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Posts posted by DuPz0r
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This was the best i could do in PS. That's what i've been using.
Here's how we're looking:
I added a key at the bottom which i'll elaborate on. Am i right to assume the grey is the "unidentified" areas, and the brown is "identified" (basically the map strips we saw on the website)?
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54 minutes ago, ViceMan said:Found a few noteworthy screens here, but can't see anything that matches so far;
Think i'll go back to waiting for the next gameplay vid.
Wow, i can't get over how good the game looks in 4k... I'm sat here with a PS4 pro and my dick in hands ffs... How can something that pretty have an exclusivity to just one console.
31 minutes ago, TreeFitty said:Sweet! Adding it now.
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Ok, here it is... OPM (not the best quality)
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I'm pulling at straws here, but i feel like there's similarities. I don't have RDR1 in a playable state so i can't check though. Why did Xbox1 get a RDR1 re-release but PS4 didnt... ($$$).
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Yeah man the Twitter hype is big lol. OPM should be out today too for Subs i think.
Rockstar Intel said this...
"The scene in the gameplay trailer in which Dutch breaks you out of prison is NOT a mission, but instead can happen if you get arrested in free roam."
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What's the rules here regarding scans? I found an opening Preview from OXM's first page, on twitter.
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Nice! Adding that to the map Straight away!
I've been revisiting old screenshots.
This is how the map is looking (used canykiller's St Denis as a placeholder in this mockup). But that's the sort format i'm going for.
I know Annesburg probably wont fit in that gap, but i'll adjust it accordingly.
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Map Update v0.69
*Added hand drawn images for the towns, took out the thumbnails
*Added in the new mountains from The Grizzlies (Intro)
*Decided to implement the 'Beck' as it makes sense, even though there's little proof.
*State names now in place.
*Updated the forest drawings.
*Treefitty's latest town maps added.
@Treefitty , will you be mapping Strawberry, Annesburg and St Denis with all this new information?
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IGN:
"You can shave down individual parts of Arthur’s face to various lengths, essentially creating totally custom beards. I didn’t know I needed totally custom beards in a game until I had one."
That's a cool little feature. I want a custom beard!
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I guess so yeah, there's no other bodies of water i can see nearby.
Let's appreciate this new perspective of Valentine!
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And the Embargo has been lifted!
Grab some popcorn, read some previews:
English Language:
Game Informer
IGN
http://uk.ign.com/articles/2018/09/20/we-played-2-hours-of-red-dead-redemption-2-heres-what-happened
http://uk.ign.com/articles/2018/09/20/79-amazing-little-details-in-red-dead-redemption-2
Games Radar
https://www.gamesradar.com/red-dead-redemption-2-hands-on/
VG247:
https://www.vg247.com/2018/09/20/red-dead-redemption-2-preview/
https://www.vg247.com/2018/09/20/red-dead-redemption-2-weapons-guide/
https://www.vg247.com/2018/09/20/red-dead-redemption-2-limb-dismemberment-vital-organ-targeting/
Gamespot
https://www.gamespot.com/articles/red-dead-redemption-2-we-played-it-on-ps4-heres-ev/1100-6461909/
https://www.gamespot.com/articles/red-dead-redemption-2-hands-on-10-most-surprising-/1100-6461900/
Polygon
https://www.polygon.com/2018/9/20/17876570/red-dead-redemption-2-gameplay-ps4-xbox-one-rockstar
Kotaku
Video Gamer
https://www.videogamer.com/videos/red-dead-redemption-2-preview
Press Start
Games Reactor
https://www.gamereactor.eu/previews/692763/Red+Dead+Redemption+2/
Independent
Forbes
Telegraph
Venture Beat
The Verge
Stevivor
https://stevivor.com/previews/red-dead-redemption-2-preview-join-the-gang/
Xbox Achievements
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Other Languages (Translate):
Everyeye.it
Multiplayer.it
https://multiplayer.it/articoli/red-dead-redemption-2-prova-gioco-western-rockstar.html
HobbyConslas
Power Unlimited
https://www.pu.nl/artikelen/preview/red-dead-redemption-2-hands-on-preview-zin-in-whisky/
PC Games.de
Game Reactor.de
https://www.gamereactor.de/Vorschauen/535763/Red+Dead+Redemption+2/
Golem.de
Game Pro.de
PSX Sense.nl
https://www.psx-sense.nl/332903/gespeeld-red-dead-redemption-2-een-game-van-ongekend-hoog-niveau/
Jeux Video
http://www.jeuxvideo.com/preview/925552/red-dead-redemption-2-et-pour-quelques-pixels-de-plus.htm
Focus.de
Chip.de
http://www.chip.de/test/Red-Dead-Redemption-2-Action-PS4-Preview_148619876.html
gameswelt.de
Gry Online
https://www.gry-online.pl/S022.asp?ID=12956
Meristation
https://as.com/meristation/2018/09/19/avances/1537385223_196985.amp.html?__twitter_impression=true
Gamer.no
https://www.gamer.no/artikler/sniktitt-red-dead-redemption-2/446617
More to come... Still adding!
