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Everything posted by ViceMan
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What are you looking for in GTA5?
ViceMan replied to Qdeathstar's topic in GTA 5 Pre-Release Discussion (Closed)
Pros: + Jerky running camera effect when following vehicles. + Realistic animations. + Intelligent AI. + Good sound and ambient effects. + Realistic damage values. Cons: - Same music selection as Vice City. - Same mission complete audio as Vice City. - Vehicles appear limited to 5mph. - Missions seem extremely difficult with no real learning curve. - Clock appears stuck at 15:47. Overall 7/10. (P.S I lol'd when the guy waited for those people who obviously weren't involved to pass before he carried on on the moped. ) -
I can see the 1947 headline now:
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The black guy you question in The Driver's Seat: "I work for the railway and I was taking a shortcut." Phelps: "LIAR! YOU MURDERED HIM WITH THAT PIPE AND TOOK HIS MONEY YOU DIRTY honky!" Black guy: "Whutchutalkinaboutfoo'?!"
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Fuck 5-starring all cases, it took me three attempts to 5-star the "The Driver's Seat" case because I kept forgetting not to crash my car. Instead I thought it'd be funny to accuse everyone of lying (especially the honkys) and provide completely unrelated clues as proof to see what they say. Just think, most people will never hear two thirds of the game's audio.
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GTA 5 Car Modification
ViceMan replied to The Mad Dooby's topic in GTA 5 Pre-Release Discussion (Closed)
So fun I get a hardon whenever I do. -
Happened to me too, but the bench was stuck on the front of the car.
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http://img836.imageshack.us/img836/3381/tnr.mp4 It's not that bad really, hardly noticeable in normal gameplay.
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I've noticed a slight glitch where Phelps hairline morphs when you press square to ask your partner for advice, but you have you be zoomed in quite close to notice it. Basically he grows a little bit of a sideburn while speaking, then after he's finished it reverts back to how it was before. I'll get some footage in a mo'.
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Here's the first five street crimes from the traffic desk, I don't know if you already have them: Shoo Shoo Bandits 3rd/Hill Street A man sitting on the steps of the Angels Flight railway claims to have been mugged by armed robbers. Run up the steps and into the alleyway on the left and shoot the two robbers, one will attempt to escape in a car but you can easily stop him before this happens. Boxing Clever 267 Main Street A man is raiding a drugstore. As you enter he flees out the back of the building narrowly avoiding being run down by a car. After he hops the fence give chase and follow him up the ladder onto the construction site, when he reaches the top he'll have nowhere to go. Avoid his punches and knock him out with a melee attack. Pawnshop Holdup 333 Main Street A pawnshop is being held up by three armed robbers who have taken a hostage. Run round the back of the building and take out the first two gunmen. Then climb the stairs to the roof where the third gunman has a hostage, wait for a clear shot at the gunman without killing the hostage. Masked Gunman 6th/Ceres Avenue A woman tells you a masked gunman is firing from the rooftops. Climb the ladder then immediately slide down the drainpipe, hop the fence and run around the corner. Shoot the gunman without hitting any civilians. Amateur Hour 829 Olive Street A dressmakers is being robbed by a gang of thieves. Enter through the hole in the wall and take cover beside the doorway. Kill the guy who pops up from behind the front counter then climb the stairs slowly and turn around, take out the two guys who appear from behind cover. Run back down the stairs and out the way you came in where Bekowsky is lying on the floor, run past him and the woman will be getting into a car. No need to grab your own as she'll crash into a wall about 20ft away (typical woman driver) approach the car to apprehend her.
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Yeah it got really weird at the end, when the "House of Sticks" mission began I didn't know what the fuck was going on. I also feel a bit of explanation is required. Maybe the DLC will add new missions into the existing story, thus requiring us to play through the story again. I felt the vice desk was particularly short, the Naked City case (when we get the chance to play it) hopefully will add a bit more to it.
