Synch

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Everything posted by Synch

  1. Synch

    Fallout

    I did Kiddie Kingdom first while exploring, but I don't understand what the big deal about radiation was. That section of the park was not really a big deal to me except the employee tunnels. I wanted east and west to link up. There are two areas I still can't get in to. Unfortunately, that will be story line I'm sure. EDIT: Got one. One down one to go. Got in by jumping the fence....
  2. Synch

    Fallout

    Continued perimeter exploration all day yesterday. from north west all the way around the top down to north east. A lot of stashes around, pretty views, and locations Include Northpoint Resevoir (3rd Queen) Bradberton (Rachel's final destination) Morton Residence (5th set of Power Armor) Bradberton Overpass. (Gunner base) Nightfall at the overpass, this fort continues telling the Gunners' back story in Nuka World. 2 more sets of power armor pieces. Last shot is early morning, even more colorful pods.
  3. Synch

    Fallout

    Loved the Star Core quest. RobCo Battlezone event was spectacular to watch! A great show, finally something that gave me an idea for an arena battle back in the Commonwealth... Thinking Shabbagaztically, build a huge sport fighting arena of metal and concrete with bleachers. Starlight Drive-In or even better, Spectacle Island. There is enough room at either. Loved the 2 Novatrons battling, but just imagine 2 Novatrons VS. a big guy like a Sentry! The whole event was inspiring. I have all the robotics perks, may just go out on a limb and build it. Have the components just need to decide on location. Would have to be a class act though, like your monumental works of art and craftsmanship. It's a goal now . ====================================================================================== Have finally met with all 3 leaders...yep I'm not far along story wise thanks to exploring and finding other stuff. More of those weird pods that I have become obsessed with. Probably just a Cazador nest.... Sorry bro didn't see this post. One of the Raiders mentions Hubology in the Market i think. I had already started venturing out exploring near there checking borders, but then once they say it, its marked on your map. It's west of Nuka Station, and quite reminded me of New Vegas as a lot of this DLC is starting to do. The power plant is on the mountain west, that's where power will be restored I am guessing.Have not activated anything there.
  4. Synch

    Fallout

    Further exploration has revealed a full X-01 suit terminal locked in a monitoring station:
  5. Synch

    Fallout

    Did you try looking at the Galactic Zone mainframe? It lists them all. Just finished the Hub quest line. What a wild "ride" of an ending. Great reward as well.
  6. Synch

    Fallout

    L0L I just killed those "fighting dogs" you mentioned in the audio post...they were Pack mole rats. Then I used the Gainer to fry all the real dogs in the pack before even talking to Mason first time. Nobody did anything about it. Once it was quiet....What a loser. I liked his multi-colored gift, though. Will max it out and kill him with it.
  7. Synch

    Fallout

    Dude I found the side quest glitch problem the game doesn't tell you in the hint, located in the Misc section of the pipboy.. There are 2 Cappy's at some locations. That's why they weren't registering as completed. (Also to help you, I always go back to shotgun, etc ammo spawns and stock up to thousands over time) Fallout 4 locations respawn ammo and shit like 24 hrs later. Good for the necessary as well as the extra.
  8. Synch

    Fallout

    For me there is always so much more than storyline.....and I like to get my money's worth for buying the game. Will cross into Level 200 during Nuka World. Don't need power armor, just the weapons I brought. Average DAM is 220, one shot kills all of them. bOnES: No, you can't Ballistic Fiber the Road Leathers or Vault Suits, and the Military Fatigues are 10X better than the Army Fatigues. For those of you who never heard of Campbell, California, a suburb near San Jose where I lived, the Grandchester Mystery House in Nuka World is a near identical ripoff of the real world Winchester Mystery House on Winchester Avenue in Campbell. The Grandchester story however, is not, that's more like the Lizzie Borden story, who killed her parents. The stairwells and doors to nowhere are identical. Another interesting ripoff is Hubology, a smirking nod to Scientology, the scam science-fiction religion by L.Ron Hubbard. Dora explains her father's name is where Hubology comes from. I haven't finished collecting their space suits, but I know where they are going because I found their secret by exploring. Finally, the Gauntlet is a near ripoff of the JigSAW Maze of Death in the parking garage near Milton General Hospital, This is one of the exits from your Vault 88. The only difference is the JigSAW maze is much more difficult with a killer reward. Almost covered all the game edge borders. I really love finding things like these pods, and I had to fight like hell to see them:
  9. Synch