New screenshots:
Videos:
RDR2O'clock
https://www.youtube.com/watch?v=UPC9ErMGlbA
Video Gamer TV
IGN
https://www.youtube.com/watch?v=hE4Yyjnpcig
IGN Up At Noon
Easy Allies
Gamespot
https://www.youtube.com/watch?v=xdkA-lPSpgo
Hop, Blip & Jump
Red Dead 2 RoadTrip
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I edited my post and pasted the interview instead.
Yeah, i dont mind though really. I think it's great we all get to play through the story first. Instead of coming online to all the day 1 Onliners at level 1000 because they glitched some exp somehow and completely unbalanced the gameplay for you since you just rolled in on your level 1 jackass with a waterpistol.
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<snip>
Lol beat me to it ???
QuoteRED DEAD REDEMPTION 2 / 19 SEP 2018 10:15 AM PDT
RED DEAD ONLINE: DEVS REVEAL FIRST DETAILS
An exclusive look at what to expect from Red Dead 2’s Multiplayer
BY JON RYAN Rockstar recently revealed Red Dead Online, Red Dead Redemption 2’s multiplayer component, will launch in November 2018 (initially as a public beta). Considering the many questions we’ve had about the nature of Red Dead 2’s up-til-now mysterious online mode, we asked Imran Sarwar, Director of Design at Rockstar North, and Josh Needleman, Senior Producer at Rockstar San Diego, to go into a little more detail about Rockstar’s evolution in the realm of multiplayer.
The pair elaborated on what elements of GTA Online will appear in RDO and how it will differ, as well as why they aren’t launching it alongside the single-player mode and the lessons learned from GTA Online’s rocky start and subsequent success as an online game.
IGN: What can players expect from Red Dead Online? Will we have as much open-world freedom as we do in the single-player component?
Imran Sarwar: Of course. Red Dead Online will use the world and gameplay mechanics of Red Dead Redemption 2 as a jumping off point for a new world of cowboys (and cowgirls) and outlaws that combines multiplayer and cooperative gameplay and narrative components in a huge open world. Players will be able explore alone or easily join with friends or other players to compete or work together. We’ll take full advantage of the entire world, as well as all the aspects of a 19th century setting that make Red Dead Redemption 2 unique and fun.
IGN: What do you want players to get out of Red Dead Online? What ambitions does Rockstar have in terms of evolving their idea of online open worlds?
Josh Needleman: Red Dead Redemption’s multiplayer was a real leap forward for us at the time. It was the first game that hinted at the real opportunities for open world multiplayer beyond cities, where the world was open as a place to create your own freeform gameplay, while at the same time was as a sort of living lobby for other, more structured kinds of game modes. Red Dead Redemption 2 will take those ideas much further and combine that with everything we’ve learned in the years since then with our favorite elements from Grand Theft Auto Online about how to make really fun and complex competitive and cooperative experiences in open worlds, and how to introduce narrative elements into multiplayer.
IGN: Why aren't you releasing Red Dead Online alongside Red Dead Redemption 2’s single-player experience?
Imran: There are a few reasons for this. The first is that even though Red Dead Redemption 2 and Red Dead Online share the same gameplay mechanics and geography, we see them essentially as separate products that will grow and evolve independently of each other.
