ViceMan

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Everything posted by ViceMan

  1. ViceMan

    Fallout

    Any update on the beta yet? Wanna know if I have to preorder soon.
  2. I thought we'd all given up mapping once we knew that map was the real deal, kinda takes the fun out of it. But i'd still like to see some really in depth analysis of frame by frame panoramas with every knoll and hooker's tit outlined in colour-coded profile so we can cross reference them to build up a fully fleshed out understanding of the world. I haven't watched the gameplay trailer since it came out, but it had lots of juicy shots in it that are ripe for analysis.
  3. I felt like I wanted to thrust my penis into my screen. (And we finally saw Jack and Abigail in there.)
  4. Did it, sold out - preordered Red Dead. Fucking R* forcing me to give them money.

    1. ViceMan

      ViceMan

      Oh I only preordered the basic version, not giving R* any more money than I have to. Think all you get with that is the warhorse and some survival gear. The pain, i'm missing out on all those GTA dollars, I could've bought at least three items of clothing with that.

    2. TreeFitty
    3. CaPn bOnEs

      CaPn bOnEs

      i bet fitty gets a free copy lol...

    4. Show next comments  27 more
  5. Don't jinx it now, we're so close. You dare jinx it you fuck! *brawls*
  6. I think I just maxed out all the performance upgrades, bulletproof tyres etc. on all three and left it at that. Didn't even consider who'd be driving what.
  7. Kinda sad searching for info on the nightclub DLC on Google, the first three pages are pretty much saturated with MrWaffleOnFor10MinutesFTW videos.

    1. CaPn bOnEs

      CaPn bOnEs

      *subbed, donated, and fondled...

    2. Qdeathstar

      Qdeathstar

      Well, i ain’t got to that last part yet, but i’m working my way up to it....

    3. TreeFitty

      TreeFitty

      all about the view count

    4. Show next comments  27 more
  8. ViceMan

    Fallout

    Rockstar's online is broken voluntarily through their newfound greed, the only problems that are fixed are the ones that could prevent people buying shark cards. I think Bethesda's strategy is more like "if it only breaks 50% of the time then that's good enough for us." Playing Fallout 4 sometimes does feel like flipping a coin - am I gonna load up an area that the game decides it doesn't like so it'll just crash instead. I understand that all companies need to be greedy to an extent, that's capitalism after all, but I hope Bethesda find a way not to be so overtly arrogant with their greed in 76, pricing things so ridiculously and making the game unbearably grindy to play that your only option is to pay your way past it (or making silly arbitrary rules that mean other people can easily fuck you over when you are trying to make money.) They said there were microtransactions but they were just for weapon/armour reskins didn't they? I actually feel that they won't make them an invasive aspect of the game, I at least have faith in Bethesda for that. And i'm pretty sure 76 is running on the same engine because all the assets and models looks exactly the same; the wrecked cars on the overpasses, the super mutants, half the stuff in the workshop etc. etc.
  9. ViceMan

    Fallout

    It's more the engine that worries me. It was fine(ish, for a Bethesda game) in Skyrim but in 4 it definitely felt like the game could crash at any moment, especially in the denser parts of Boston. Now they're slapping a load of multiplayer shite on top of that pile, I doubt they've addressed any of the existing engine issues because hey, if it's broken why fix it?
  10. ViceMan

    Fallout

    No I want Bethesda to produce a game that isn't riddled with bugs, doesn't feel like the engine is being held together with duct tape which could collapse at any minute and can run on my PS4 without making it sound like a jump jet taking off (while simultaneously being able to run at more than 20fps in built up areas of the map.) Basically the things I hate about Bethesda are the things I like about Rockstar and vice versa.
  11. ViceMan

    Fallout

    But then how will we be griefed? I'm sure Bethesda will find a way, there's bound to be dozens of new bugs in it in addition to the dozens already carried over from the old games.
  12. ViceMan

    Fallout

    Like a permanent passive mode for the under 5s I assume, until people find an exploit like they can bail out of their car while driving towards you, or ram NPC cars into you. Dunno how that'd work in Fallout anyway, perhaps they can try it with a vertibird.
  13. ViceMan

