llliiiiiiiiilllll

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Everything posted by llliiiiiiiiilllll

  1. He was talking about shooting out of cars, which as you probably remeber was free aim wether you had auto on or not. And on that topic, I hope they get rid of autolock in multiplayer. There should only be free aim and soft lock. Soft lock is good for people who have difficulties aiming as it will place your reticule on an enemy close to your sights, but it wont stay locked on if you try to aim for other body parts. This way getting headshots actually takes at least marginal amount of effort, where as hard lock you stay locked on as you move your reticule up the body towards the head so there is basically no chance of failure (or effort). I'd say abolish aim assists all together if it weren't for the fact that at least 75% of rockstar gamers apearently can't be fucked to aim for themselves. This is pretty appearent when you look at max payne 3 where there are still hundreds who play at a time in the soft lock lobby, but well under 100 that play in free aim. But since this is the case, and most people (including myself) have become accustomed to aim assists, soft lock makes sense. Landing a quick headshot with softlock is much easier than it is just to land a few hits in free aim, but at least it takes some effort and has margin for error (and therefore a very slight degree of skill), as apposed to autolock which an infant could successfully use.
  2. It depends. If there is a main menu where you can select either single player or multiplayer, I'll be going straight to multiplayer. If not, I will watch the intro and play the first mission it puts you in to see what kind of singler player game it will be then save, and get on multiplayer. The main reason I'm heading to multiplayer first is uninterupted exploreing. Usually there are blocked off bridges or something preventing you from full access to the map on single player until after finishing certain missions. I want to be able to get on and check everything out and really take in what the map will have to offer. Then I will check out the multiplayer features. I'm not buying the game for the multiplayer, don't get me wrong, but I wind up spending the majority of my ingame time on it. Mainly because after I finish the single player game I don't see the point in free roaming or messing around by myself when I could be doing it with a bunch of people while leveling up and getting unlocks for my multiplayer character. So I'll check out what it has to offer, hopefully finding it has a decent amount of cooperative activities (like red dead redemptions free roam) and good competitive activities(dirt bike races through the mountains anyone? or hopefully a demolition derby in the desert?). I have to be honest though the first thing I'll do when I get on multiplayer is check out the avatar options. This is usually pretty important to me because I like to connect to the character I will representing myself as in the game. So I'll check that out (hopefully finding rockstar learned alot between read dead and max payne, because gta4's customization was disapointing) and sign out and get back on single player and do some missions (unless I run into someone doing the same thing on midnight release, inwhich case I may wind up in multiplayer for hours). Not gunna lie I'm pretty excited for this game, every other game has really just about run its course for me, but this one I know will be enjoyable for years to come. I completely forgot to say that, that really is one of the best parts about the first hour or so of playing a new GTA. I remeber getting on GTA 4 not knowing what to expect and being completely shocked awed at all of the things in the game that I never knew were possible (especially combined with the new physics).
  3. In max payne 3 you did keel over a bit for a moment after recieveing a critical hit, yet you were still able to continue shooting durring the process, and as you probably have noticed rockstar tends to build off of past games. So I wouldn't expect you getting shot to interfier with your shooting but you can probably expect to see that you are in pain after being shot. Explosives will definatly cause you to rag doll if you are close enough to the explosion though (of course lol). To be honest though i want headshots to be instant death in gta5. I hated how in gta4 I, and other players online, could take multiple shots to the head. I think it's time to impliment regenerateing health (at least for the multiplayer) so they can make damage per shot more realistic. In single player they could just add check points and keep the health packs, I just don't see the point for any purpose other than nostalgia. I think we're past the point off using a band aid or eating a hotdog to heal bullet wounds. Though avoiding gunfire for a select period of time in real life wouldn't heal wounds (it is a game we're talking about so injury and realism will never work perrfectly together without frustration) regening health has been working well for many other games and in recent rockstar games aswell (rdr+mp3 multi to name two). So all in all hopefully injury will be more realistic, but not too realistic that it interfiers with fun and playability. And I don't think road surfaces will make your reticule move or throw off your aiming, I think you will have full and uninterupted control of your reticule much like gta 4. but if your car is bouncing over dirt piles and tree roots while off roading i doubt you will have ease aiming while trying to control your car and deal with a constantly changeing point of focus. I say if you can drive over uneven and difficult to navigate terain while shooting, props to you and the game shouldnt try to make it more difficult for you.
  4. I'm really hopeing for a new trailer. Screen shots are great, but there is way too much information in the dark and I'm tired of reading bullshit speculation.
  5. YEs dats a black guy runnin from da pigs, i knew cj was da protagmonist. grove street 4 lyfe!
  6. Oh ok, yea i feel where you're comeing from. I just think it would be a shame to have a halfassed skateboard feature. If they were to impliment it I'd want it to run smoothly.
