DuPz0r

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Everything posted by DuPz0r

  1. You pay for the initial costs so that' already an approximate 10% commission. Host 31% the rest 23% You get your commission back and the rest get almost a quarter of the loot... I guess it depends on how much the commission differs from heist to heist.
  2. DuPz0r

    GTAO DLC Topic

    From what i've read, you need to do all the heists with the same people to get the $10mil reward. I wonder if that would be a one off, per team, or just repeatable...
  3. DuPz0r

    GTAO DLC Topic

    I like the fact we finally get a string of missions that resembles a co-op GTA story. Not just random jobs. About fucking time i say.
  4. DuPz0r

    GTAO DLC Topic

    I was right when i assumed it would work like Destiny. The leader has the job save, and each person can have their own. So that means we could potentially be doing all the heists at once with different people, and progress with them all individually.
  5. I played it briefly, didn't get hooked though.
  6. I think grey goose may be on early too. He suggested we try out all the new Adversary modes later, on crew night... Sounds good to me.
  7. Regarding Heist night, shall we have a crew freemode Hub for shenanigans, and to meet up after jobs, so we can still shenan-igan? Chances are, some of us will probably be able to get a heist or two out of the way in the morning before iGTA Night, so some people might still wanna hang about and do a playlist (BMX). What say y'all?
  8. Roll On September 1st '15! Along with IGN's interview with Kojima, loads of screenshots of TPP: http://uk.ign.com/articles/2015/03/04/here-are-100-high-res-images-of-metal-gear-solid-5-the-phantom-pain
  9. Just watched some of Casey's live stream. Slowly getting pissed off by Crawler's Canyon haha! Just to be clear, i made that on PS3 before the SandKing was Nerf'd and then Re-buffed. It still isn't as good as it used to be. Also, that bit EVERYONE got stuck on... Those trees were not there last gen. I will go back and edit all of my Crawlers for PS4, and make sure they're doable. I'll also make them all non-contact, because that's where most time was wasted.
  10. My screenshots from the event And snaps Video coming shortly.
  11. DuPz0r

    GTAO DLC Topic

    Adversary Modes, Daily Objectives and More New Updates Also Coming to GTA Online March 10th Next week, Heists will deliver a brand new gameplay experience to GTA Online, offering players the chance to team up to take down big scores. Alongside this massive new addition comes a range of new features and enhancements to make the entire GTA Online experience bigger and deeper. Adversary Modes bring three new kinds of competition to GTA Online while new Daily Objectives and other Freemode activities bring new life to the hectic streets of Los Santos and Blaine County. Here's a rundown of just some of the new features and additions launching next week alongside Heists that will continue to expand and augment the world of Grand Theft Auto Online. NEW ADVERSARY MODES These brand new player vs. player modes bring a range of intense new competitive challenges to GTA Online. Adversary Modes will unlock as players progress through Heists. Come Out To Play A team of three Runners just trying to make it home, and a team of Hunters are out for blood. Runners are well-armed but limited to movement by foot, while the opposition wield free-aim shotguns and ride motorbikes or ATVs. Hunters must stay on their bikes and have access to unlimited lives, while the Runners have just one life but all their weapons available to pick off the Hunters at will. Siege Mentality Up to four players stand their ground, outnumbered but not outgunned as they fight to survive against up to 6 determined attackers in a location defense mode, GTA style. Attackers have unlimited lives but fight only with sawn-off shotguns. Defenders have full use of all their weapons. Hasta La Vista The chase is on as Truckers in big rig cabs hunt down a team of Cyclists. The Cyclists' goal is simple: reach the final checkpoint without getting crushed under the wheels of the pursuing trucks. Without traditional weapons the Truckers must rely solely on their vehicles to crush the Cyclists. Meanwhile, the Cyclists must harness the maneuverability and acceleration of their bikes to evade the trucks, while keeping an eye over their shoulder. If one of the Cyclists reaches the checkpoint, the Cyclists win. If all Cyclists are terminated, the Truckers prevail. Daily Objectives The Los Santos daily hustle just got a little more lucrative. Whether you tend towards Jobs or free-form activities, Daily Objectives will give you a rotating series of challenges to take on for GTA$ rewards. With three new objectives per day, players can stack up challenges over consecutive days to earn bonuses of up to $500,000. New Freemode Activities You and your fellow players also have new opportunities for cash and RP rewards with new activities added to the world in Freemode. Be on the lookout for calls from Lester, who may need help to distract the cops in a specific area while Lester’s accomplices finish their criminal business. Lamar may call looking for help destroying a vehicle or two, while Trevor and Ron need occasional help picking their business rival’s planes out of the sky. Along with GTA$ and RP bonuses, there are all-new Awards available for completing these challenges with style. There's also a new in-game Email notification system that will allow you to contact and message any of your GTA Online friends, no matter what session they’re in - as well as a host of new Awards that yield new items including exclusive t-shirts and car modifications. Everything detailed here will be added to GTA Online for consoles in tandem with Heists on March 10th and on day one for PC when it launches on April 14. Stay tuned to the Newswire for more news, including our suggestions on how you can ready your crew to take down scores when Heists launch next week.
  12. Heist logo for next week. See y'all online in a bit!
  13. So are we doing heists as first come bases? because we need four set players to do them, and people come on at different times. I'm not sure how long they will be, but i hope we aren't held to them for more than a day, otherwise we're stuck with that team until the cool-down is over (if there is one)... I guess we should keep it fluid, but it'd be nice to play the heists with different people over the first day.
  14. What's happening next week anyway everyone? I know this one hasn't happened just yet, but next week is the heist dropoff. Are we still doing our weekly playlist + shenanigans, or splitting off into groups of four for heists?
  15. Awesome. Yeah I checked the other logos it will let me edit the ones with the coloured "i". So I will contribute crew logos in future. Also, yeah i forgot how much of a pain it is selecting objects in that creator... Now the circle makes sense.
  16. Damn, that turned out how i hoped. Nice one What is that random circle doing in the corner btw?
  17. Yeah i dunno why it wont let me, must be a bug on the website.
  18. I would have made a theme logo this week, but i can't re-edit bOnEs' edit of my logo lol... Sounds confusing, but basically, I'm not about to go and reiterate the thick lines that bOnEs added to the logo, just to add a themed background. So instead, i slapped together my idea in photoshop really quickly.
  19. They bit off more than the could chew with GTAO, i'm not sure they realised how much time it would consume of theirs. GTAO is persistent, so it needs a persistent team. I hope R* have now a full "Online" team, as well as the normal dev team, otherwise they aren't moving anywhere fast with any future prospects.
  20. I made some changes to War of the Woods. Made all the vehicles offroad. I also made a new Race called 'Creek Across'. It's a Sanchez race. Two thin paths across the creek, high up.
  21. DuPz0r

    Dying Light

    Oh right, i assumed it was all co-op. I thought you could just drop into a friends game or whatever. I'm loving the gritty L.A./Rio style mashup of a city they have going on. Not that far into it yet, just chased down my first set of airdrops and ended up running half way across the map at night to seek refuge. That shit makes me anxious as fuck lol. Also, what's with the super lit up skyline in the back of the map, are those skyscrapers outside of the infected zone? Reminds me of the rich & poor contrast in Brazil.
  22. So this isn't going to be a theme for igta night?