calimann83

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Posts posted by calimann83


  1. I'm gonna try to have sex with the disc.

    well obviously, that's like the first thing that I am going to do.

    I just realized that I have class that night, and not just any class but one of the most important classes of the graduate program. I can't miss class so I am not going to be able to play until close to 11pm on the 17th. That's going to be one very long day for me.


  2. i think it was the art director from R* that stated he wanted V no smaller than IV, and he took the land mass, just the land mass, of IV and made that the size of just the city in V. Add up the other parts of the map and i can see how it's a lot bigger. I'm greedy for a big map too, but i think i'm gonna be more than happy with the size. Not sure where that link was, or who posted it, if someone could help out on that....

    i read that also but given what they have to work with i have my skepticism about it.

    i guess it the developers than make these bold claims that actualy never work out as being accrate, i remember one game stating its map would take and hour to get from one side to another and it was nothing like that.

    ...but this is R*, I have learned not to doubt these guys. If they say the island is 3.5 times bigger then the island is 3.5 times bigger.


  3. Look what it says in the GTA V japanese site in music and entertainment... http://www.rockstarg...d-entertainment

    Dwarf Head Cheese is not actually a cheese but a meat jelly made with flesh from the decapitated head of a pig with dwarfism. The body parts used varies from cheese to cheese, but the tongue, eyes, ears, and brain may all be included. The meat is thoroughly chopped, stuffed into the pig's pint-sized stomach, pricked with needles, then pressed down with weights to drain excess fat. After the dwarfwurst is boiled, it can be cut into slices and served as an intriguing amuse-bouche or spread across crusty bread for a tasty, carnivorous midnight snack.

    Really weird.

    WTF that's some psychopathic shit right there.


  4. Was going to start a new topic but then I thought better of it. we cant have a new topic for every new article.

    New article from IGN,"Grand Theft Auto V: Conflicting Points of View"

    talks about 2 new missions. there are of course minor spoilers so if you are spoiler sensitive you might want to avoid it.

    http://www.ign.com/a...-of-view?page=2

    the author also brings up a good point that is along the same lines as what you were talking about DuffMan:

    Okay, it’s time for a minor confession. I died quite a few times while playing missions described above, but that’s not down to <a class="autolink" title="Grand Theft Auto V" data-cke-saved-href="http://www.ign.com/games/grand-theft-auto-v/ps3-20594" href="http://www.ign.com/games/grand-theft-auto-v/ps3-20594">Grand Theft Auto V</a> being unreasonably difficult. Nor am I terrible at games – really, I’m not. At the time, I thought it might be due to all the new controls and mechanics I had to learn. But then I thought more closely about the moments in which I died. What did these passings have in common? It was when I hesitated, when I didn’t know where to go, and I’ve concluded that fault lies entirely with me. Admittedly, GTA V doesn’t tell you where to go, but that’s the point. You can go anywhere. I died when I lacked both imagination and conviction. You see I’ve become awfully lazy when playing games that involve shooting and driving; I’m content to be pushed towards a mildly satisfying objective. So when I landed on the beach with Lamar, and he suddenly looked towards me for guidance, like a child who got mixed up in something he didn’t fully understand, I was overwhelmed. I could go anywhere, get away by any means I could find, but I died right there on the sand because I’ve grown acquainted to games that consistently underestimate me.

    that is absolutely true, I have found myself becoming increasingly lazy with games. it is not so much about linear or non-linear, it is about developers thinking you are to stupid to figure it out.

    </p><p>The real reason why Call of Duty started to suck ( after MW2 ), was because Jason West and Vince Zampella...</p><p>
    Yes, that is a specific reason that MW has been going down hill. I was talking about gaming in general.

  5. I agree with you, sort of. Many games do seem to focus more on big cinematic events rather than having a natural and organic experience. I think the problem really started as developers started trying to outdo themselves. For example, there was the screen in COD4 with the nuke, which was amazing at the time, but then developers felt like they needed to top those kind of things in every new game. The result are these forced situations. As for the on screen prompt thing, that was interesting when they first started doing it, but I think it needs to stop.