    Fallout

    Oh that may be a basic system setting. I have one volume for dialog (maxed), and one for background / music / etc. on my console. (at one half volume setting) You may try on yours but my guess you already have checked that possibility out.
  10. Synch

    Fallout

    If it's who I'm thinking about, I let them go, and they gave me their rare stuff. Just gonna go spoiler with this one, other than I turn all their radios off. Have had subtitles on for awhile because everyone talks at the same time.
  11. Synch

    Fallout

    Thaaaaaa-t's the glitch! When I saw the person in question^ I stopped what I was doing and went for the side quest. First couple locations register, then the rest do not. Will have to complete to see if the quest updates after final, but I'm not expecting it to. Inside your misc folder of the PiP Boy is a file called Hidden XXXXXXX that explains details of where & what the location is. I've since seen a number of other glitches, update notices coming in an hour later, people flying around, conversations delayed, so maybe this will get worked out....or not. Again, the base game is so buggy as all Fallouts, I'm not expecting anything.
  12. Synch

    Fallout

    Did up Nuka World all day. There is quite a lot of ground to cover, Found a major side quest glitch if anyone runs across it. Otherwise awesome. New everything.
  13. Synch

    Fallout

    I saw recyclers of various sizes in the normal build mode. Haven't used them, but not a mod here. My girl just built a simple ammo maker, one belt, and a collector. The guy built a whole giant warehouse with two assembly lines. ....and yes the Vault lighting sucks.
  14. Synch

    Fallout

    Modding is great for XB1 no lag, etc. for me, but you may want a separate file as they negate trophies/achievements. ( Unless of course you have all of those already )
  15. Synch

    Fallout

    Has anyone here tested out the fireworks?
  16. Synch

    Fallout

    Noticed some interesting changes with the latest update the other day! (Besides a shit load of new mods, but that's separate from the Bethesda update) Companions have new standing around type dialogue. Even more ridiculous than before! Strong wouldn't shut up so I sent him to Spectacle Island, where he REALLY won't shut up now....and with new dialogue. Cait, Piper, McCreary, and Nick all seem to have new lines. Haven't taken out Ada, Codsworth, or Deacon. Dogmeat still only has 3 tricks AFAIK. At the settlements, the General Trading stand (maxed) has a lot more "shipments" of components. It used to be just concrete, after the last two DLC's. Now it's also Ceramic, Wood, Steel, Rubber...but no Glass, sorry Shabbz. With that, the settlers that run the shops also have new dialogue. It's not much, but noticeable for me. Also sadly, the maxed out Clinics in Far Harbor settlements are just selling chems, no health checks. Maybe I'm doing it wrong. When building trading stands, there are alternative bars now! More simple white counters (and shorter!) with glass case options, that don't take two concrete walls to cover. The old stands were taller than a one story built with wood , etc. and had to be outside mostly. Plus, they are joinable! Like in department stores. Connect them together. Awesome. Guess it's time to take advantage and get those ratty settlement looking merchant stands out of my Vault and replace with the new ones. The update change goes for every variant of trading stand, general, food, clothing, clinic, armor, etc etc...hells yeah, post apocalyptic sims just got real. There is also a bit more in each construction menu, as well as furniture. I haven't checked Bethesda site or Wiki or anything, just noticed all the changes during game. Maybe there is more. This update may have been for Nuka World support, but there hasn't been changes to the Raider build menus, as I can see. Less than 10 days to The WORLD. New creatures, and weirdness. Let's hope it's worthy.
  17. Synch