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I find it quite fun to cause chaos in free roam, driving down sidewalks crashing through lampposts, dustbins, traffic lights and running people over with no consequences, then hearing my partner's response to it all. The funniest was Roy Earle when he said something like "that was a taxpaying citizen who just bounced over the fucking hood Phelps!" I cracked up at that one. In other news, finished all the street crimes (in free roam mode in between my chaos-causing sessions.) And also, now that i've completed the game i'd like to offer my thoughts; seeing as how this is strictly a single-player, narrative driven game I feel the length of it is just too short, it should have been twice as long, I was just getting into the homicide cases when they ended (i'd have liked to have seen more variety in the homicide cases too, not all women related to the BD killings) and after that vice seemed much shorter. To me it seemed about the same amount of time to complete as RDR, which had lots of other things to do outside of missions, including multiplayer. This however has nothing else to do outside of missions except for street crimes and collecting film reels, so it relies more heavily on a lengthy story to make up for those shortcomings. As I said a long time ago, I think RDR is better than this game. Don't get me wrong, it's a great and very unique game though.
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I enjoyed poking at dead negroes. It was fun.
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Completed it, guess i'll have to go for another playthrough now i've got the jist of it and sort of know who to charge.
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I completed the game last night and in doing so discovered my first film reel in the old shack owned by the flamethrower guy. Are they just scattered around the city because that's the first one i've collected.
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Only glitch i've noticed is some interior parts take a while to load during cutscenes, and when a character walks past the missing texture piece or if the camera pans round you get a blue hell like you do when you fall below the map in GTA, with the image of the character or other texture pieces superimposed on the blank background.
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So what are the point of the hidden cars? I mean if you take them do you automatically get to keep it as your own car that spawns outside the station? Do they have sirens? I haven't even bothered taking one as I thought it would be stealing, and that'd be wrong y'know. I'm halfway through the vice desk at the mo', but I think homicide would've been better as the last desk.
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Turn up the TV or get a hearing aid and stop ur bitching. WHAT?!!! SPEAK UP DEAR!!
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I never even realised deaf people play video games, does that go for gay people too? I can see developers implementing gay-friendly alternate mission endings - instead of killing everyone, you are required to redecorate the place in a kitsch style, throw scatter cushions and potpourri around and then dance to some Scandinavian techno music while strobe lights pulsate and semi-naked moustachioed men dance around you gyrating their hips suggestively.
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Is there a saying "one in the arse is worth two in the bush." or am I making that up?
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GTA 5 Car Modification
ViceMan replied to The Mad Dooby's topic in GTA 5 Pre-Release Discussion (Closed)
The 5 golden rules of the house: 1. Be a dick (especially to Pieface since he's a kinky submissive bitch into BDSM.) 2. Wave your dick around and rub your crotch in peoples faces as a sign of affection. 3. Three fingers up the anal sphincter is the standard greeting. 4. Watch out for QD's penis. 5. Same goes for D-O's basement. -
Lol! Cheeky bastards, it means they don't have to fill their bin up by throwing it away. Instead they let you "win" it and get you to dispose of it for them. I bet the person who was 8th in line won the cardboard outer boxes the games were shipped in.
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Well woo. I wonder if anyone preordered under the misapprehension that 'the Naked City' was a cheat code that removed everyone's clothes.
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GTA 5 Car Modification
ViceMan replied to The Mad Dooby's topic in GTA 5 Pre-Release Discussion (Closed)
I agree there should be basic modding capabilities available for cars in the next GTA, but nothing too extreme. If it gets too complicated and time consuming it would detract from the rest of the game, we don't need a GT5-esque system that allows you to change the camber angle of the wheels or the damper setting. Engines shouldn't have indefinite modding options too, maybe - as already mentioned - use the Mafia II system of having three upgrade stages for engines, or possibly three unique engine upgrades for each vehicle type. In retrospect i'm surprised there wasn't at least some modding present in GTA IV, it would've been perfect for Brucie's garage to function that way. and I probably would've made more of an effort to befriend him if I knew i'd get some nice modded vehicles in return. It really depends on the setting of the next GTA game, if it's set in a previous decade I wouldn't expect modding to be present, if however it is a contemporary setting we might get lucky. -
"edinnaemekennaeduffranceaye" = It doesn't/won't make any difference, aye? Plus I got a couple of name drops in there too, but only Mek and Duff. :\
