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About tnz

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  1. When I get GTA5 for PC, I'm going to spend my last money on a good videocard to run it, and then retire from society to spend the rest of my life in Los Santos.
  2. There's always a balance between gameplay(-ability) and realism. You have to leave many realistic aspects away in games to keep it playable.
  3. If they write the story in a certain way they could extend the main storyline, they could leave loose ends for seperate storylines of different characters. Adding areas to the map might be complicated, not sure though.
  4. Wouldn't surprise me if they had a build model ready. With that kind of work the devil is in the detail. Making the thing is one, but finishing off all details, finding a lot of glitches and bugs, and fixing them can take a lot of time.
  5. Reading all these posts I think it's about time for a new trailer or something... People are all imagining storylines and characters without any real clue. Maybe fun to do, but when the game comes out it may be a little disappointing that it didn't turn out to be your ideal game. I just hope the main character will be a loner, so he doesn't get called up constantly to shoot pool, have a dinner, go drinking, or whatever. I hate it.
  6. In GTA4 all safe-houses are in the north after you lose Hove Beach. I'm thinking they actually missed something in GTA4, which is the financial district. Yesterday I was looking around there and saw some stuff I had barely ever seen before after completing the game twice already. Could call it a black hole on the map, which is quite strange for such prominent area. In SA the only 'black holes' were Bayside Marina and Palomino Creek. Those areas barely had any activities, apart from the boat school in Bayside. In my opinion a safe-house is a base of operations, and then I think they should try to put operations in many areas, so you switch your base often, getting acquainted with the whole map slowly but certainly. In SA they did this really well, although there were probably too many safe-houses in some places like SF. In GTA4 you just had to drive several miles to Ray Boccino constantly, as far south as the game went storywise.
  7. What would be nice, if when you play and advance through the story you get the feeling of growing power and influence in the game world. Basically the feeling you get when you play Civilization and you start ruling the world more and more. GTA SA gave me that feeling with the gang territories, and the many places you could own (houses, businesses, CIA type of contacts and hydra plane).
  8. I never played any GTA multiplayer. What do clans do in GTA? I play QuakeLive and we just play TDM and stuff against other clans.
  9. More than GTA4 yes, because sometimes it got a bit tiring to drive the same route many times. SA had enough, maybe a tiny bit too many.
  10. Isn't 2008 the year when the crisis with sub-prime mortgages began? The crisis can be relevant for the story, as it is about money, and you see people trying to sell their house in the trailer, as well as lots of homeless people.
  11. So by the time GTA5 is released, no one will have money to buy it anymore. What's happening here (from a Dutch perspective) is that Greece has had serious problems, and has lied about their economy when joining the Eurozone (aided by no other than Goldman Sachs bank, is even on wikipedia afaik). Then countries like Italy have immense investments in Greece, which can be regarded as losses. So while Italy's economy on itself is decent, it's also undermined by Greece. Then in Spain and Portugal they have a crisis for investing too much, I think mainly in building projects, similar to Ireland. So then the richest countries, with the best economies (Germany, Holland, Austria and Finland) have to promise the Chinese and others that their investments in Southern Europe are safe, by giving them the promise that we (rich countries) will pay if it goes horribly wrong. This is OK still, but if France and Belgium will also collapse (which is happening right now), then the rich countries will not have the money that is required to guarantee Chinese (and other's) investments, so then the whole structure will collapse under its own weight. There is no solution to this problem. All current solutions basically prolong a state of relative stability (stability of this bad situation). So eventually they are only postponing the big collapse. But that can be said about the worldwide economy too, because the whole worldwide economy is (in my opinion) sick from the inside. But the rich countries in Europe are contemplating to split the Eurozone in a North and South region. Unfortunately the name of the Northern Euro would then be... Neuro... But even in that situation we would have to give up a lot of money that's simply lost in the current Eurozone, while some people still hope we will get it back. Poverty has not struck us (Holland) yet, but in Spain there is currently like 40% unemployment among young people, and they are actually forced to eat from trashcans already (seen by Dutch tourists there). When that stuff comes to Holland I might decide to go to family in rural areas.
  12. Of course Vice City is Miami. You used to have a very popular tv series called Miami Vice, which plays approximately in the same decade as VC. So Vice City won't be in GTA5, unless they have this time created the entire USA on the map, which would be nice for GTA XII.
  13. I'm pretty sure they will add Grove street. It's pure speculation, but Rockstar are relaxed enough to wink in such subtle way to add a Grove Street. They have to add 20.000 streets anyway. Another question would be if there will be anything like the Grove Street gang. Again pure speculation, but I think that's less likely. Actually I don't really remember if Rockstar took any LC gangs from GTA3 to GTA4? Or did they really start all over from scratch. Been such a while since I played GTA4...