Rayge

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Posts posted by Rayge


  1. Don't forget, this isn't the same map as GTA San Andreas, it's a brand new one.

    ^That^. Just because we have Los Santos, and just because it is in the state of San Andreas, does NOT mean we will have the other cities or even the same names for places (Chiliad for example).

    I doubt Mt. Chiliad will be changed, but you never know. I don't think Rockstar would change the monumental landmarks that represent what the game is.


  2. Originally I was thinking we'd only see Los Santos, but I did some digging around and here's what I found:

    San Andreas 13 Sq. Miles

    GTA 4 6 Sq. Miles

    RDR 26 Sq. Miles

    L.A. Noire 8 Sq. Miles

    If it quite literally is the biggest game they've made, it must be more than 26 Sq. miles. If Liberty City was just 6, we can easily expect to see more than one city in GTA V. I'd imagine that we would see a very big Los Santos around 5/6 sq. miles (slightly smaller than L.A. Noire and LC, LA Noire was so large that much of it was unvisited and LC included another state, technically anyway, Algonquin), and a slightly smaller SF/LV at perhaps 3/4 Sq. miles each (as they were smaller in SA, and are much smaller in real life, besides, with LV especially, we wouldn't want much more than downtown and the strip, etc)

    that means about 11 to 14 Sq. miles of city. If, going by RDR standards, that leaves 11 to 15 Sq. miles of country/desert. Though, I'd imagine we'd see more, as they said, it is bigger than their previous titles. So perhaps 16 to 20 Sq. Miles of country/desert. Therefore, 3:1 ratio, very similar to San Andreas's ratio.

    In comparison, Just Cause 2 was 400 Sq. Miles and was only one disc on the 360. I do understand though that GTA is a far more detail heavy game, much more sound files, animations, etc.. However, 400 Sq. miles was achieved on one disc, most of which is country (as this is relatively less data intensive). So it wouldn't be too unrealistic to see 30/35 Sq. miles of much more detailed data on one disc (with two thirds being less data heavy countryside/desert). Perhaps one option for Rockstar would be the optional installation of the radio stations, as they take up considerable data (2 to 3 GB) and, to be honest, they're not essential to the gameplay.

    Also, just a bit of personal speculation, but the guy who we assume is the protagonist at the moment, the old white guy. He seems to fit the 'Venturas' bill doesn't he? The dollar sign on the GTA V logo, "the pursuit of the almighty dollar", they all point towards Venturas playing some sort of role. Plus, where does everyone go to lose money?

    Just my thoughts.

    Hypothetically speaking let's assume GTA V is 30 square miles.So if San Fierro and Las Venturas were included at 4 square miles each, that would leave 22sq/m left for Los Santos, and the surrounding countryside. Realistically if LS is the main city it should be bigger than the rest, so maybe 6sq/m? The size of LC? and add on 2sq/m for the little towns scattered across the countryside. So that leaves 14sq/m of countryside, which in my opinion is a reasonable contryside:city ratio.


  3. When GTA4 was at the stage in its' development that GTA5 is at right now (where it's mostly completed, it's been announced, and they are building hype and excitement for a release that will probably be in Fall of next year), they told us the theme of the game was NOT going to be "rags-to-riches" as all of the GTA3-era games were. I think they were intentionally going for something dark, depressing, and more serious than.... fun. Which was interesting at the time, I guess, but I do believe we are going more back to our roots in GTA5.

    In a nutshell, this is what I am trying to say:

    GTA4's theme: "NOT a rags-to-riches story"

    By contrast, however...

    GTA5's theme: "Will focus on the pursuit of the Almighty Dollar"

    I think the game will be great based on this statement. Whereas, in GTA4, you're supposed to remain sort of poor throughout the entire game -- I think GTA5 will be more about money-making, perhaps (hopefully) buying businesses as well as a number of other types of things.

    I hope businesses have their own missions tied to them, as well as a secondary function, and actually generate revenue.

    For example: You buy a car dealership. Perhaps there are missions in the game where you have to go steal another dealership's gifted employees, or maybe blow up a competitor's dealership, whatever the case may be. Once the missions are completed however, you can earn a steady stream of extra revenue by stealing cars and bringing them here, perhaps modding them. I think they could take it as deep as they wanted to, IF they focused their energies on it and less on just making the playground look pretty.