We love story-based, single-player games and they are the foundation of everything we do. Red Dead Redemption 2 is an absolutely massive story-based game that we hope people will be lost in for a long time and we want people to experience everything that world has to offer before we build on that with the Online experience. Not to mention, playing through the story and getting to know the controls and mechanics of the game is the best way to get ready for playing inside the world of Red Dead Online.
Also, as we have learned from experience when launching Online games at this scale, there are bound to be a few issues and we want to ensure that we have time to gradually roll out the game and make the experience as smooth as we possibly can for everyone. We believe this way of rolling out will give people the best overall experiences with both single player and multiplayer.
IGN: Aside from the obvious - the 21st-century setting/vehicles/tech/etc - how will this experience be different from Grand Theft Auto Online?
Josh: One of the biggest differences between GTA and Red Dead universes is that you’re often speeding through or flying over a GTA world, whereas in Red Dead Redemption the change of pace elevates the intimacy of the overall experience. Like the single player game’s story of Arthur Morgan, we want people to settle into their online characters and feel like every activity makes sense for the character, the setting and the time. This should feel intimate and personal while still feeling fun and action-packed from moment to moment.
We’ve tried to take the best elements and best content packs from Grand Theft Auto Online and use them for templates for what we are making here. We feel Grand Theft Auto Online really only found its feet creatively with Heists. That pack, along with After Hours, The Doomsday Heist, Gun Running and a few others represent the best of Grand Theft Auto Online, and provided the template for what we wanted to use here, (not in terms of content, obviously, but how they combined narrative, gameplay, modes and other content into a cohesive thematic whole) alongside all of the elements we liked from the old Red Dead Redemption multiplayer.
IGN: What have you and the rest of the team learned from your experiences launching / designing / updating / supporting Grand Theft Auto Online?
Josh: The biggest problem with the original Red Dead Redemption's multiplayer was that every update we released fractured the audience. As the game got bigger, we separated our player base. Avoiding this was the inspiration behind Grand Theft Auto Online – we are obsessed by keeping the audience complete and experience beyond perpetual. Beyond this, after lots of trial and error (!!!), we feel we have found a way to make multiplayer games that feel like Rockstar experiences, combining personality, gameplay, style, narrative and variety into the packs. That did not really begin to happen until we released the first Heists pack. Our aim this time is to hopefully get there a bit more quicker, but still be responsive to what people enjoy playing and evolve as we go.
IGN: What happens to Grand Theft Auto Online after Red Dead Online launches?
Imran: We still have big plans for Grand Theft Auto Online and we will continue to roll out updates for the foreseeable future. We vaguely plan to stagger the updates of both games so that players can switch between the two, but our development plans may not always allow this! We think there will be a lot to love about Red Dead Online for fans of Grand Theft Auto Online, but we think that Red Dead Online will generate its own audience ready for something entirely new – however, exactly what form Red Dead Online will take as it finds it’s feet, we are not sure ourselves, but we think really want a focus on role-playing and morality. That may all change as the game comes out, but that’s the direction we are heading in now! And we are going to be working together on that with our incredible community to make this online experience into something amazing.
You can see the official announcement from Rockstar here, and check out everything we learned about the mechanics of Red Dead Online from its Ultimate Edition pre-order bonuses.
http://uk.ign.com/articles/2018/09/19/red-dead-online-devs-reveal-first-details
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This is my guess. Mainly due to the fact that it's the only curved building front we know of so far. but the buildings do line up around it.
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I used to buy GTA guides for the vehicles and stats and where to find them, and collectable locations. That's literally it. We can do that all online thanks to TreeFitty & wiki's now though.
So someone on reddit posted the info from that dutch magazine. Sounds like what i expected. Rehashed Official Gameplay Trailer 1 info.
QuotePower Unlimited is a Dutch gaming magazine. I just went into the store and got me a copy also to summarize (and translate) it for you guys.
Very little new info, unfortunately. A few pages of RDR 2 content that were mostly filler and rehashed info everyone here already knew anyways. Honestly it's unclear to me whether they have actually gotten to play the game at all.
