GunSmith

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Everything posted by GunSmith

  1. Nice. Set up in that grid, it's like a buffet of graphical awesomeness. Anyone recall reading if the character wheel is always on the screen or not?
  2. Scrub those scrubs, guys. Also, I laughed loudly at Bronson's pics, particularly the flaming SWAT truck.
  3. I'd rather not have to make repeat purchases if I lose my gun/car and want to reclaim it at the safehouse. Not the place to discuss cars, but I'd like to pay a fee proportional to the amount of damage incurred on my car to repair it.
  4. Regarding the last issue you brought up, a major reason for fictionalized weapon names in many games is licensing issues. The second point you made is valid. The weapon tiers in IV were somewhat confusing, as the "Advanced" tiers were not vastly improved over the "Poor" tiers. There were certainly some differences (the Poor tier granted you a Molotov cocktail while the Advanced tier gave you access to grenades), but overall performance of the weapons were quite similar between tiers. The Poor tier's Assault Rifle was identical to the Combat Rifle, etc. With the customization being introduced in this iteration of GTA, I'm sure that differences between weapon tiers will be more pronounced, and perhaps even visualized with stats for different attributes such as damage, reload time, accuracy... /rant
  5. Police chopper in the Cuban 800 screen appears to have a different livery than the ones we've seen so far. Is the dark coloration towards the front end of the fuselage the darkness from an exposed cabin, or black paint? If it's the former, then this livery has more white than LSPD variants, and would naturally belong to a different department.
  6. I just began leafing through and studying an outdated (2004) California travel book that I found on a bookshelf. Should be able to provide minor contributions to the mapping effort here and there.
  7. No, I'd imagine it'd be at a facility owned by "Atomic". Here in NE Ohio, the Goodyear blimp is based in Akron, where the Goodyear plant is. Most airports, especially international ones, won't tolerate a slow-moving behemoth like a blimp at their facilities. Clogs up air traffic, etc. So I would think R* would abide by real-world airport protocol.
  8. Ah. But what do we do from there? Grapple it with our wrist-mounted hook and climb aboard?
  9. I think ol' Mass is looking for something more in-depth with the survival. Scrounging for food/water, keeping quiet, etc. Also, do you people think the blimp will be customizable? Pink blimp adorned with phalli FTW.
  10. I'd imagine we don't start out the game with an airstrip at our disposal. So for the eager players that want to dive into the blimp straight out of the gate, where do they go?
  11. State of Decay. Still awaiting release on that son of a bitch.
  12. How, exactly, are we going to acquire it? Parachute towards the gondola and kick in a window as you approach?
  13. Why is Grapeseed in such a hilly/mountainous area? I'd imagine you'd need relatively flat terrain for farmland, no?
  14. You missed a bit of his statement, LEU. Granted, lack of military is unconfirmed, but still.
  15. I bet it really ties the room together.