    Beyond the business aspect of things, I hope they provide a lot of clothing and other ways to accessorize your character. I hope the clothing comes with the option of having logos/or not. Perhaps you can even choose the logo's yourself? You can also choose your own colors, everything else.

    I want to see the return of Ammu-Nation, with gun range/shooting challenge, and everything.

    Bottom line is, I just hope that when they say it's going to be about the pursuit of the Almighty Dollar, that they mean it. I hope they give us LOTS of ways to make the money, LOTS of things to spend it on, LOTS of unique businesses to buy (with their own missions and side challenges, this creates so much replay value). I want a GTA game where you literally build a crime empire. I hope they take the game as deep as possible focusing on actual gameplay/things to do, with lots of rewards and stuff along the way that make it WORTH IT. That's what made GTA so great to begin with!

    I want more clothes, more tattoos, ways to customize your character. I want the ability to purchase bigger car garages (forget parking on the street) IF I want to, so I can store all of the cool, unique cars that I find or build in the game.

    With clothes customization, I think they should have a lot of different clothing "shapes" (like different styles of shirts, pants, shoes, etc) and then after you pick your shape, THEN you can pick your color, the logos (if you want them), and everything else. This way, when you are buying clothes, you're actually creating clothes, and you can save all of your creations in the closets at your safehouses. This will give flexibility to the clothing system, and people who may be unhappy with the choices are given the ability to create their own from the ground up and then save THEIR clothing.

    I would be willing to bet a lot of money that GTA5 sees the return of buying businesses/property/etc and "Empire Building", AND customization in the game.

    Yeah, where was Ammu-Nation in IV? Why wasn't it included?

    Anyway, I agree with your idea of making money, there should be lots of ways to do it and lots to spend it on. In GTA IV there was nothing to spend your money on...


  4. Here is an idea I have about this topic:

    You should receive a duffle bag from a story line mission that introduces you to the whole concept by the objective being to buy 10 grams of weed and sell 5 grams of coke, or whatever. Then that should unlock the ability to trade drugs any time when you are free roaming, as long as you have the duffle bag equipped.

    So you could walk around with the duffle bag, locate dealers (dispayed by various signs, like how strippers approach you in GTA IV, or on your GPS like in CTW) and trade with them with a similar interface to CTW. The more you have, the slower you move and more suspicious you look towards the cops. Maybe if you walked around with it full for a long time you could get 1/2/3 stars, and busts should occur randomly as well. Start small by selling weed and downers, and moving on to coke and heroin after a while. Maybe even have a stash in some of your safehouses.

    Although I must admit, dealing drugs in CTW was far too easy, if it is incorporated again it needs to be harder, especially since the game is all about the value of the dollar.


  5. Although I would really like to see SanFierro in glorious HD (not too fussed on Las Venturras) I'd settle for a much expanded take on L.A. With more of the areas they didn't include with SanAndreas. More Orange County, with Anaheim and a Rockstar take on theme parks such a Disneyland would be awesome. I'd love to run wild in a place like that, perhaps even do mission for some corrupt theme park owner, even buy one to run missions for Vice City style.

    That would be a satisfying alternative to Gant Bridge rampages for me.

    Yeah I agree, if they aren't gonna include the other cities they might as well analyse LA now and make Los Santos almost identical, obviously scaled down. It would be cool, but there would be no kids to terrorize, because that would cause all sorts of legal problems. I would like to see a parody of Disneyland in Anaheim and of Six Flags MM in Santa Clarita. I wouldn't mind choosing between rival parks to sabotage the competition, blow up a ride here, loosen a bolt there...


  6. If you look at the size of the actual Cities in San Andreas, and ignore the countryside, they are tiny, even Los Santos was tiny in terms of how many roads there are and the area it covers, if you compare it to Liberty City in GTA 4.

    The reason San Andreas looked so big is cause it was just filled with countryside and deserts, the Cities were tiny.

    If you look at the small towns, most of them only have 4 or 5 roads in total.

    A lot of people are saying that making GTA 5 bigger than San Andreas, and only including one City and surrounding countryside is unrealistic and that there must be more cities in the game... but if they are making the cities the size of Liberty City in GTA 4, then I can see it being a lot bigger.