    I disagree, however, about games being increasingly lineal. That is probably more of a perception then a reality (and maybe a little nostalgia). What is happening is that games are doing things to create the illusion of a non-linear game, but in reality, they are just as linear as ever. I also disagree that doing things like restricting quest to people of a set level in RPGs is that same thing as making a game linear or forcing the player into something. There needs to be some restrictions in order to narrative to work. There also needs to be something to work for so that the game feels rewarding. I am concerned that younger gamers are only interested in instant gratification and do not have the patients to sit through a game and work towards something.

    Some of the games that are filled with more narrative and storyline are actually very good. LA Noir for example is more movie then game but I still liked it. I am hoping that we will start to see a shift in the industry so that we will actually have video games, which are more like GTA, and then there will be interactive movies more like LA Noir. They each have their value and I hope both will be around for a while, right now I think the industry is still trying to figure it all out.

    Regardless R* does do a great job at giving the player what they want how they want. It is one of the reasons why they are probably my favorite gaming company. There are a lot of games out there that just not all that impressive and this next gen is failing to impress me the way I would have hoped. Lucky R* doesn’t seem to be going anywhere.


  6. They also said that mission checkpoints were introduced in TBOGT, when they were introduced in San Andreas and IV (in larger missions), then further implemented into every mission by TLAD.

    What are you talking about? when did SA and IV have checkpoints

    You seriously don't remember? While checkpoints were clearly not available throughout every mission, they did have checkpoints in the games' longer missions.

    In San Andreas "Trip Skip" allowed you to cut out long drives before a shoot-out, chase ect, but you have to reach a specific point (a "checkpoint") in order to use it. Also, I specifically remember the final mission had multiple checkpoints, as it was a long-arse mission.

    "If you had completed one or two parts and replay the mission, the first parts will be skipped and you will start from when you have failed the mission"

    This was also present in GTA IV's final mission, as it too was super long.

    the trip skip thing was nice but I do not consider it to be the same thing as a check point. Also, I just played SA and there is absolutely no checkpointing in the final mission of that game. At least not on the PS2 version. I remember very clearly having to do that final mission in SA over and over from the start just because stupid Smoke would fall off the firetruck and die. I do remember some check pointing in GTAIV now that I think of it, like it wouldn't make you chase those guys again in the last mission.


  7. They also said that mission checkpoints were introduced in TBOGT, when they were introduced in San Andreas and IV (in larger missions), then further implemented into every mission by TLAD.

    What are you talking about? when did SA and IV have checkpoints

    That ain't Dup's. That shit ain't even close to what we know either. CVG fucks up again.

    Shocker


  8. I am guessing the military base has its own air strip, but I dont know that we have confirmation of that. CVG says they saw a military air craft taking off from what looked like the military base, but I wouldn't call their word gold. so we could potentially be looking at 4 air strips/airports also

    I agree that the there is a possibility that we will get to take over the one controlled by the Lost.


  9. if what i've been reading and looking at has any truth to it there is likely to be:

    a total of 3 airstrips, 2 in BC, one most likely can be bought or taken over in a mission, the 3rd being the international airport in the south west of los santos

    there may be an extra one but given what rockstar has shown us i think that its unlikely to be true

    I wasn't counting the LS airport as an air strip.


  10. I don't think that any one of the protagonists will betray the other two. Because...

    1) It's way too obvious ( and Rockstar probably has something better up their sleeves )............. And

    2) It will fuck up the main "game mechanic" of switching between the 3 characters at will ( if one is locked out ).

    BUT....

    If one of the protagonists does betray the other two, it would be interesting if you could still play the game from the double-crossers point of view. I.E. being able to switch to them during Free-Roam or during a Non-Heist Mission so you can mess around with the other two characters. ( I don't know how it would work gameplay-wise, but it sounds good )

    That would be interesting. what if you could choose who to betray? like there is a final job and one of the three will steal the take but you chose who. Doubt it will happen. there are actually a lot of interesting things they could do with three leads.