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Everything posted by DuPz0r
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Dunno never tried. But i'm about to... lol
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I will have to try this at some point. I like challanges. I just thought of a challenge similar to this. At the same point in the game, Run to Cluckin Bell in Star Junction (on foot), buy something to eat, and run back to the safehouse without being killed.... Sound pretty hardcore?
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Eve Online is an MMO-RTS-PVP game. Looking at this though, i'd rather waste my life on Eve... The preparing for battles in space bit looks good, but the core gameplay on the planets looks so mediocre, it's not worth a second look. If you want decent scifi fps action stick to Crysis ihmo... Even Killzone is worth a shot.
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The Great Escape (Moss_27 challenge)
DuPz0r replied to River's topic in Graphics, Media & Entertainment
Nice idea. We could do with some more challenges like this... Make a weekly challenge or something for anyone that's interested to get involved? Also, looking at the video you seemed to have no frame drop issues, even whilst recording and playing full settings. You must have a fairly decent graphics card, what card is it? -
Graphics, Don't expect too much
DuPz0r replied to KingOfLosSantos's topic in GTA 5 Pre-Release Discussion (Closed)
There is also scripts to run the PS3 controller on PC. -
Graphics, Don't expect too much
DuPz0r replied to KingOfLosSantos's topic in GTA 5 Pre-Release Discussion (Closed)
It doesn't have to look that way. You can tweak the post processing to anything within the parameters, and they are vast... Example: [PROXY] EnableProxyLibrary=true InitProxyFunctions=true ProxyLibrary=SMAA.dll [GLOBAL] AdditionalConfigFile=lol UseEffect=true CyclicConfigReading=true ForceNVidiaCard=false ForceNVidiaCaps=false [ENGINE] ForceDisplaySize=false ForceAntialiasing=false ForceDisplayRefreshRate=false ForceAnisotropicFiltering=true MaxAnisotropy=16 AntialiasingQuality=2 DisplayRefreshRateHz=60 DisplayWidth=1280 DisplayHeight=720 ReflectionsForceHighPrecision=true ReflectionsExtremePrecision=true AntialiasingUpScale=0.87 [EFFECT] EnableBloom=true EnableAmbientOcclusion=true EnableSkyLighting=true UseOriginalPostProcessing=false [iNPUT] KeyUseEffect=123 KeyCombination=16 KeyScreenshot=44 KeyAmbientOcclusion=121 KeyShowFPS=106 [bLOOD] ReflectionAmount=0.375 SpecularPower=1.0 [TREE] LeavesReflectionAmount=0.01 LeavesSpecularPower=0.2 LeavesAmbientAmount=0.3 LeavesColorMultiplier=1.2 LeavesColorPow=1.2 LeavesColorFilterR=1 LeavesColorFilterG=1 LeavesColorFilterB=1 [bUILDING] WindowLightIntensity=1 [LIGHT1] LightIntensity=3 LightAOAmount=4 LightILAmount=1.0 EdgeLighteningAmount=0.0 ColorPow=2.5 LightCurve=1 [LIGHT2] LightIntensity=0.5 LightAOAmount=2 LightILAmount=1 EdgeLighteningAmount=0.1 ColorPow=2 LightCurve=1 ColorFilterR=1 ColorFilterG=1 ColorFilterB=1 [LIGHT3] LightIntensity=1 LightAOAmount=2 LightILAmount=1 EdgeLighteningAmount=0.0 ColorPow=2.5 LightCurve=1 [LIGHT4] LightIntensity=0.02 LightAOAmount=2 LightILAmount=0 EdgeLighteningAmount=0.0 ColorPow=1.5 LightCurve=1 [LIGHT5] LightIntensity=1 LightAOAmount=2 LightILAmount=1.0 EdgeLighteningAmount=0.0 ColorPow=2.5 LightCurve=1.0 [LIGHT6] LightIntensity=1 LightAOAmount=2 LightILAmount=1.0 EdgeLighteningAmount=0.0 ColorPow=2.5 LightCurve=1.0 [CARHEADLIGHT] EmissiveMuliplier=2 LightIntensity=2 [LIGHTSPRITE] UseExternalTexture=true Intensity=1 IntensityInReflection=1 UseRays=false RaysNumber=5 RaysIntensity=1 RaysRateOfChange=5 RaysLength=4 [CARWINDOWGLASS] ReflectionAmount=0.4 SpecularPower=100 SpecularAmount=2 OpacityMultiplier=1 [CHROME] ReflectionFront=3 ReflectionSide=3 SpecularPower=100 SideFade=1.5 MetallicAmount=0 [WHEELS] ReflectionFront=1 ReflectionSide=2 SpecularPower=1 SideFade=1 MetallicAmount=0.25 [REFLECTION1] ReflectionFront=3 ReflectionSide=3 SpecularPower=100 SideFade=2 MetallicAmount=0.05 [REFLECTION2] ReflectionFront=3 ReflectionSide=3 SpecularPower=1.0 SideFade=0.5 [REFLECTION3] ReflectionFront=3 ReflectionSide=3 SpecularPower=1 SideFade=0.3 [bLOOM] BloomQuality=0 BlueShiftAmount=0 Radius1=10 Radius2=20 Contrast=1 [sSAO_SSIL] ApplyAntialiasing=false SamplingQuality=-1 SamplingRange=0.25 SizeScale=1 SourceTexturesScale=1 FilterQuality=0 AOAmount=1 ILAmount=0.4 EdgeLighteningAmount=0.2 [sHADOW] FilterQuality=0 CharacterShadowMultiplier=1 CarShadowMultiplier=1.25 [ADAPTATION] ForceMinMaxValues=true AdaptationTime=0.2 AdaptationMin=0.4 AdaptationMax=3 AdaptationMinMultiplier=1.0 AdaptationMaxMultiplier=1.0 [ENVIRONMENT] DirectLightingIntensity=4 NightLightingIntensity=2 DirectLightingCurve=1 ReflectionAmountMultiplier=0.2 SpecularAmountMultiplier=1 SpecularPowerMultiplier=1 ColorPow=2 AmbientSunMultiplier=1 AmbientSkyMultiplier=1 AmbientSunSaturation=1 AmbientSkySaturation=1 [sKYLIGHTING] FilterQuality=0 AmbientSunMix=4 AmbientSkyMix=4 AmbientContrast=1 AmbientMinLevel=0.4 [sKY] AzimuthHeight=1 AzimuthMultiplier=1.5 AzimuthSunAffectPower=1 AzimuthSunAffectAmount=1 TopColorMultiplier=0.7 ColorSaturation=0 ColorPower=1.5 SunIntensity=1 SunMaxBrightness=100 SunColorFilterR=0.98 SunColorFilterG=0.90 SunColorFilterB=0.54 SunColorFilterCurve=1 