    True, but obviously Rockstar aren't gonna keep Los Santos and the other cities that size... Just look at the transformation of LC from III > IV. HUGE amount of change. That's what I'm expecting in V as well, I am posetive they won't keep those tiny-ass cities with all this new technology.

    That was my point exactly, the new Los Santos (I'm hoping) will be nothing like the old one from San Andreas. and if the transformation of Liberty City is anything to go by then I don't see why the GTA 5 map can't bigger than the whole state of San Andreas map.

    Yeah, If it's only los Santos and the "surrounding countryside" I could see Los Santos being as big as 3/4 or even all of San Andreas. I read somewhere GTA V's map would be 2-2.5x as large as RDR - Which is HUGE. If that is the case, I would make a guess that the other cities are included. But if they're not, Los Santos might be massive.


  7. Someone back a couple pages said riots, which is the first thing that went through my mind when I started reading the hypothetical reasons they might close off parts of the city. R* have been going for more realism in their recent en devours, and all the talk about the almighty dollar and the visually apparent decline of welfare for many of the folks shown in the trailer lead me to believe that a riot could be a very possible scenario we might encounter. People get fed up with the declining standard of living and lash out. Perhaps they enact Marshall Law for a certain area, say downtown which during the riots could get completely trashed. They don't want people roaming around continuing to loot and harm others, so they tell everyone to stay put or they'll shoot on sight. This goes on until order is regained and the area is repaired, which could be a while, essentially plenty of time to fit in some 15-20 or so missions before said area becomes available. And so it is only lifted by progressing story in typical GTA fashion. But who's to say that it can only be one thing that causes the playable area to be altered. Past games if I remember correctly always had just one event happen that hindered travel. The notion I get from all the speculation I've read on this is that this is a major step up from IV, as it ought to be. Look at everything R* have accomplished since! So all this talk of a possible San Diego, or multiple playable characters, or any of this just awesome stuff I feel is completely possible because if there's one developer out there that truly cares about outdoing themselves each time, Rockstar is it!

    OMFG that would be so epic having riots blocking off the city. I could just see LSPD with riot gear shooting random violent peds on the other side, LOL!


  8. If you look at the size of the actual Cities in San Andreas, and ignore the countryside, they are tiny, even Los Santos was tiny in terms of how many roads there are and the area it covers, if you compare it to Liberty City in GTA 4.

    The reason San Andreas looked so big is cause it was just filled with countryside and deserts, the Cities were tiny.

    If you look at the small towns, most of them only have 4 or 5 roads in total.

    A lot of people are saying that making GTA 5 bigger than San Andreas, and only including one City and surrounding countryside is unrealistic and that there must be more cities in the game... but if they are making the cities the size of Liberty City in GTA 4, then I can see it being a lot bigger.

    True, but obviously Rockstar aren't gonna keep Los Santos and the other cities that size... Just look at the transformation of LC from III > IV. HUGE amount of change. That's what I'm expecting in V as well, I am posetive they won't keep those tiny-ass cities with all this new technology.

    • Like 1

  9. I'd like to do a random character mission for that hobo, Jerry Kapowitz, who finally ended up with the diamonds at the end of TBoGT. :D

    He moved to Vice City to open up a gunstore didn't he? Perhaps we will see him then, presuming GTA VI is in VC.

    EDIT:

    More on topic.

    I would like there to be a lot of different random encounters, such as:

    -Being Mugged (but not all your money obviously if you fail at smokin' that mo'fo'.)

    -Being car jacked (maybe, although this wouldn't be good at all if you spent 50k pimpin' yo' ride and some asshole came and jacked it)

    -Getting into gun fights ( just simple ones)

    -Enemy gang members attacking you (presuming the character is in a gang)

    -More, but nothing else came to the top of my head.

    -Just watching other peds go through the same stuff as you, THAT would be amazing and add a lot of realism to the game.


  10. Like the idea of being able to actually choose your safe houses, but I don't like the idea of having them thrust upon you like in all previous games, I would have loved to be able to sell the safe houses in GTA4.

    Off road parking too, not fussed where exactly, not fussed exactly how many vehicles, just somewhere that other traffic (Mainly Taxis your on your way home in) won't smash into them.

    What's the point? You earned WAY too much money in GTA IV, there was nothing to spend it on except $1 burgers, clothes and weapons. At least in San Andreas there were houses,cars,tattoos,hair,clothes,food all to pay for so it didn't seem like there was too much money.