Synch

Gold Member
  • Content Count

    613
  • Joined

  • Last visited

  • Days Won

    25

Everything posted by Synch

  1. Synch

    Fallout

    All of the various different valence electron head protection renders any user bald, in appearance, regardless of hairstyle. I always look at my girl, and it's just that head protection that does that. Once removed, it goes back to normal. I collected at least two variants of that head gear. I'll go with September release for Lonesome Road. I think it's more cryptic, but also we've kept hearing about Ulysses and other details throughout the entire game, and many DLC's. It's the final, the big one. Bound to be epic. I thought Mothership Zeta was cool, mostly for side things like the accumulation of items in the living quarters after each mission, and the robotic horse secret areas. However it was nowhere near as good as a final DLC as say, Point Lookout would've been. We'll see how cool Ulysses turns out to be, but until release, I can't think of anything as cool as the Old World Blues, or at least the party ending. Reminded me of the end of Return of the Jedi.
  2. Synch

    Fallout

    From what I've been seeing back in the Mojave, is very similar to if you had a Fallout 3 gone horribly wrong. That is only if, you like regular characters in the game to stay alive. Remember when Megaton entrance would have radscorps and deathclaws hanging around? Any vendor, the water guy, or the Deputy Weld got wasted. Well back in the Mojave, I think if you let the Think Tank brains loose, they would end up killed by Raiders, creatures, or if you're like me, Legion Assassins. I had to reload right before OWB because I couldn't believe I was seeing Legion hit squads again like on my first game. No big sweat for me, I just waste them and take their gear. Guess that was a side effect of the patch, because they've never been around. Maybe because I killed Caesar, and keep killing any Legion, I don't know. Either way, it's literally no challenge for my character to waste them. However, any regular character in the game will get killed in their path. Same for the radscorps killing the old explosives guy in Goodsprings, etc. Or do you think the Think Tank brains would be doing the random killing? I'm talking free-roam exclusively of course, after everything in the game is done. Since being back home, I'm actually doing the same thing with Legion hit squads as I normally do with my rounds of Vault 3, then the exits, pump house, ant mound, anywhere there are still Raiders and Fiends. Kill them all, sell their shit to GR. Legion stuff is higher value, but I'm slowly crawling back up to my 170,000 caps. I lost a lot of caps in OWB, mainly I guess on the implants and weapon upgrades from CIA. (Plus that bug where he doesn't pay for items removed) On a future note, I loved how the cutscene in OWB mentioned there was only one lonesome road left.
  3. Synch

    Fallout

    WoW! What a party at the end! Brought a tear to my irradiated eye. I guess because I did *everything* - it was reflected in the cutscene. Made everyone happy, and Massacre is right, Mobius is totally cool. He was happy, my brain was happy, and the way I dealt with Klein, his colleagues started sticking up for me first off Dala. When it was over they thanked me, and talking to each one separately they gave a thanks dialog. Then the cutscene covered my exploration and achievements, discovering everything, and watching over the place for years to come, in the name of SCIENCE. Then they covered each of my new "friends" and what they did over the years while waiting for me at the Sink. Because all were fully upgraded they spent a lot of time detailing them, the part about what Muggsy does with Dr.O's house is totally hilarious. Plus the rival girls, gardened up bio center, Blind Diode Jefferson, the sink lady, Book Chute, Auto-Doc, and the CIA itself. All the personalities were covered. The best fireworks was going back home to the Sink after the cutscene, and everyone was like "YAY!" what a welcoming party. I totally didn't expect that. It was so loud I had to turn the volume down, it was so awesome. Best DLC ever. Each of the personalities also has a welcoming/congratulations dialog alone. This ending was so awesome I kept it, but this was just supposed to be a test.
  4. Synch

