Synch

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Everything posted by Synch

  1. Synch

    Fallout

    Just hit Level 100. Decided to celebrate by re-visiting little places of interest that I found early in the game. This creek bridge is just south of ArcJet Systems. It reminds us to always look UP. There is a sniper rifle, cap stash, and chems up high on some boards laying across pipes that you can shoot down. The grenade never went off, so I grabbed it this time when I went back. Since finding this place I've always been looking up under stuff, and there is more out there.....
  2. Synch

    Fallout

    Feel free to take anything My main weapon is the Kremvh's Tooth
  3. Synch

    Fallout

    I just want to show you my Gwinnets. It's like Guinness for me. In this screenshot; The marker landed on my Nuka Cherry collection from the inventory but I wanted to show you my beers. So you can come over and drink with me. I forgot to mention there is bacon on the grill, just don't ask what type of bacon.
  4. Synch

    Fallout

    A bunch of dudes at a BBQ
  5. Synch

    Fallout

    Dude those guys are big pussycats. Legendary, Glowing, Chamelion, all pussycats. I'm sure that they are (eventually) trainable, if DLC's and Fallout 3 have anything to say about it. The Gauss Rifle is not the only one shot kill on them. I've got plenty of Legendary and Modified weapons to own them. Hey QD, speaking of pussycats, remember when you said cats were in the game? I picked the lock on a Diamond City resident, only to find this......
  6. Synch

    Fallout

    The Slog Back in early December, first wife Cait and I spent a weekend developing the first edition of The Slog for Wiseman and Diedre. It's been redone since then. All the inhabitants now have upgraded combat armor and heavy weaponry, the turrets upgraded to heavy machine guns with additional two gunner nests. While it is primarily a Tarberry farm we added corn, mutfruit, melons and tato plants. There is a bar, TV, Jukebox, houseplants, plenty of beds, furniture, a full kitchen, most of all interior have also been redone since then. Here are the shots from that time, seems like ages ago. Cait has her own set of power armor, and weapons named after her as all my wives do. In shots 7-10 you can see one of Nora/Synch's prized X-01 Military Power Armor modified with Jet Pack and Calibrated legs for even more carrying ability, on the repair racks. She's such a gear-head...... Note that shot 13 is Hancock trying to get some. Funny that it was caught at this time, because.... This is also, the last known whereabouts of him as he can randomly OD on Jet, and evidently did. Never saw him again after this. Around December 9. Fully maxed out friendship with the Isodoped perk. I trust my ghoul friends more than just about any other creatures in the game, excluding companions. They have made the best provisioners, guards, and workers, so I always give them a bar to up the happiness meter.
  7. Synch

    Fallout

    Yes, the Home Plate is misleading. I actually ran the bases for the achievement before realizing that was my house. Think it's just a place to crash, and later maybe part of a bigger achievement er whatever. The 3rd strong back perk is the weird one - uses AP when over-encumbered, so it's like lug lug lug *blast* for 30 seconds until the AP meter depletes. The 4th is the fast travel when over-encumbered, (Like in New Vegas) I use that constantly to move stuff 'cause I loot to excess, then sell to DC and use in other settlements. The fast travel one will make it easier for you to move mass quantities to anywhere you want. YaY.
  8. Synch

    Fallout

    About the supply lines, I couldn't get it going between my house in DC to any other settlement. It may be possible another way. The farms are the food supply that the remote areas like Hangman's Alley need. Once the farms are double (I use a double food to resident ratio) then there is enough for everyone. I never had Gunners, Mutants, Raiders, Forged, Ghouls, or Synths spawn inside any of my settlements. May be random, because I finally found a Raider peeking inside the wood metal barbed wire fence trying to shoot. The only exception is the Mirelurk Queen at the Murkwater Construction Site. It *only* spawns inside anymore. It's also valuable that I have turrets up high, on buildings and a certain craft item over looking walls. Using the wood floor mode, there is a based ladder with a stand on top. That works great for any 3 turrets, and I used to have all flamers. Now using the lasers, rockets, and shotguns elevated. All of the residents at my settlements have reinforced armor and good weapons. The game notifies you to defend, it's easy.
  9. Synch

    Fallout

    No, these items add skill, and I collect them. I'm currently at level 73. I do have stores set up at many of the settlements though. Here is a shot of the Sanctuary Bar & Stores. Also, the car in a tree......
  10. Synch

    Fallout

    Here's the first 4 racks, completely full. Upgraded to the 2 standing racks. Looks cool.Holds about 1 and a half of the racks.
  11. Synch

    Fallout

    I've been seeing that in the build mode, looks pretty large. How much space does it take? Been spending all my aluminum and adhesives on the X-01 and T-60 jetpacks lately.
  12. Synch

    Fallout

    I keep having to build more of them, the more comics you find. On my 4th comic rack now. Lots of double and triple copies though. Only need one Bobblehead rack though,
  13. Synch

    Fallout

    @bOnEs Never heard of the USS Constitution, or missions there, before you posted, other than the trailer. I guess it is a valid location on the map. Maybe one of the last I had yet to discover, I dunno. Now I've had to go there for a Warwick Homestead mission. (Minute Men settlement protection) Some place called the Drug Den. Stealth in, take care of business, stealth out. Funny, for a place called the drug den, I found none, and I make and sell drugs, so it was funny L0L.
  14. Synch

