ViceMan

Members
  • Content Count

    3411
  • Joined

  • Last visited

  • Days Won

    88

Posts posted by ViceMan


  1. It's good for getting money while you sit there and do fuck all. But generally the races require twice as many laps as the equivalent A-spec race and give only half the winnings.

    I think it would be better for B-spec drivers to "learn" from the way you drive and mimic it to an extent, I mean I tend to not bother braking into corners if there are other cars in front of me, instead I try to t-bone them, which slows me down and knocks them off course allowing me to overtake. Also a few tracks have tight chicanes that you can basically glide over without braking (the Monza Circuit, a couple in the Circuit de la Sarthe and the Suzuka Circuit.) I use these to overtake if i'm falling behind or just to gain a few seconds advantage.


  2. Ok I have one question regarding this game; Why are the B-spec drivers so retardedly fucking useless?! They brake unnecessarily and much earlier than the other AI drivers, they rarely use full throttle unless the road is perfectly straight, they don't overtake even when you tell them to, when they spin off (which they inevitably will if you keep telling them to speed up) they wait like stupid gormless cunts for every other gormless cunt to pass you before calmly setting off again at the slowest possible speed, they won't try to block cars from overtaking - in fact it seems to me like they pull to one side and let the other cars past. There aren't enough commands to give to them, "decrease pace" "maintain pace" "increase pace" and "overtake" just won't do... I want one that says "WIN THE FUCKING RACE YOU STUPID FUCKING USELESS CUNT!1!1!" Just now I had my level 22 driver in a Veyron, and he was stuck behind three other cars (Mazdas, Hondas and other average stuff) doing about 60mph, then he slowed down even more and let several other cars pass, all the while i'm mashing the increase pace option knowing as soon as he hits a corner he'll spin off (while doing about 30mph.)

    So yeah, i'm pissed off... :mellow:

    • Like 1

  3. Dubai isn't atmospheric. It's very clinical/stale imo. There isn't much diversity there either and it's such a new city that it has no history to play on. The only two things Dubai has got going for it are 1) nice cars and 2) tall buildings. But when everyone drives a nice car, all you're left with is tall buildings, which don't make a good GTA game.

    A riches to rags story would be bad too. Maybe from riches to rags to riches, sort of like Vice City in a way, but finishing the game on the bottom step doesn't make sense, nor would I find it enjoyable.

    While I hate to agree with the authority 'round 'ere. I must *agree* with your summary.

    *agrees*


  4. GTA-Dubai!

    Develop huge Mafia networks and get involved with epic development projects creating huge businesses allowing you to rake in

    the cash for more property developments. Go from riches to rags, and become on the run from dangerous Arab/Russian/Italian/Japanese mobs because you owe them all a huge amount of money.

    I was actually thinking about Dubai the other day. It's been suggested before, so has base jumping off of the Burj Khalifa too. And I guess it would make sense that Yusuf Amir would make an appearance.


  5. It'll never happen but I just had an uber thought today; what if the next GTA was set in the same place as RDR, it would be nice to revisit the same area we know so well but see it by 21st century standards, how all the settlements have expanded and encroach on the small amount of wilderness left. Blackwater would be a huge metropolis probably reaching down into Thieves' Landing and beyond, Armadillo would probably be the second largest city and then there'd be all the small abandoned ghost towns, untouched since the time of RDR. Tumbleweed could be a theme park owned by the disgruntled Native American ancestors of those in 1911. Of course there's no indication that RDR and GTA take place in the same universe but i'd still like to see it. As I say it'll never happen but oh well, I can dream... now if you'll excuse me i'm going to continue rambling to myself... *walks off mumbling to self*

    • Like 1

  6. screen02ni.jpg

    The image itself is unremarkable, but I had no access to internet until a little while before I joined GTA-SanAndreas.com. After playing Vice City, I had no idea that they were creating another GTA game until I happened upon this screenshot, it was magical. I don't think I will ever be as excited about a game as I was about San Andreas.

    Same, along with the other two original screenies.

    Probably this one for GTA III.

    1544.jpg

    • Like 1

  7. So is it a PS3 exclusive? Wasn't L.A. Noire going to be too?

    Yeah L.A. Noire was originally a PS3 exclusive, not surprising really as Team Bondi were formally Team Soho, a SONY studio based in London. There's absolutely no chance of AGENT ever coming to Xbox360 though, I think SONY are expecting this game to attract huge amounts of Xbox360 owners into buying the PS3. It's gonna have to be pretty epic for that to happen but we'll see.

    *raises hand* Mr. Marney, Mr. Marney! ViceMan of ViceCorp Chemical Toilets and Plush Toys Ltd, a subsidary of Vice Inc. - My question is, so L.A. Noire is being developed by the same team that made the Getaway?

    You didn't know that? :huh: Anyway, PLAY TIME KIDS!!!

    Well, no... since I don't follow game developers and their ever changing company names. Oh and I was going for more of a press interview type thang as opposed to a classroom.


  8. So is it a PS3 exclusive? Wasn't L.A. Noire going to be too?

    Yeah L.A. Noire was originally a PS3 exclusive, not surprising really as Team Bondi were formally Team Soho, a SONY studio based in London. There's absolutely no chance of AGENT ever coming to Xbox360 though, I think SONY are expecting this game to attract huge amounts of Xbox360 owners into buying the PS3. It's gonna have to be pretty epic for that to happen but we'll see.

    *raises hand* Mr. Marney, Mr. Marney! ViceMan of ViceCorp Chemical Toilets and Plush Toys Ltd, a subsidary of Vice Inc. - My question is, so L.A. Noire is being developed by the same team that made the Getaway?


  9. It's one of my favourite gangster films too. I owned it on VHS, and i said back then i wouldn't buy a DVD version, but i did. Now Blu-ray. You just have to move with the times otherwise your old films could render useless eventually.

    So I guess you're the sort of person who buys a new phone every six months to keep up with all the latest faggy "trends" and "apps". :D

    A DVD does me just fine, as long as I have a DVD player I can watch it quite easily. I don't think i'd notice any discernable difference between DVD and Blu-ray versions anyway.


  10. Nobody voted for IV. It did lack a certain charm the previous generation of games had i'll admit.

    Yup. Something about it seemed really sterile. And the game world was wasted. For example, the train/subway network was massive, and yet it was barely used in the story. San Andreas had a similar problem, but the world was much bigger, so that could be excused.

    Anyway, I gave my vote to Vice City, as i think it got the GTA formula just right. VCS would have been equally as good if it had been designed for the PS2 in the first place.

    That's why I want a more urban story to the next game, more subway tunnels and ghettos, fewer penthouses and rich assholes. Of course, if the next GTA is set in Los Santos, we''ll probably just get more penthouses and rich assholes.

    It'll probably be more extreme at both ends of the scale, like the beginning of SA. You'll start off with tiny, decrepit houses in "tha hood" and work your way up to massive penthouses in Vinewood. For some reason I think i'd prefer if they did San Fierro though.

    • Like 1