    Fallout

    Here is my Vault. It's not much but I spent all of Sunday building it once I got the Atrium to snap together cleanly. See if you can spot the screw up in the east corner. I used consoles and boxes to blend it over. Missing a wall piece.
  18. Synch

    Fallout

    That's a great shot and thanks for your in depth conduit tips. That's a good reference source right there. I figured out the power is transmitted through the floor tiles and walls connected to the Vault Tec reactor. So been testing that out. To activate: Use the Vault Power Conduit that you can mount on a wall connected to a common floor tile. Go to Power / Connectors & Switches / Vault Power Conduit. It takes 2 steel, 2 copper, and 2 ceramic. I have 25 people at the Vault and 22 at Sanctuary, Nordhagen Beach and Murkwater. All 4 in Far Harbor have 20. There's no people limit for the recruitment beacon (inbound), but sending settlers to other locations is where it reveals a limit. (outbound) @DiO : You don't have to build anything to do the quests. (Other than 1 overseer's desk, and 1 generator w/terminal for the tests)
  19. Synch

    Fallout

    That looks really nice. Got a lot of the halls done now, soon for the center atrium. Still struggling with the reactor power distribution. Cables or conduit? The conduit carries a learning curve L0L. Atrium still dirt and currently filled with 40 corn, 40 mutfruit, and 40 tato...with 25 vault dwellers tending to it all. That and a doctor, a chef, a trader, two heavy guards, and two provisioners sharing assets.. Are you planning on having a lot of vault dwellers Shab? This is pretty fun. I can see more possibilities here.
  20. Synch

    Fallout

    I scrap at a component level, which really helps. Those perks are always good when you level up. Just from cleaning out Andrews Station and Joe Spuckies Sandwich Shop last night I came home with 700 steel alone, plus the wood, rubber, etc. from all the raiders weapons. Raiders almost always wear metal, (steel when scrapped) whether it be metal, raider, or robot armor. Scavenging the wastes always yields a lot of steel, glass, and wood as well.
  21. Synch

    Fallout

    Instead just loaded up Fallout 3 and New Vegas. I kind of understand the layout of Vaults 112 (real small and simple) and 22. {Bit more complex} Looking at the current Fallout 4 Vaults, I'd have to go with 81 for the open cafe area, and remote reactor area. I've only made hallways, stairs, doors and shit. Have like two domestic setups on 2nd floor, for settlers. On the end of a tunnel leading to one of the exits, is this dude:
  22. Synch

    Fallout

    I've finished the quests and obtained the 3 achievements for Vault-Tec Workshop. Now it's time to reflect on the Shab way of doing things. Yeah, I've no idea how to build a vault. Mastered the art of settlement new housing, gardens, power, water, etc..... But how in the hell do we build a proper vault? Reflect on all the vaults we've ever seen in the last few games...to try and build a vault. I got the massive 100 point Vault-Tec water pump going in the eastern cavern, and some gardens, so that be a start.....
  23. Synch

    Fallout

    Yeah it's really fun. So much to do. Already cleared the dangerous obstacles. Not scrapping everything. In doing so I found two exits, one to University Point Pharmacy, the other of which leads to my favorite place in the Commonwealth, the parking garage maze of death near Milton Hospital. If you guys have never done the maze of death, I highly recommend it. Totally psycho, full of traps, and things, but you'll earn a ton of XP. The reward for surviving is how I got the hot pink power armor for Nora.
  24. Synch

    Fallout

    Love the super mutant names, so simple and stupid. Wish I could name my guys that shit. Remembering the first encounter with named Raiders, what a battle, always weird yet wonderful first time around. Back in those days, the named Raiders were the toughest challenges in the game. Good luck getting that going from Bethesda. I just rebuilt Starlight Drive-In, Sanctuary, and Red Rocket. Can't believe what I was thinking in the early settlement days. Will be testing out the survival mode after all the DLC's are loaded up. Should be a good challenge. More than likely I will start a new file for Survival. The mods test just lugged down the system, as expected. I'm counting down the minutes to the Vault-Tec Workshop....might be interesting at least for the construction, and story line.