Search the Community

Showing results for tags 'need'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Important Information
    • Forums
    • Important Information
    • Website & Forum Problems & Discussion
  • General
    • General Discussion
    • Graphics, Media & Entertainment
    • Geek Central
  • Grand Theft Auto 5
    • GTA 5 Pre-Release Discussion (Closed)
    • GTA 5 Post-Release Discussion
    • GTA 5 Mission Discussion
    • GTA Online
  • Other Games
    • Other GTA Games
    • Other Rockstar Games
    • Other Games

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL










XBL Gamertag

PSN Name

Steam ID

Xfire ID

Social Club

Found 1 result

  1. DuPz0r

    GTAO Wishlist

    We had this topic for GTAV, and GTAO is a long term evolving experience, so there's no reason why there shouldn't be a list of ideas, or extremely needed elements to make GTAO a better place to play. Got a game element, location, mechanic, item or DLC idea? Add it here, and hopefully R* will one day see it, and give the fans what they want. I'll start by adding the things that i want, many of them crew related: Game Elements: More Buyable Properties (Not just apartments. Houses, and mansions too). Crew Money & Investments. By performing well as a crew, in deathmatches, races, and more, there should be 'Crew Cash'. Which can be saved up, and then used to buy crew properties like businesses, crew cars, crew hideouts, and so much more. The leader and his commissioners are the only ones that can spend the money. Hideouts, and money launderers can also be attacked by other crews, to steal the cash, so splitting the money up into different 'investments' is the best way to keep your empire. Crew Vs Crew Freemode. With Crew based elements. (where it only lets two crews in a freemode, and gives us the options to attack each other's crew Bases/Hideouts and more etc). Crew Notoriety. Some of the top crews should be added to the game, dynamically in freemode as NPC, and even gang attacks. Just like the Ballas, The Lost etc. (If a crew performs well, the top 5 crews worldwide should have their crew, vehicle & colors added to the game, as a real gang somewhere in the map, to give the world another sense of living. This will give crews a real drive to compete also). A Story Element. (Give the player a purpose, even if it has no eventual end, it needs more structure, and sense of being. So make Jobs more cinematic, givwe them better cutscenes, and more of them. The intro of GTAO was the sort of cinematic experience we should be getting from jobs and heists). More Creation Tools. R* did say they will add to these as time go by, but i want to expand my thoughts on exactly what it is i want from these tools. Survival Tools - I want to be able to make a survival mode anywhere i want, with the options of which gang, or even pedestrian to use as the attackers, as well as weapon and vehicle placement. Basic Job Tools - I want to be able to create scenarios where there's a target or multiple targets (living or non-living), an enemy (to protect the target), and multiple objectives throughout the process.There's a couple of the Lester Missions online that had these elements, which involved hacking devices, stealing packages, and or vehicles, and delivering them to another location, whilst being attacked. Misc Wishes: Hydraulics in the Mod Shop. (Specifically for low riders, and sorts). Crew Logo Placement. (I'm still getting bugs with logos on jackets, but i think they should just overhaul the logos, and actually give us the option to place the logo anywhere on characters & vehicles, and also have more than 1 logo placement). Feel free to add whatever you like to this list. Ideas are endless, the more ideas (as simple or as elaborate as you like) the better. Give R* something to chew on, to make GTAO a real MMO experience!