  7. If you want skateboards go play skate 3. I'm 99% sure you won't be seeing skateboarding or surfing or any of that kind of thing. You'll get bikes and that's about it. And rightly so. This is grand theft auto. And I'm really hopeing rockstar doesn't cater to the children who bitched that they had to slow down around turns when driving in gta 4. If you want arcade style game play like past gtas, go play them. I'm really likeing the realism and more of a movement towards simulateing real driving. And by now I'm sure they could have it perfected for gta 5. If they take an improved gta 4, add the online options of red dead redemption and the shooting mechanics of max payne 3, and sprinkle in alittle fun like the pictures we've been seeing of dirt bike raceing and sky diveing, I'm thinking it will make gta5 the perfect game. Adding skateboards would make it more fun, I don't want really boring and repetitive crap that GTA IV was after you beat it. I'd love to hop on a skateboard and do some sick stunts while getting chased by a fat cop and besides it's an open world game. Ok understandable. Here's the issue with that. You want a skateboard that can do tricks. How will that be exicuted? Like tony hawk or like skate? Now think, games like skate take place in a mostly open world where all you can do is skate, yet it takes alot of programming to get it right. A whole game is based on something you want to occaisonaly do in grand theft auto. Sounds like a huge waste of resources to be implimented in a gta game where it will take away from things that could have been put in that would actually improve the game play. Bikes make sense. And they're easy to put in. With bikes they can easily allow you to bunnyhop and peddle, and have it control like a real bike. With those features people will be happy. Very few will complain that you can't do tricks like superman grabs or something, because this is grand theft auto. Not a bmx game. The only tricks you would be able to do on the bike would be 360's and flips (if they keep that going like they did with motorcycles and dirtbikes from gta 4) and people will be happy. Now let's say they put in a skate board. You can ollie and push to go faster. It would take alot more time and resources to add that in as it is completely different from any vehicle that has ever exsisted in gta. And people will complain because they cant do tricks. Because they want it to be like their favorite skateboard game except with guns and carjacking. Oh and heres the other thing, with most of the buttons on the controller already occupied, how would they go about designateing buttons to allow for tricks while still allowing all the actions we love about gta like shooting when on a skateboard. I understand why some want it. But I'm going to tell you theres a 99% chance it won't happen. Just take a break from gta when you want to play a skating game. Plus the fans of skateboarding videogames tend to be younger in the first place, so they wouldn't (or should I say shouldn't) be playing grand theft auto anyway. I'm not saying a skateboard is a completely bad idea, but it would be pretty difficult to impliment, especially when people become dissapointed that they can't do a bunch of tricks, or it doesn't controll like they want. Now if they stuck a long board in there that didn't have the ability to ollie (which it shouldnt), i could see that being successful. But honestly I'd prefer more grand theft auto like content rather than having the ability to ride a skateboard, because it's not like they have the ability to put unlimited amounts of things into the game. For example, I'd prefer co-op activities like robbing banks in freeroam online, rather than being able to ride a skateboard ya know? GTA IV was repetitive, i agree. But as we have already begun to see in the screen shots, GTA V won't be going the same way.
  8. haha this is awesome, good job. It's crazy how far graphics have advanced in such a short period of time. Yeah and personality is more important than looks. Buuuttt.... yea I think you know where this is going.
  9. To be completely honest I could give two shits about theme parks in a video game. If I wanted to ride a rollar coaster I'd go do it in real life... not watch the animated protagonist, whom just got done running down 30 innocent civilians while driving on the side walk, pay 5 dollars to ride a ferris wheel.
  10. If you want skateboards go play skate 3. I'm 99% sure you won't be seeing skateboarding or surfing or any of that kind of thing. You'll get bikes and that's about it. And rightly so. This is grand theft auto. And I'm really hopeing rockstar doesn't cater to the children who bitched that they had to slow down around turns when driving in gta 4. If you want arcade style game play like past gtas, go play them. I'm really likeing the realism and more of a movement towards simulateing real driving. And by now I'm sure they could have it perfected for gta 5. If they take an improved gta 4, add the online options of red dead redemption and the shooting mechanics of max payne 3, and sprinkle in alittle fun like the pictures we've been seeing of dirt bike raceing and sky diveing, I'm thinking it will make gta5 the perfect game.
  11. graphics keep looking better and better with every new screen shot
  12. You're right, that totally slipped my mind. I guess I never thought of that as taxi missions, just like I never thought of using the police computer to go after wanted people as vigilante missions. I'm talkin old school taxi missions, like you're playing Crazy Taxi, if you remember that game. I wanna be able to hop in a taxi and start it up without having to call my fat cousin to arrange it every time.
  13. Yeah the nose looks just like his. Kinda bummed.. Oh well I'm fine as long as the multiplayer character selection/creation is decent. I don't mind playing as a ned luke lookin protagonist in the main game as long as the storys good.
  14. Peds trying to rob you is actually pretty possible if they do what they did with red dead redemption. If you ever played that there were instances when someone tried to steal your horse, or someone calls you over for help only to have 10 bandits come out of hiding and after you. At first I had the same feeling you did, but then i remembered this. Although the following and paranoid part sounds like a stretch. Unless it is part of a mission and scripted for a select individual I can't see it working without flaws. Sounds like a pretty cool idea if implemented properly. It would definatly give some life to the city.
  15. I want the taxi missions back. I don't know why, but that was one of my favorite things to do in gta when I was younger. When I first got GTAIV I tried pressing every button while I was in a taxi and was pretty bummed when it didn't start up and show me who to pick up. Realistic and unlimited taxi driving missions in gta v please.
  16. Hopefully car customization is included and more in depth than in san andreas. I would love to see all the ideas on that list included... I would never have to play another game. But then again I doubt there will be anything more than basic customization if any.
  17. I'm mostly hopeing for good character customization (or even better; creation) in multiplayer. I was really disapointed with GTAIV's cuztomization in multiplayer. Having a level of character creation like saints row did for multiplayer would be awsome. Although, I'd still be satisfied with something like MP3 has. Even a character selection system like RDR has would be a great improvement over GTAIV's. But in single player I'm hopeing for a good choice of clothing, and possibly tattoos/peircings/hair/beards. It really depends on who the protagonist is. If it's the older head from the trailer I really can't see having the ability to change anything other than clothing.