DuffMan

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Posts posted by DuffMan


  1. The helicopter camera makes me feel ill. I think it's supposed to be the effect of crosswinds but it is just like being drunk all the time. It's also pointlessly/annoyingly difficult to fly in a straight line

    The cover system is consistent but it is too slow to be useful as often as it needs to be. I'm finding I'm often better of strafing rather than taking cover because at least I can run away quickly rather than get stuck on the end of a bench.


  2. I've been customising the shit out of my first car for Franklin. First upgrade and license plate is free so knock yourselves out.

    Also been training Chop. Taught him a trick and played all the mini games. Don't think I'll be spending too much time picking his shit up off the driveway though.

    Also has Lifeinvader and Social Club hooked into it. All in all a pretty damn cool app.

    • Like 1

  3. That statement is absolutely true, I haven't really been impressed by any Next-Gen games yet. How about you guys?

    I was thinking about something similar earlier. I have completely lost interest in almost all new games over the last few years because they don't leave anything to the imagination or allow you to be adventurous. As that excerpt says, the big moments of most games are condensed into a quicktime event you have no ability to change, other than to fail because you weren't paying attention (yawning) and didn't push A quickly enough.

    It seems to be that when a large game developer comes up with an idea for their next game, they have a series of events they want to squeeze in to take full advantage of the hardware and make it look good for trailers/eye candy in the game, as they know that will sell games and gamers will think they want to see it on their TV. Most are sold on it when it is no more involving than a movie with decent CGI.

    The problem is that, as a result of this, all ability to go about doing things your own way is taken out of the equation. The simplest way of showing this is looking at level maps from games 10-15 years ago and comparing them to now. Levels are much more linear and you may only have two (maximum of three) paths to mission success. If you stray from the path you are caught up by an invisible wall or some other false barrier which has been programmed in to keep you on the path the developer intended you to follow. Even some open world games manage to fall into this trap e.g. most RPGs will stop you beginning certain quests unless you've reached a certain level in a specific skill. While this is all part of being an RPG, it's a false barrier designed to stop you completing a mission unless you would be capable of completing it a certain way e.g. using magic rather than brute force.

    The difference with GTA is that it is a truly open world experience. If you need to get from A to B there is nothing to stop you driving across the map to get a helicopter and arriving at your destination with the military chasing after you (well, some missions will prevent that but only where it wouldn't make sense for you to continue). At the same time GTA allows you to fully experience an alternative world not entirely dissimilar to real life but give you the ability to do as you please. This is why I still find GTA appealing as it allows you to use your imagination and explore the world. The only thing GTA is missing is consequences for your actions - GTA IV gave you some decisions to make but none of them really affected the game in a massive way, other than determine whether you get a second safe house in Algonquin or not, or whether you take Roman or Kate bowling once a week after you've completed the game.

    It's why the internet goes crazy whenever Rockstar releases a single screenshot for the next GTA game - because it's the only remaining game of it's kind, done correctly.

    • Like 8

  4. Microsoft fucked up :lol:

    Won't be pre-ordering the PS4 - will be too busy with GTA V and I want a new TV first - but I'll have one eventually. I'll be sticking an SSD in that bitch, too.

    Well I just bought that TV (Sony, obviously) so now I just need to get GTA V over and done with and the PS4 will be mine.

    Someone has taken my usual name for games on PSN already though which I'm a bit pissed off about. Will have to get my thinking cap on, picking a username is a hell of a commitment.


  5. Microsoft fucked up :lol:

    Won't be pre-ordering the PS4 - will be too busy with GTA V and I want a new TV first - but I'll have one eventually. I'll be sticking an SSD in that bitch, too.

    • Like 1

  6. Far Cry 2 was crap. You couldn't do anything without being constantly ambushed, it just took forever to get anywhere. Enemies had super x-ray vision, stealth wasn't a tactic as you would have expected in a dense jungle environment. And the whole malaria thing was a pointless game mechanic too, the fact you would die without warning because you didn't press LB every so often to take your malaria pills.

    So no, I'm not particularly interested in FC3.

    I guess I'm eating humble pie. My copy arrived today and while it's far from perfect, it's a very fun game. I'm just wary of completing it because there won't be any enemies to kill at the end of it? We'll see.

    I play the shit out of any game with hunting in it, It's Red Dead's fault.

    I love how it forces you to hunt. I'm surprised they don't let you buy skins/pelts but I'm glad they haven't. It makes you work for your upgrades.

    Have to say, I love the tattau mechanic as well.

    • Like 2

  7. So I played a little bit this evening. Despite all the clues you're given in the challenges about sneaky ways of killing the targets (which half ruins the fun of finding them in the first place, but anyway) I still end up killing everyone. Seeing how many people you can stab in the throat with a screwdriver without being seen is too much fun. Only thing is it gives you negative score for killing civilians, so you feel a bit guilty afterwards.