    Fallout

    It's in the Mysterious Cave.
  5. Synch

    Fallout

    I think it was Dala who first mentioned the after build. The experiment gone wrong with the mountain is actually mentioned several times by the doctors and it's also on terminals. That's what they call it, the boom. Some back-firing of a test. That's all that they say about it, so it is mentioned. Why they don't go into detail is probably because the DLC is not about that and they go into detail on the creatures and tech of FNV. It's not about the big boom really. Definitely most every creature we see in New Vegas was either originally designed there, or by House, who was despised by the robotics doctor. I've still left the knives in Mr. House's portrait in the village, obviously the robotics doctor's house. I got the DNA perks for the Nightstalkers and Cazadores, and killed the Legendary Bloatfly. The animal doctor who loved dogs was responsible for the cyber dogs. Getting the upgrade for Muggsy leads to the original beta Securitron in the robotics factory, without that mission the thing won't be seen. You can tell they are inferior designs to Mr. House's designs. The one I didn't like was the stupid robo-scorpions, and now I realize I didn't like them in the previews either. Can form themselves from objects laying around would mean they could take on any character like a shape shifter, but they went with the Mobius design. I just blow them up. I still haven't done the final mission because there is so much to do. I thought I had all the locations, but now I definitely do, because over by the robotics factory I was evading a crew of them with rockets, and ran up into the hills. There I discovered Elijah's Watch, and I got the message that I had "found every location in the game". The notes there explain the final details I needed to know about his arrival, I have yet to make the final connections who actually robotized the doctors in bio gel, but they definitely lived at the village when they were human. I imagine Dala had something to do with it as she was the humanologist. Doctor 8 seems the one responsible for all forms of pulse technology. @@##!!!###@@. That was before he and 0 were attacked by Elijah of course. I think getting back to the Mojave should have involved using Elijah's final escape route in the train tunnel, and arriving at the Crescent Canyon, but somehow I get the feeling that won't be the case. Of course you guys know already because you finished the DLC and can go back, but I have no reason to leave yet, other than the computer ripping me off whenever I sell stuff to it. That part, I won't miss and in that respect it will be great to see the Gun Runners kiosk again, kill all the raiders, go to the GR who always has 8,000 caps. Then repeat process. Oh and of course it will be great to fight Cazadores again now that I have the DNA perk. You have to kill all the ones in OWB for the second level to kick in. Worth it. Bugs: Jump in the fountain at the village, and make sure to use the re-breather. Try to climb the fountain, all of a sudden you will be swimming around the village for who knows how long. I haven't figured out the perimeter once in the invisible water. Sink computer no longer pays for anything sold to it, but tallies up money when selling. I've tried buying things back to see if its certain items only. All I can tell is I'm losing money daily, not increasing, etc. Insubstantial plane of the hill next to the second seed location, across the fallen antennae. Fall through the hill to be in the underworld, but still on top of more actual ground. Only way out is to fast travel, so make sure the spore plants are dead before testing the hollow hill out.
  6. Synch

    Fallout

    I saw that map, pretty cool. When I was reading Elijah's paranoid ramblings about being watched in Little Yangtze, and a glint of a scope, you knew it wasn't Ulysses. Christina's scope was the glint he saw, it's a pretty sweet sniper with bonus criticals. Listening to Ulysses and Christina talking on the tapes from the cave really puts things into perspective. I don't see how we are supposed to hate this guy he's so cool. Whatever he stands for like the old world, I hope there will be some form of option to befriend this dude. Surprised he didn't kill Elijah. Sierra Madre must have been pretty important to Ulysses. There's even a fresh, untarnished poster in the Z-38 Lightwave Dynamics Research facility of Vera Keyes starring in "Love Sets Sail!" so you can see a good picture of her. But on the terminals the Vera hologram project seems a big thing because the MT execs and the Sinclair deals, like all the hazmat suits. "Experiments to fix experiments"...that right there is pretty disturbing that all that shit in Sierra Madre was man made including the cloud. I just went back to Z-38 because I forgot to do the back exit, and glad I did because there's like 8 plasma grenades in the dumpster and those things cost like 220 caps a shot. Also in there I forgot to mention before there are those passive holograms walking around like in Dead Money but they are passive. There are more connections between Dead Money and this DLC than in Honest Hearts. I remember Joshua mentioning the other courier but not much else, except that he was loosely connected to the Legion. Maybe that town Hopeville will be the setting in Lonesome Road, but I still wonder about the weather and storms and earthquakes and shit that's supposed to be on that road. Still think the entrance will be Canyon Wreckage over in the hills south of Lone Wolf. California would be west of the Mojave. Could work for the Mojave Outpost as well.
  7. Synch

    Fallout

    Now I've only got the one left as well. I think I know what you mean. Thanks for the tips. Could only be one thing really, and it was spoken of. So, I haven't started the last. Instead just wrapping up the last few details, like getting the Hazmat Suit code enabled. That thing is awesome. Also, hope you took the Wild West Perk. There is some funny shit in the construction site. I thought one of the hardest quests was the emitter upgrade, as you had to go through the basic, then advanced testing, twice. Definitely worth it for that reward though. Just upgraded my 9000 to the FIDO. I'm going to fool around a bit more before doing the final. EDIT: Just looked at the Wiki, if they're right, I've done all the quests, found all locations.
  8. Synch

    Fallout

    You'll want to do them before the end, because they have great value for the game. Take old damaged books, or pre-war books, which are everywhere (and if you've already sold them to the computer, buy them back) then feed them to the Boot Chute to make blank books. Add those to the help book recipes you find, and make skill books from Fallout 3. I've already used up all mine, increasing each of the various skills by 4. (That's because of the reader perk where you learn/retain more from the books) The second Boot Chute upgrade allows mulching of clipboards and pencils. I bought back from the computer like 50 various clipboards and that yielded over 100 duct tapes. I don't know why this kind of thing is so exciting to me. The tarantula emitter isn't bad, but out of all of the emitter upgrades, I'm on the mission now to max upgrade, hoping it will give me the pulse field emitter to get through all those shields. Going for the advanced sonic emitter testing now. Just heard Dr. Dala asking if Teddy Bear was out there again. She sure does miss those penis feet. My sink garden is almost completely full, only a few planter boxes left. The food regens so there is a replacement for using up all your stimpacks. Since my upgrades I've gotten the mini-labs to deliver up to 5 stimpacks a shot, but it's still not enough with my high medical skill. Hey it's probably true, I haven't checked the Wiki, but you can finish the game and not do like a zillion quests. Explore later if you want but I have the last mission quest available and am sacrificing any kind of speed award the doctors mentioned. At one point every time I turned around more new quests, so there is a lot that will probably not be available if I just go for the last mission now. Right now I'm also wondering what the "preserved meat" is for, or if you can just eat it. Never know when something will be needed later.
  9. Synch

    Fallout

    Actually in the Mojave, the Fiends re-spawn in Zap's, and in the pump house in fiend territory. Also, in the New Vegas Steel, a Fiend and 2-3 Mr.Steel re-spawn. There's more, I just can't remember them right now. But yeah, enemies do re-spawn indoors. About the tests, there are two locations, the first one for the achievement sneaky suit, and the second I am on now, will finish soon. The first involved laser trip mines, proximity mines, and robots. Inside buildings, when in stealth, I get one-shot sneak kills with the silenced sniper. I also remember back in the Mojave, my Pulse Gun is a one-shot kill on robots. All of the fully modified Emitters aren't really doing jack shit for me, so I have just stashed them at my Sink pad. Each test, the robots will re-spawn until you complete the tests. I got the achievement and mission completed with optionals, and noticed, the tests are available for replay. Thanks man that is totally awesome news. In the game I've read, seen and heard where they all 3 stayed and what they did. Good items to be had, and one of the 3 mentioned, have a killer cave that you could live in I'm sure. It was interesting to exhaust all character dialogs to hear about those 3. They rarely mention names, but we know who each of the doctors dealt with, and the side mission provides how each affected the Big MT and the doctors. "Are you out there my Teddy Bear? I miss your little penis feet"
  10. Synch

    Fallout

    I don't know what your stealth level is, but I get one shot kills on robots with the modified sniper, usually in surprise attacks. Use that when you do your tests, and DON'T stop at passing the first test, do the optionals. I found I could disarm any red lasers, it's the proximity mines that are hard to find. Once you pass the first test, you can use a weapon on the robots, I had no idea but I did it and they still re-spawn for the final tests. I'm telling you I love X13 man it is awesome. I would like to get baked and play through this but not so far. You brought the Pulse Gun? That should take out the robots fine. Also climb on anything and everything to disarm more mines, there is so much shit in this place. Hey man I got a weird question. I've found a lot of rare items that belong to Christine. Thing is, this is my second FNV game remember? The one where I did everything including getting Raul's mission success. But also, due to learning from my first game, I have not done Dead Money on this file. So, you may already know the question..... If Christine is in Old World Blues, not just a hologram or something, would you think I would have a dialog with her? Because in theory, my current girl has never met her. If it's a virtual Christine, it may work. But I'm a bit worried that if she's actually here in the game, it won't allow you to see her because you've never met. L0L @ Dr.Dala: No, no, penises are much larger, and not located on the feet.
  11. Synch

    Fallout

    I think the synonym Big MT / Big Empty is hilarious. At work we have an admin user name = envy. It's because the video router is by nVision, or, NV. Thump-Thump is the way to go. I don't have a problem with the scorps, it's the Lobotomites, there are so many, and with the Y12 deadman suits. Ever notice how when bad guys use normal weapons, it makes a difference? Well I'm making plenty of food in my shop, because otherwise these guys are eating through my thousand or so remaining stimpacks. One thing for sure, this DLC is extremely funny. Another cool bunch of ways to make things, and who would have thought toasters and coffee mugs make useful items. Haven't tried the Boot Chute because it's not making sense. As for armor, I've had the butler repair my T45D once, that's it. I knew we would need heavy armor. Against these Lobotomites, even the Anti-Material Rifle with incendiary shells doesn't stop them in one shot. The RoboScorps seem afraid of fire. So I use the modified flamer where ever possible. The modified sniper is almost worthless. Also unless you mod it with the audio files, the Sonic Emitter Revelation still doesn't seem to be all that against the 2 legged threats. The best weapon I like so far = Saturnite Fist Super-Heated. (Toaster Mod) L0L @ penis feet EDIT: Do yourself a favor, when you go to X13, do it at night time. Like the strip at night, it is quite the amazing sight.
  12. Synch

    Fallout

    Level 42, so far so good. No crashes. I love the living quarters once it all comes to life. Think I'm going to stay awhile.
  13. Synch

    Fallout

    You guys are going to love it. All I will say is, it is hilarious! The beginning especially. Also don't forget to explore, every corner. I've already found interesting things, both in rare items and references to other games.
  14. Synch

    Fallout

    Strange it's not available on my XBL yet. Many on the Bethesda Forums and on the Wiki say it was released on XBL and Steam, like 5AM on the US east coast....they are even videos rolling in now... (Mostly lame walk-throughs) 1:30PM here and no downloads available from either the Game Marketplace or the Game section where the other Fallout stuff is. EDIT: Called MS Support and there is a Game Marketplace service alert in my area. The guy walked me through how to get the DLC from the website, which I didn't even know I could do. Then when I turned on the XBox 360, managed to get it going. Looks like it was a combination of that service alert/outage and the latest update from XBox Live. Seemed it swapped some data from my old system or something, it's weird. Downloading the DLC now. We'll see how many crashes I have...
  15. Synch

    Fallout

    Oh yeah that place is huge, as is very popular. I've driven near it, and it was the source of many childhood nightmares from old movies like atomic cafe. There was even a 3 Stooges movie filmed there. Most recently, I think the last Indiana Jones film was based on that place, the dummy city. A lot of towns built and stocked with mannequins and furniture and refrigerators, just like a real town, to see the effects of nukes on them. Creepy.
  16. Synch