    Fallout

    Do you mean Graygarden? {The settlement inhabited by all Handys.} The treatment plant is heavy super mutant turf, [Overlords and Suiciders as well] not a settlement, and they re-populate. ___________________________________________________________________ Sorry mods I needed to remove part of / modify my last post due to what I found out to be a non-storyline spoiler. (I found out by following details and doing the math until I came upon the smoking truth) However, Bones mentioned Hubris in one post -- I just found that place and in it, is part of the spoiler so I am guessing most people know of the existence of, but not the details of, the spoiler in question. Apologies.
  15. Synch

    Fallout

    Your basic introduction is very near your vault and Sanctuary at Abernathy Farm. It's cute. They did a great job, watch that thing stretch out in the sun. MoCo for sure, like Dogmeat. Just exploring around where you start is great. Run around, there is stuff everywhere. You mentioned mannequins. Check the creek perimeter in Sanctuary.
  16. Synch

    Fallout

    Cool, as in NOT hostile in that very fucked up area. It was a welcomed surprise. Have maybe a dozen suits already, X-01, T60, T51, T45, loads of Raider parts. Haven't bought from Rowdy yet, just checking out the Atom Cats. Yeah that's what I found, an epic battle, and the caravan was Cricket. Crazy story about the betrayal. I don't know why I wanted to discover the police station but it did bridge the Billy gap I had started before. Never went back for him due to the hostiles. Later after clearing Quincy I met the ghoul couple and it hit me -- I bet they are related. So went back to "Kid in a Fridge" and sure enough, escorted him home. How did you like University Point? That's how I got into the area to begin with. Don't know if it's quest related but I am thinking it is. Never cleared it yet, just reconned.
  17. Synch

    Fallout

    Just faced the group that drove Preston and his group out of Quincy, after their leader was killed. Pretty good read on the terminals. If there was any doubt to their sincerity before, it convinced me. I can't remember what Preston said way back at Concord, but thought maybe they were running from their past. Jun and Marcy never stop their (mostly lame) dialog. Now I know it was trauma and a pretty sad story. Now on to the coolest group so far, the Atom Cats.....
  18. Synch

    Fallout

    Which quarry? There is more than one. If you mean Thicket, go back after you do the mission. Great surprises. This location will later be used for missions that require settler protection. I've had the max carry perks maxed for awhile, but it's like Fallout 3 and NV combined. The 3rd level is frustrating in that it takes from your AP. First 2 are just more carry, last is like NV, fast travel.
  19. Synch

    Fallout

    That's a great perk, especially due to all the loot and power armor submerged. My girl has like 23 minute men settlements and still invited back to the BoS. Really you can't do both? I thought maybe can't do both BoS and the railroaders,,,I better go back to Cambridge Police Station.
  20. Synch

    Fallout

    I love Cait. That girl can fight.
  21. Synch

    Fallout

    It's everywhere. Tag it in the junk inventory by sorting by component, then use the key for tagging. A magnifying glass will appear next to the desired tagged component. In my case, some crafting perk I took will highlight in green an item. Alternatively, many of the vendors will carry shipments of components. This can be quite costly so I loot everything. ------------------------voice notes---------------------------------- Anyone remember Bob Anderstein from Fallout 3? Above the Grisly Diner was that radio tower that when you turn the switch on, you hear his broadcast. His boy was very sick, needs medical attention, etc. I swear I've been hearing his voice all over the place in this game, thought the horrible DC DJ was him but it's not. One place for sure is the Boston Shelter - Guard Update holotape. Definitely same voice talent. ----------------------Blue Hell Glitch from GTA---------------------------------- Vault 81 elevator has no floor, at least at completion of first mission. Walking in sends you on a bottomless fall, then you land near the entrance. ---------------------------Loot Notes-------------------------------------- All buildings/locations seem to re-stock same loot over and over, once visited. Some locations also re-populate almost instantly as well. (Minus the Legendaries) As a test use the cave under the first Red Rocket or the Minute Men Diner by the Castle.
  22. Synch

    Fallout

    Never Ending Double-Barrel Shotgun --Unlimited ammo capacity-- Found on the Legendary Feral Ghoul Roamer. Score! My character had to get out of the water for awhile, she just swims around finding treasure. (Aquagirl perk)
  23. Synch

    Fallout

    I haven't seen it effecting stealth, and I'm always sneaking. Then again I don't listen that much, just for the news updates. To be on the safe side I would go with lights and radio off. There are Stealth Boys and Armors to go invisible. --------------------------------------------------------------------------------- One of the first glitches I found was involving the stealth left shoulder. Not a crafted shadow piece, it's a legendary item found. In stealth mode the Pip Boy goes white and can't really see anything. It's no big deal just a small glitch that makes it hard to see. Change armor or stand up to remedy that weird situation.
  24. Synch

    Fallout

    12-25-2287 Heard someone say, "Can you believe it's Christmas?" I'm like what? Looked at the date in the Pip Boy and sure enough. Then walking around the market place there was a little Christmas tree on a roof with lights, and then you could see Christmas trees where everywhere.