DuPz0r

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Everything posted by DuPz0r

  1. I almost forgot how brutal that shotgun is... Fucking crunches cars up let alone people... Was a fun night guys. My headset ran out of battery about half way through free-roam, so i had to guess what everyone was doing.
  2. Well fuck, I better get good at Max Payne then... We should organise some crew games close to release...
  3. I understand what you're saying Fitty. I don't want GTA to be a endless role playing game. I was just summarising a lot of the general questions we've been seeing since the beginning. But what i do want from GTAO is something more than deathmatches and ghostroam. Clearly there will be a mixture of GTA IV, RDR and Max Payne 3 gameplay modes to expect. So i'm going to assume we'll be getting scenarios to fight out, which could cover co-op and Vs modes. But that still leaves freeroam, which left a lot to be desired in GTA IV.
  4. I played Max Payne 3 online yesterday after playing The Last Of Us for a month. The movement animation and mechanics genuinely felt terrible... Either TLoU has exceptional gameplay animation, or Max Payne never had decent mechanics to begin with. When I first played MP3 they seemed fine, so maybe it's just preferences. I hope GTAV doesnt handle too much like MP3 though.
  5. With Grand Theft Auto Online information looming, I'm pretty excited to hear what all the hype and secrecy is about... Can we expect a fully functioning world where you role play as your character within the crew, protect your assets from rival gangs, spend your hard earn't money on safehouses, businesses and other useful investments? Will it be a long term experience that we can expect to be playing for a long time after GTA V has had its run? Hell, we still play GTA IV multiplayer years down the line, and that was essentially basic GTA gameplay! GTA is still a unique style of game that no-one else has managed to successfully replicate. So why should GTAO be any different? For GTAO to be a success, it just needs to stick to the drawing board, and be what GTA has always been about. Stealing, racing, dealing, killing, and gang rivalry... Will there be ranks or ladders to climb in crews on GTAO? Showing exceptional skills, or cold killing techniques, will there be an experience system which can help gain respectable positions within your crew? Crews are clearly an important aspect for GTA V, and i really think that it was originally designed for GTA, and not Max Payne. Max Payne 3 just happened to be the experimental budgey (imo) between GTA releases. Will you be able to build some sort of empire, or crew presence withint the world of GTAO, not just on the stat screens? I didn't even get started on customization....There's so many questions to be answered, with such a small amount of time until release. I kind of want them to leave it til last minute to unveil it properly. Just as long as the hype is worth while.
  6. It's all portfolio work. I'm not making a blockbuster game or anything, that shit takes years with a whole team. I'm only making scenes of which can show my ability to work professionally. With all my work finished, i'll display it online, on a showreel disc, and send it to various development teams. When i show enough competence, i may get a job out of it. If you guys want to actually roam around in any of my finished game environments, i can upload a unreal.exe for you guys, but i'll only do that when i get to a semi-finished state. Maybe that'd be a good idea for feedback. You guys can tell me what looks good, what doesn't, and how i can improve it?
  7. Firm already did me. *(which i actually like) Gunsmith :
  8. Just testing this new app, You can view my models in 3d now! Slum (click to view in 3D)
  9. Well that'd good news, i may think about getting this, i have already pre-ordered the collectors edition, so there's a big chunk on GTAV already. I kind of have every GTA BradyGame guide since GTA3 though... I liked collecting them for the artwork, vehicle catalogs, and the presentation of them etc.
  10. We're all pretty much non-existent in the crew section until GTAV is out, so I wouldn't worry.
  11. In the gamestop link. Click more details down below.
  12. New artwork from Gamestop. Self explanatory but, It's an 'Exclusive Lithograph' for pre-orders of the BradyGames Guide. http://www.gamestop....8#bonusFeatures I like this artwork, i want a clean version of it!
  13. NP GF. Check your Socail Club inboxes (for non-members) for your invites.
  14. Louis C.K and Bill Burr make me laugh. I think it's just the melancholy outlook on life, but with a New York Accent. New Yorkers' are almost as depressing and moany as the British.
  15. @Craze - I watched How I Spent my Summer Vacation on Netflix a couple weeks ago, I thought it was a great film. Had a sort of Max Payne feel to it for some reason...
  16. Kinda sucks that there is such limitations to begin with. It's not like it can't be done, that much is clear.
  17. I just noticed the top clans have MANY members.... Does that mean we can unlock more than 300 members somehow, through xp achievements or something? IGN Crew - 31041 members RDRustlers - 45870 members Payne Killers - 146854 members
  18. We've never tried playing Max Payne as a party before... (iGTA crew i mean). We might play better together.
  19. Yep, just request an invite and i'll accept.
  20. DuPz0r

    AGENT

    Yeah more than likely a possibility. I think they shelved it to make way for GTA V, not realising the production length that GTA would end up being. Poor game didn't look in a good state when we saw it in the guys portfolio, i'm sure they will be building it from the ground up for Next Gen.
  21. I'm good for next week, but i'll be on holiday the two weeks following that.
  22. ^ GTA London in this era.
  23. I got a new phone a year ago, with a new numb0r. I think your service provider should send you new sims at least every 5 years to avoid this though, like what they do with bank cards.