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The main new thing (I think?) it implies is that you can pick which gang member(s) you want to take with you at any time (missions, fishing, activities, etc.). As you do this, you gain rep with them which later unlocks missions and unique rewards.
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In general, they discuss the improved interaction with the world but outside of the above point it remains as vague as Rockstar's official communications.
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There were no new screenshots detailing new locales or anything. Just screens from the trailers.
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They predict that the game will be amazing, the only downside that Arthur looks a bit bland.
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They're basically calling it the best (console) game graphically thus far, blowing other devs out of the water.
So overall pretty disappointing, and this implies that the other magazines probably won't have any more details coming either (at least this week).
It's even really difficult to figure out whether they got to see any more footage than we (as consumers) did. There was just a lot of conjecture with no basis (pretty much like the average RDR forum right now).
If you have any specific questions let me know. Just wanted to share this.
Looking forward to OPM though!
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Yeah man, biggest City in the RDR universe so far. Will be an awesome contrast to the rest of the world.
So, i found out that a "Beck" is another word for a Stream...
QuoteOrigin
Middle English: from Old Norse bekkr, of Germanic origin; related to Dutch beek and German Bach. Used as the common term for a brook in northern areas, beck often refers, in literature, to a brook with a stony bed or following a rugged course, typical of such areas.'Beartooth Beck' runs East of Mount Hagen. Other than the Dakota River, there's no small streams visible on the leaked map. It could be a case of the map it out of date, or it could be so small that the purple boundary hides it. Could this be the Beartooth Beck?
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Someone on Reddit named CandyKillerArt created a slick updated version of the Saint Denis map based on the website style. Pretty clean, i like it.
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That magazine is out in the open, let me know if anyone finds the info from it. I'll look out for it too.
https://i.imgur.com/U1K2JIL.jpg
Honestly not expecting much, if anything. Doubt they've got the first Preview on the market, i think OPM has that scoop.
https://issuu.com/futurepublishing/docs/plt154.issuu
Also, RDR2 game guide book is available to pre-purchase in Germany now.
https://www.amazon.de/gp/aw/d/1911015605/ref=tmm_hrd_title_0?ie=UTF8&qid=1537284482&sr=8-3
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Now i see where it is on the landscape, i think it's the same mountain peaks i named two tacos in the first trailer. They seem to have changed a lot since then though, as has many other rocks gone through a fidelity pass since then. But it sits in the exact same place as those two tacos.
I'm not sure if Hagen is the mountain he's riding the horse on or the dominant peak behind it... I think Mt. Hagen is more fitting for the bigger background mountain, so i'm calling that Hagen.
Decided to go back into more detail with "The Grizzlies (Intro)" as a whole.
I definitely feel like there's some changes int he mountain structures from the first trailer. That's why we had such a hard time mapping the "intro" when we got back into it with the 4k Trailer. Everything looked upgraded, down to the rocks in the Heartlands.
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Wee aye pet!
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On 9/2/2018 at 1:30 PM, ViceMan said:I think the camera guy shot is on the same plateau as the horse rearing up. You can see the very edge of that rock on his right, plus the top of the bigger finger rock.
It's funny how these seemingly obvious rock shapes don't appear in a lot of the other shots, kinda like these two beauties that I looked at before.
They are quite clearly in the mountain range behind Valentine somewhere, but in a lot of the shots looking that way they don't seem to be there, either obscured by cloud or the wrong angle I guess . I called them QD's Mounds before, but I think Toblerone might be a more fitting and universally recognisable name.
I'm actually doubting myself now as to whether these are the same rocks. I was certain of it before, but now not so sure.
The frozen settlement is looking like it's Adler Ranch.
This shootout looking place is probably Colter Camp, where they hold up for the winter in the opening scenes.
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I pronounce it Now-ah... Dunno why. Feels like a Native Indian word.
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I was just thinking the exact same thing.
No surprise here, just orientating myself.
RDR2 Mapping [Interiors & Out of Map inc.]
in Red Dead Redemption 2
Posted · Report reply
Dunno if this will help you in any way to determine what the buildings are/will be, but here's some stuff i found on Reddit & GTA Forums: