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Everything posted by DuPz0r
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So you think a 1 year development & production of Watch Dogs 2 will make it a better game?
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Hot Dawgg Capture type: Hold Teams: 2 Players: 2-16 Would you steal a sausage from another man's hood? Grab all the meat you can. Whoever has the biggest meat pile is top dogg! Link: http://socialclub.ro...Kg?platformId=2
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I was in that crew when I won. So yeah definitely the best crew for exposure.
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Oh damn, congrats DiO on winning the highlife snapmatic! Good times. I know a couple of the other winners too, have them as SC friends. Both from the photographers crew btw.
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*Note to all. Don't jump on hype-wagon if it's a new IP. The Last of Us is an exception, that actually went beyond all expectations. So all disappointed PS4 owners, get TLoU once that's released, if you haven't already played it.
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I like the fact they delayed it to make sure the social aspect is spot on. I do love racing, and I've spent a huge amount of time on Gran Turismo's over the years. I did get a chance to play Drive Club at Eurogamer 2013, and it looked beautiful. But the vehicle handling still felt like it needed a bit of work.
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Thanks for the advice Rob. I had a little play around with lighting, and i must say, I'm kind of intrigued with what can be done with lighting alone, and I haven't even textured anything.
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Yeah I do recall it happening last year too, that's how I figured it out. Otherwise I would still be trying to find a virus free download.
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I spent the last couple of days frustratingly trying to find episode 8 online, completely unaware it wasn't even out yet. Was that because of Memorial Day?
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Hopefully the big guns wont be as much of a let down as WD. (The Division, Destiny, Drive Club) I'm expecting big things from console exclusive. My rule of thumb is that if the game is going to be made for last gen too, it probably wont look very good at all.
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I played it at my mates pad today, and first impressions are this: Cars handle like shit, if you spend your life on GTAO, you will really appreciate the handling of cars in GTA. The Smartphone is really detailed, and is probably everything I wanted from the smartphone in GTAV. I played the PS4 version, and in all honesty, the graphics aren't as amazing as they looked in the trailers. You get the odd well lit scene when on a mission that really bring out the textures, but in freeroam, unless it's raining, the world looks grey and bland. The stealth hacking is the core, and I found that this is rammed down your throat from the get go. Completing a mission using firearms just makes the whole mission feel pointless and complicated. I noticed a clothes shop but it wasn't unlocked, and I had a look in the stats wheel. It seems like there is a lot of side missions, but overall I feel the city is missing that sugar coated feel. The cutscenes however do have that suger coated feel, and really make the story seem interesting. But then gameplay comes back and makes you wish the game world elt as good as the cutscenes... I'll just borrow this game from my friend when he's finished, as all my suspicions and worries about this game have finally been proven right.
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Haven't worked on a 3D project in ages. I need to get my arse off of GTAO and start making things again. So I decided to carry on with my old motel theme project, which I started about a year ago... I'v been designing the motel sign. Just playing with the colour themes, as that will carry across to the entire motel later. Any suggestions on colours? I will be modelling lights into it too, so they will fit with the colour theme. At this sage I'm thinking blue/orange as the washed out colours reflect the 60's/70's motel vibe. I'm also open to Motel Names. I only chose Malibu as homage to Vice City. But if someone has a better name, I'm willing to change it, and design the rest of the motel based around that.
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Does the PS4 version of minecraft look any better graphically than the previous versions? When I say graphically I generally mean lighting and post process effects. Not texture resolutions and poly counts.
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I have a feeling the basic gameplay for this will have the same repetitive feel as AC, and offer little variety outside of main missions. I hope I am wrong though. I'll be playing this around a friend's house in a couple of days, so I will see for myself. It's a shame that every openworld sandbox has to be compared to GTA, but it does, they created and mastered that type of game. So GTA always looks sugar coated compared to every other openworld game.
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Put me down on the list. I've been sleeping earlier all week due to lack of sleep and night feeds, but I'll stay up late for this
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Yeah, facebook only sucks. But you can save your videos to a usb device and upload them manually. Full 1080P footage, so pretty awesome.
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This is now possible, without the stupid fuss of add-on capture cards. Do it!
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Th witcher has been on my radar for a while now. Looks pretty sweet.
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I use that, along with the depth of field shader. Looks beautiful.
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Nice shots DiO as usual! And thanks people x
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My baby was born this morning. I wont be attending. See You all in coming weeks. Have fun!
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It did sorta happen. But me, ghost, otiz and goosey were on earlier in the evening. But yeah, there wasn't many idea's floating around, and not enough people to do large shots. Goose's game disc stopped working also.
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I tried this today. I didn't like it much, it was way too sweet. It left a rich hoppy after-taste, but the initial swig was like a fruit drink... I'm yet to try anything else from brew dog, I hope there is better.