    Fallout

    I remember it being associated with Area 51. If that's any clue, the location is south of the map. Los Angeles being south east, Barstow being the nearest to Mojave Outpost. But yeah, my money is still on Crescent Canyon train tunnel as well, as it would be the south entry to a DLC. Similar to the Northern Passage being the north entry to Utah, although not anywhere near scale.
  17. Synch

    Fallout

    After the recent game update, I went to the Crescent Canyon train tunnel, the car wreckage by Tumbleweed Ranch, and the Canyon Wreckage where it says the Lonesome Road and the Divide, and no changes so far. Mostly I was looking for fixes but I did manage to check those places briefly. Haven't gone to Mojave Outpost gate though.
  18. Synch

    Fallout

    I figured Crescent Canyon train tunnel, or the car wreckage near Tumbleweed Ranch would be a DLC entry point. During that conversation I also remember mentioning the Northern Passage, and after finishing Dead Money, there was a door at the end of the tunnel so we knew it would be a DLC entry point, but didn't know it would be Zion. @bOnEs We already knew (hence the graffiti) that the Canyon Wreckage was the intro to the Great Divide and the Lonesome Road. Would be very cool though, if the gates of the Mojave Outpost were to open.
  19. Synch

    Fallout

    It does look more like Lonesome Road. I always wonder how we are going to make it through all the storms and supposed danger that is caused by the Great Divide. That's just wondering, from what I've read. Also, we know where the entry to that DLC will be. Where is the entry point for Old World Blues again? Did we know and I forgot? Or did we not know yet, and were just talking about it.....
  20. Synch

    Fallout

    Just downloaded the game update this evening. Here's a few things I noticed... For all the things it supposedly fixes, the update installed in only 2 minutes. I had no lock up issues before, but after updating, game locked up 3 times in 20 minutes. Between Goodsprings Source and Primm. Definitely, not a good sign. Quite annoying. Traveling around North Las Vegas and Westside, no change, still smooth for me. The minigun noise has been fixed, and it won't sound off when not firing. So that's cool. Although re-loading afterwards was in cinematic mode for me. Being around Cazadores in the Mojave, The Thorn, and Zion Valley, I still hear their noise, which was supposed to get fixed. No change in Zion Valley other than that, still smooth operation for me. Using scoped weapons no longer appear as 'arms over head' in crouched/stealth mode. I always use the fully modded sniper rifle and it was one of first changes I noticed. The dead hooker in Gomorrah is still alive, talking, and the death message still comes up. L0L - Inspect the Body. Tortured for several hours then murdered. So that is a no change, was that way before the update. There is a companion dismissal terminal by the elevator at Lucky 38. Upon first entering, I heard the Securitrons making a drinking from a bottle sound. Same for Penthouse Level, drinking sound. Also, still not fixed, the strip/freeside noises when fast traveling out of there. It's weird to hear all that crap out in the middle of nowhere like Goodsprings Source. EDIT: Also saw the companion dismissal terminal at Gun Runners, and that's both terminals now accounted for. Now making new armor from not repaired armor, will no longer result in 100% condition. Before, I could make any of the gecko-backed metal or leather, and in any condition, the result would be 100% perfect. Just made some of the Gecko-Backed Leather Armor, Reinforced, it was at like only 75%. EDIT: I also went back to Hoover Dam, where the NCR Commander is waiting to hear that President Kimball is safe. Of course, this leads in to the final battle. I enabled the quest, and told her the president is safe. Then she told me to report to the other guy in the Dam, and there was the prompt. No, I am not ready yet, or Yes, let's do this. When I declined, and left, there was a new save file on the game. SYS SAVE was the name of it. I believe this is what they were talking about in the update.
  21. Synch