SunCoronaCurve=1 SunCoronaIntensity=0.5 SunDesaturation=0 OverallPower=1 OverallIntensity=1 BrightnessUpperLimitMultiplier=8 CloudsUseCustomTexture=false CloudsCurve=1 CloudsIntensity=1 CloudsDesaturation=0.8 CloudsEdgeClamp=0.7 CloudsEdgeIntensity=4 CloudsEdgeRange=2 StarsUseCustomTexture=false StarsAmount=0 StarsIntensity=0 StarsBrightness=0 MoonIntensity=100 MoonGamma=1 MoonSize=0.025 MoonLightingCurve=0.7 NightCloudsEdgeClamp=1.0 NightCloudsEdgeIntensity=3.5 NightCloudsEdgeRange=8.0 Enable=true [PARTICLE] SoftParticlesEnable=true SoftParticlesEdgeRange=0.5 [DETAIL] DetailMapEnable=true [colorCORRECTION] UsePaletteTexture=false Code: icenhancer by icelaglace With GTA V, we can already see from the trailers, that R* have already made huge strides in post processing, as the backgrounds all look smooth and blurry instead of gaussian grain blurred. -
Yep running at 1080p with ICEnhancer, my favourite ENB style graphic mod
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Just installed Vass. Pretty easy to install tbh. Just replace 3 files... Screenshot:
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Have I ever told you, the definition of insanity? What really happened to Vaas? He migrated to Liberty City! Download: http://www.gta4-mods...y-3-vaas-f18437 Posted it in the Far Cry thread, and then thought it really deserved it's own thread in the 'Other GTA' forum. Anyway... Have I ever told you, the definition of insanity? *downloads*
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What really happened to Vaas? He migrated to Liberty City! Download:
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Graphics, Don't expect too much
DuPz0r replied to KingOfLosSantos's topic in GTA 5 Pre-Release Discussion (Closed)
What's not to like? That's only the lighting, which is easily changable. The point is, the PC version didn't look shit. If anything, it highlighted the potential power of the RAGE engine, which modders unlocked for us all to play! -
Possibly confirmed for PC?
DuPz0r replied to ConQueSteD's topic in GTA 5 Pre-Release Discussion (Closed)
Hasn't officially been announced yet. But it will make it to PC eventually, i just doubt it will be out on launch. Even Dan Houser said something along the lines of "Consoles are our priority, and always have been" #paraphrasing Good find though ConQ, this is probably true if in my opinion. There's no doubt they're working on PC along side the console version. -
GTA IV characters invade Los Santos
DuPz0r replied to Godfather's topic in Graphics, Media & Entertainment
Pretty good vfx work gone into that -
Graphics, Don't expect too much
DuPz0r replied to KingOfLosSantos's topic in GTA 5 Pre-Release Discussion (Closed)
this is exactly what i'm talking about! it's like a haze is over everything. They used a real time daylight system with a grainy edged shadow density, which wasn't adjustable on consoles because of the limitations at the time. In the PC version, on full density, the shadows are much finer and less grainy. The background 'fuzzy filter' effect, was their way to hide the LOD (level of detail) model pops, which instead blended them in a weird grainy way. Imo looked worse than a lod pop, but meh, they were experimenting with new ideas. What the modding community have taught us though, is that the 'fuzzy filter' is only a filter, and can easily be changed or removed on PC versions. I'm pretty sure R* have looked as some of the wonderful graphic mods out there and took them on-board with GTA V, it sure looks a hell of a lot better so far anyway. -
+1
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I killed GF a good coulpe of times too, when he didn't catch me out with a rocket to the face. I think i got into a ruck with gtagrl and Jamie more than anyone else though. I kept spawning on the outskirts where there were no weapons which was a little annoying... Was a fun game, i just didn't like Bohan lol
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Sorry ik slighty late. Got kept in work a bit late.
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*never stopped playing skyrim*
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when did all the games start using these ones ? Started late 2012.
- 894 replies
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- Piss Takes
- Fan Art
- Fakes
- GTA V
- (and {# [?:more]})
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I read it as "Tranny King".
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We don't have those round circle 18 certs anymore. We have these:
- 894 replies
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- Piss Takes
- Fan Art
- Fakes
- GTA V
- (and {# [?:more]})
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Mine comes like this: fully customisable Fits your hand so perfectly, you feel no holes.
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*Speaks in Russian accent*: G5 r good. But very round, like lady parts.
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Yeah especially with international private matches. RDR was terrible with match making and syncing. People losing connection every couples of minutes. As soon as one person joined someone would be kicked to make room. Otherwise we would have had way more RDR matches, seeing as it was so popular around here.