    Fallout

    I'm guessing it'll drop the end of July. - Some Fallout fan, 5th of July 2018 There... that's a newsworthy story, the gaming sites will be all over that shit. Officially official.
  14. I almost thought of coming back to online to check out some of the newly released overpriced vehicles, then I remembered the reasons I stopped playing it and thought i'd probably rather buy a Gran Turismo game if I wanna look at some sexy cars.
  15. ViceMan

    Fallout

    I think they all do in Goodneighbour, there's a drug den near Bunker Hill where they'll do the taking jet animation too.
  16. ViceMan

    Fallout

    Yeah I mentioned that a while ago, what's to stop someone wandering into your home and looting your shit. I have no idea, personally i'd be more for a system where the stuff in your containers is safe but the stuff you carry on you can be stolen if you're killed. There has to be some element of risk involved, the point of an RPG is you can do anything, be anyone. Fallout 4 hampered that somewhat with a voiced protag and restrictive dialogue that generally corralled you down the path it wanted you to take. If there's no penalty for dying then it kills your immersion and your bond to your character, imagine looting some really good weaponry from a place then scurrying back to your home to stash it, hoping you're gonna make it back in one piece. I dunno, it seems like a lose-lose to me, sure I don't want to be griefed constantly, but there also has to be that sense of trepidation, risk vs reward, gaining the upper hand and not wanting to lose it. If you can't be looted upon death you might as well moonwalk across the map with a boombox on your shoulder.
  17. ViceMan

    Fallout

    Fallout 4 item placement was notoriously finicky, so I don't see how you'd be able to pack up your settlement and move it elsewhere unless the map is completely flat and free from small objects. Hopefully items will drop to ground level, but even then I tend to build to suit the terrain, so if you have to pack it up and move it'd feel out of place.
  18. ViceMan

    Fallout

    If we can freely change between roles by swapping out our perk decks then yeah, i'd like to be a trader one day, but not stuck as it indefinitely. I'd probably alternate between builder, trader and adventurer. If you can't steal shit from people it's going to make the raider archetype a bit boring, but luckily I don't enjoy that.
  19. ViceMan

    Fallout

    I really don't know what to compare this to mentally yet, I tend not to play many multiplayer games because: I still think it's going to be more like Rust than GTAO, you can set up trading posts in Rust and with the lack of NPCs in 76 I imagine we'll need to set up our own shops, gonna be weird not having vendors with replenishing supplies of ammo on a daily basis. Did they mention any sort of survival mechanics yet? I can't remember, I know they mentioned it in regard to being a time sink like brushing teeth etc. But whether we'll need to eat, drink and sleep regularly, I hope so, I only ever play Bethesda games on survival nowadays.
  20. ViceMan

    Fallout

    I think i'll replay Mafia III and maybe AC: Origins afterwards, in amongst Rimworld and Factorio. Plus there's also the Steam summer sale coming up - that should easily get me through to autumn.
  21. Can't believe nobody has made a Skyrim cover of The Boxer by Simon & Garfunkel with the chorus as "by the nine".

     

    That is all.

    1. Jizzy

      Jizzy

      Shit, if only I didn't have literally zero musical talent...

    2. ViceMan

      ViceMan

      What's more is you can use the fus ro dah explosion noise for the drum beat too, it'd be a perfect fit.

    3. Jizzy

      Jizzy

      You have access to some shitty computer programs, do it!

  22. ViceMan

    Fallout

    I don't know how base building is going to work, it's obviously not going to be like Rust where the servers are wiped every couple of weeks, makes me wonder buying it after the initial release whether all the good building spots will be taken. Hopefully we can keep joining new sessions until we find an empty one, it's gonna piss me off if I join a session and somebody has built a town where mine was. Also hope the settlement build cap isn't as stupidly low as last time - or that the drop and store items glitch still works.
  23. ViceMan

    Fallout

    Yeah it's always been lacking in Fallout, it wouldn't work with a voiced protagonist obviously unless Bethesda put some effort in and recorded different voice dialogue, which I can't see them doing.
  24. ViceMan

    Fallout

    Would be interesting if we could be captured by super mutants and exposed to FEV to become some sort of Harold like mutant, certain mutations were mentioned.
  25. ViceMan

    Fallout

    They look pretty much identical to the Institute super mutants, but the Institute doesn't exist yet. Then again everything looks identical to it's 4 equivalent since they're lazily using the same models. But yes I don't see why lore can't be added, perhaps the secret government bunker was exposed to FEV and they all became muties.