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Custom Deathmatch Creations

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I finally got around to making this. I wanted to get one out before they decide to patch it up. It's a standard deathmatch inside the FIB building with up to 14 players. There's not a lot of room for spawns, so expect carnage! Oh and i chucked in a couple of parachutes beside the windows just for the lolz.

RVuGGAA.jpg

http://rsg.ms/1i7DQGB

Deathmatch 2-14 players.

Fight amongst the destruction inside the FIB building.

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I finally got around to making this. I wanted to get one out before they decide to patch it up. It's a standard deathmatch inside the FIB building with up to 14 players. There's not a lot of room for spawns, so expect carnage! Oh and i chucked in a couple of parachutes beside the windows just for the lolz.

RVuGGAA.jpg

http://socialclub.ro...Yw?platformId=2

Deathmatch 2-14 players.

Fight amongst the destruction inside the FIB building.

Played this one with only one other (a random) we kept spawning on different floors an no way to change level. Only one place to interact. He ended up leaving. I got the money so score.

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Good news Rob, I've fixed the isolation issue. I figured that at the section where you meet by the windows you can get into the higher level where all the broken concrete is. The other side i just plonked a wooden crate so now you can get back into the action if you find yourself spawning on the other side of the map.

Here's my next batch of interior deathmaches. But they're smaller, so the player count is also smaller.

This one takes place inside LSPD, Mission Row.

8UdXBLC.jpg

http://rsg.ms/1i7C6xf

Deathmatch 2-4 players. The LSPD has been taken over by a gang feud.

This one takes place in Trevor's "lab", and in the store downstairs.

vsbShHP.jpg

http://rsg.ms/1i7D2l9

Deathmatch 2 players. Smoke a pipe, break some glass. All hell breaks loose between two Meth heads.

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A new 16 player playground for us to go crazy in! Well balanced weapon spawns, and plenty of pickups to go around.

This TDM takes place in the grounds of Parsons Rehabilitation Center in Richman Glen, Vinewood Hills.

3Cs7K0U.jpg

http://rsg.ms/1cm9JZW

TDM 2-16 players.

Two infamous mafia organisations have bad blood, and they will stop at nothing for revenge. An attempted gang assassination at Parsons Rehabilitation Center triggers a full blown shootout.

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I don't think I can keep up with some of these!

Sub-Urban Warfare

This is a TDM set across the two islands on the Vespucci canals, unique weapons and vehicles on each spawn side. One side has military gear: A tank, police maverick, Barracks OL, carbines and tear gas. While the other is gang themed: Aks, RPGs, Bisons, Akumas and a Frogger.

post-26236-0-34466100-1387725856.png

http://socialclub.ro...nA?platformId=1

TDM: 6-16 players(Might be changed.)

After a week long manhunt goes wrong, a paramilitary group and several Mafia enforcers face off across the Vespucci Canals. Securing the rooftops and sidelines will prove vital for survival. Make your early gear and unique vehicles count, they're all you've got.

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FINALLY! I found a way into the Humane Research Labs in the content creator. It's big, so a full 16 player Deathmatch is a must.

4DTZsai.jpg

http://rsg.ms/1c1aqBN

DM: 2-16 players.

Fight to escape the lab. You can't take any more of those experiments!

Another interior to add the the collection before they deiced to patch it. This one is inside the IAA building (FIB's twin tower).

2rLsY81.jpg

http://rsg.ms/1c1awJu

DM: 2-8 players.

The aftermath of an attempted office abduction.

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All guns blazing, heavy weapon shootout on the Raton Creek train bridge!

KKzCwfz.jpg

http://socialclub.rockstargames.com/games/gtav/jobs/job/YqttpNxYgkiYHRLZoNmqXA?platformId=2

TDM - 2-16 players.

Raton Creek Train Track. Two Teams. And a whole lot of fire power. Trains are the least of your worries... ...or are they?

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I'm always trying to give my deathmatches a brief back story. I guess that shows how badly i want to create my own jobs. Some of these deatmatches will be re-visited for sure.

This one is set in the tributary at the bottom of the Land Act Dam/Reservoir. The map is split into two parts. Half the teams are on the top road where snipers overlook the "deal". And then you have the main valley where the "deal" is mean't to take place with the other half of the teams. Whilst there's plenty of ammo in the valley you have to look out above for snipers, who have the advantage.

RXC8shr.jpg

http://socialclub.ro...nA?platformId=2

2-16 players. 2 Teams only.

Two organisations plan to steal from each other. The story unfolds...

This Deathmatch takes place in the Vinewood Bowl. Fight to take center stage, but be aware of your surroundings, there's plenty of open space for cannon fodder.

1mSDi1s.jpg

http://socialclub.ro...uw?platformId=2

2-16 players. Deathmatch & Team Deathmatch.

This is the main event. Battle it out as a team or as a one man band. Get ready for an explosive performance!

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i am better suited at creating races i think... there's two TDM's i created that i would love to try out... the rumble at the eclipse, which i posted earlier up above, and this new one, a frantic shootout at the water and power plant... the space is kind of small for 16 players, feedback would be welcomed for this one too...

1_0.jpg

Circuit City

Team Deathmatch - 2 to 16

http://rsg.ms/1cYEnbZ

...and suddenly a war broke out at the Los Santos Department of Water and Power. Two factions fight for control in the heart of the plant on a rainy night.

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people will be spawning all over the place i think :lol:... even behind you...

i added it to a playlist i threw together with a bunch of stuff from me, dup, and dio... perhaps some of us could play it later tonight or something, i want to try and keep up with the creations...

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I played a bit of GTAO last night and made a TDM, set on the small islands north of Paleto Bay. Everybody starts with combat MGs, and the two teams start on opposing islands, at least I hope they do... when I tested some of the enemy NPCs were spawning next to me. There are boats and shit to get across to the other islands and the small island between the two has loads of snipers and rocket launchers which you definitely need because they are a bit far away from each other. I might delete it if I suddenly realise it's crap.

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Nice to see you back on GTAO Viceman. I'll give that a go.

It's annoying that half the time we try to play other people's maps, there's hardly any matchmaking going on, or people join then leave instantly. It makes custom content a bitch to try at its full potential, and even promoting your own custom shit. That's why i'm glad we have our event nights each week! Without those i probably wouldn't make half the content that i do...

I decided to do a sea themed deathmatch, with rocket launchers and snipers only. Sounds fun as hell, lets hope it turns out that way in a 16 player game.

CidFJI7.jpg

http://socialclub.ro...wA?platformId=2

Deathmatch & up to a 3 Team Deathmatch

2-16 players.

Take to the high seas, and wreck those pesky sailors that are after ye booty.

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