, dynamically in freemode as NPC, and even gang attacks. Just like the Ballas, The Lost etc. (If a crew performs well, the top 5 crews worldwide should have their crew, vehicle & colors added to the game, as a real gang somewhere in the map, to give the world another sense of living. This will give crews a real drive to compete also). A Story Element. (Give the player a purpose, even if it has no eventual end, it needs more structure, and sense of being. So make Jobs more cinematic, givwe them better cutscenes, and more of them. The intro of GTAO was the sort of cinematic experience we should be getting from jobs and heists). More Creation Tools. R* did say they will add to these as time go by, but i want to expand my thoughts on exactly what it is i want from these tools. Survival Tools - I want to be able to make a survival mode anywhere i want, with the options of which gang, or even pedestrian to use as the attackers, as well as weapon and vehicle placement. Basic Job Tools - I want to be able to create scenarios where there's a target or multiple targets (living or non-living), an enemy (to protect the target), and multiple objectives throughout the process.There's a couple of the Lester Missions online that had these elements, which involved hacking devices, stealing packages, and or vehicles, and delivering them to another location, whilst being attacked. Misc Wishes: Hydraulics in the Mod Shop. (Specifically for low riders, and sorts). Crew Logo Placement. (I'm still getting bugs with logos on jackets, but i think they should just overhaul the logos, and actually give us the option to place the logo anywhere on characters & vehicles, and also have more than 1 logo placement). Feel free to add whatever you like to this list. Ideas are endless, the more ideas (as simple or as elaborate as you like) the better. Give R* something to chew on, to make GTAO a real MMO experience!
Old Guns and New Guns
FALLOUT3D3MON posted a topic in GTA 5 Pre-Release Discussion (Closed)Are they going to bring back some of the old guns, or just new ones? Please Respond
Gun mechanics in GTA V?
BBoi posted a topic in GTA 5 Pre-Release Discussion (Closed)Hello everyone! I'm new to the forum so please don't be too rough! Anyways... i would like to see some realistic gun movement/physics in GTA5. Like R* did in Max Payne 3, where the slide of the gun would blow back to have a little more realism to it. Also the ejected shells should be tangible by the player (not that you'd want to kick around a shell for an hour). Also, when you reload, the magazine should have physics applied to it too, and fall to the ground when you switch it out. I might be asking for too much, but it would still be real neat! In previous GTA games all you had was a solid gun that just looked pretty and shot whatever you aimed at. Hopefully we'll get some actual gun mechanics and not just an object that shoots. What do you think? Let the people speak!!
I would like to see much more diversity than in previous games. I get tired of pulling up to a light and see 10 of the same cars, exactly the same but just different colors. How about variations of the same vehicle? For example, lets say there is a car modeled after the 64 Impala. There could be a 2 door post, 2 door hard top, 4 door post, 4 door hard top & a station wagon. Would also be nice if we seen different sets of stock rims, spoke hubcaps, flat hubcaps, chrome wheels, all different variations on the same vehicle so that you would rarely ever see 2 that are just alike. It would also be nice to see multiple years of the same vehicle too. 63 Impala/Caprice, 64, 67, 68, 74, 79, 85, 90, 96 etc. Just something to make the game more diverse. I doubt it would happen but if I made the game that is what I would do. Cars I would like to see 1951 Bel Air 1955 Bel Air 1957 Bel Air 1957 Corvette 1957 Thunderbird 1959 Impala 1963 Impala 1964 Impala 1964 Riviera 1967 Impala 1967 Mustang 1967 GTO 1968 Corvette 1968 Impala 1969 Road Runner 1969 Charger 1969 Yenko Nova 1969 Camaro 1969 Chevelle 1969 Cutlass 1969 Mustang 1970 Buick GSK 1970 Chevelle 1970 Challenger 1970 Chrysler 300 1970 Monte Carlo 1970 Camaro 1971 Riviera 1972 Nissan Skyline 1973 Mustang Mach 1 1974 Impala 1974 Torino 1974 Charger 1976 Datsun 710 1977 Firebird 1977 Monte Carlo 1977 Mustang II Cobra 1979 Impala 2 door 1979 Mustang 5.0 1983 Cutlass Hurst 1984 Cutlass Hurst 1984 Buick Regal 1986 Monte Carlo SS T Tops 1988 Mustang 5.0 1987 Camaro 1987 Grand National 1988 Thunderbird 1990 Caprice 1995 Crown Victoria 1996 Impala SS