    Fallout

    Holy Quacamole. Can't even visualize that. The tribe that you need to eradicate, the rare weapons.... Sure there is not all that much down there but it's the equivalent of the Metro in Fallout 3. There are more than a few merc stories, notes, weapons there. Now I know why you guys don't know where the corn house is. That's like my home away from home, an abandoned bootleggers house where maize grows inside and re-spawns quickly. It's basically north of NLV and the west side. Actually the west side missions are pretty cool, and the .44 hand loader perk. Without Miguel's Pawn Shop, you can't get the rare .308 that fires a whole clip at a time.....that's from the arms dealer inside the back area of McCarrand. The Raiders are actually at the end of the sewers near McCarrand. Past them, a secret area of ghouls, and past that another rare weapon. I guess I have all the rare weapons. The Raiders re-spawn for easy caps and karma. I spend most of my time at the Thorn, or around Vault 3 killing Raiders.
  22. Synch

    Fallout

    can anyone explain this one to me?? are we allowed to replay the DLC's again?? I never had an issue with NV, The Thorn, Westside, etc.... The new feature is just an auto save before game-end. Once you complete the game, it will supposedly prompt you to load that previous auto save. Currently, I believe the last auto-save point is on the actual Hoover Dam, at that door that crosses it. What they meant was, basically the same, there is no game after the ending, you will always have to go to a previous save file to continue free-roam. If that means travelling back to, or completing any loaded DLC's then that is possible. As for "Playing the DLC's again"....For XBox 360, anytime I start a new game, the DLC's automatically load up as available. I don't know about PS3. I think they mean you may return to the DLC areas like Zion, etc. but not Sierra Madre.
  23. Synch

    Fallout

    I can just imagine the load of money to be made at The Thorn. Custom mixed matches, as well as fighting the Cazadeathclaw myself. I get 500 caps a shot when fighting regular deathclaws, this thing should bring 1,000. As far as the patch addressing ED-E......I'll believe it when I see it.
  24. Synch

    Fallout

    One page back:
  25. Synch

    Fallout

    I'm now beginning to see the value of cannibalism for hardcore mode. Just realized, every time I eat insects (Honest Hearts perk) it adds to health. So if I were to play on hardcore mode (just for the achievement) I would value some type of survival eating, cannibalism may be the only one available in a new game. Don't think the "devour puny insect" would be available until Honest Hearts. There is also, the canteen we discussed awhile back, that adds to health as well. Nope, didn't get any Legion achievements, never did the Legion ending, and long since wiped out the Fort, and picked the place clean. Make a regular habit of raiding the Legion Raid Camp and nearby camp as well. Also, I never got the hang of Caravan. So I have none of those achievements. I do have the other gambling ones though, they're real easy. So no I don't have all the achievements amigo. But doing that Yes Man ending was fun. I re-loaded to a previous save to continue the character. Some interesting things have happened in the last few weeks, results of events: 1) I ran into the Hostettler girl at the Boulder City Saloon. Followed her until she went into Aerotech Offices. (Refugee Camp) Some dialog. (She left the Hostettler family home after the mission to investigate her.) 2) Found the Great Khan who was holed up in the mountain caves above Bitter Springs. He was dead by the NCR Sharecroppers fields. Looked his name up on the wiki and it ID's him, and said that if you are lucky you can catch him fighting the NCR there, then he gets killed. 3) Boulder City Saloon has quarry workers in it now, since the Deathclaws were cleared. 4) Since getting the Scribe to open the BoS base to exploration, a team of 4 BoS will leave the bunker, but they just patrol the area within the fence perimeters. Zapping bark scorpions, but nothing else. 5) The best discount for sale/trade by far is Nash in Primm. After making the Powder Ganger Prison guy the new sheriff, everything is lowest prices. That didn't happen last game where I made the robot sheriff. Also since the robot is not the sheriff, everything in the casino is marked red, can't steal it. Last game, it was all fair game. 6) NCR members seen inside Freeside now, since the mission to get the Kings to back the NCR and all of that junk. It's weird seeing them in Freeside. 7) Since the last patch, there are no more of the special rangers in Nelson. They're at all the other bases, just not that one, contrary to what was said about the patch, that there would be no more of those characters in the game. You can still go to the various bases, sneak up to them, and use the silenced sniper rifle with no karma loss, take their long coat, head gear, sniper rifle, and Ranger Sequoia.