CapnMike

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Posts posted by CapnMike


  1. I know it won't happen in V or in any game anytime soon but the ultimate would be that ever NPC is unique, it's own ID number/name, a completely random living world, like playing multiplayer just without the assholes who piss about or cheat.

    Wouldn't mind seeing a family system put in, like if you kill someones son or nephew, the dad or uncle find you end come at you from nowhere while your doing something else, consequences for killing, that sort of thing.

    Yeah that would be awesome. But maybe in 2047, not now.

    In the Godfather all the NPC's had their own name... they just walked around in circles pretty much but some did walk into the stores around the city. But i do like the idea.

    In IV I'll still systematically pick fights with cabbies and bikers until i get a decent brawl between them going. Then just watch from the safety of a taxi roof.

    That's so much fun, having a huge street fight going while you watch. Sometimes the cops pull up and drag a few away, or get themselves punched lol

    Having the cops show up is great, i've had it where one of the bikers pulled out a gun on the police, and the battle escalated. Too bad that we have to start the fight between NPC's. But that leads me to saying, it really gets on my nerves that the only time the peds fight is when they crash into each other, I just really want the NPC's to be more violent at times... Sort of like in SA, you weren't the only one shooting a gun. Hell 5 years playing IV i have never seen a npc kill another npc without me starting it. Really annoying.

    Just found this... No comment ---> http://www.insiderme...milar-yakuza-5/

    You'd think in the slums of LS there would be lots of brawling going on, hopefully. Also I like the idea of earned familiarity, sort of like fame in RDR. I don't see why they couldn't add honor as a gained stat, maybe from breaking up fights or something.


  2. RDR had really cool ped interactions. I liked how you could say a friendly 'hello' to anyone you met, I hope that's possible in V, besides flipping people off. Also in each gta game there's always been a ped who I just hated so goddamn much that I had to go out of my way in the middle of a six star chase to make sure they suffered the most gruesome of deaths. For instance the hispanic lady in the blue in SA, and the fat lesbian in IV. The mustached cab driver was a close runner up, he always ran me over at the slightest sound of gunfire. I hope such horrible people are present in V.


  3. I personally don't think they should have different difficulty levels, i just think they should make the game harder in general. Hopefully it will because as it gets more realistic it should get harder to play.

    Then if the pissy kids get annoyed that they are dying to fast or it is not fun anymore....they always have cheats to make it easier.

    I am a massive GTA fan but i don't play games as much as i did when i was a kid but i thought gta IV was pretty easy, yeah it had its moments, but still pretty piss for a casual gamer.

    Yeah I say It should take IV's realism up a level to challenge you and have a buffet of cheats to screw with when you want to.


  4. I've always hated cheats. Never used them and probably never will. Truly robs the excitement out of the game and when you get used to cheating, normal playing might not be as fun as before anymore.

    Totally agree.

    Cheats take away from any feeling of progression and accomplishment.

    Earning money by doing various missions, activities, gambling or by robbing is better than just entering a cheat. Progressing through the Main Story missions or completing a certain number of challenges/ activities to unlock weapons/ upgrades/ cars/ safehouses is better then entering a cheat. Looking for collectibles and getting spawned weapons that way, or completing vigilante/ ambulance/ firefighting missions and getting bonuses boosting health/ armour and the ability to become fireproof is better then just entering a cheat to become invincible/ or replace your health and armour automatically.

    Cheats are better for going on killing sprees, and for generally creating as much mayhem as you can, seeing how long you can last against the cops ( although if there is an invincible cheat you could last forever/ unless they have a glitch like in GTA SA where police helicopter rounds are able to penetrate you ). I don't save after accessing cheats, and usually won't fuck around with them until most of the game is completed. And I definitely never use them for story missions.

    Same, I never use cheats for story missions or even side missions. I always had a separate save file to use cheats on and just go crazy with. Both provide tons of fun.


  5. I'd like to have a supercar with mounted machine guns on it. It's fiction as hell, but I would love it if there was one deep inside the military base or something, as a 'top secret weapon.' Something similar to Sleeping Dogs' Wheels of Fury DLC car.

    The Wheels of Fury Pack gives you control of the ultimate prototype supercar to tear up Hong Kong - the DZS-90. Uncover the story of Dr. Tang’s secret prototype across five all-new missions - each time adding incredible upgrades to the vehicle. When the missions are complete, you’ll have the fully-upgraded DZS-90 supercar available to use in free-roam and drive at will around the city.

    The DZS-90 in its final form includes twin, concealed roof-mounted machine guns, 4-wheel steering, an electro-magnetic pulse, boosted speed and armor, plus new styling options to show it off.

    9795289-Banner_tn.jpg

    Infernus + buzzard miniguns = hell yeah. I bet it's something one could find in a hangar deep under the IAA tower...

    • Like 1

  6. A secret underground creature might make for some entertainment...

    The ocean's invitingly dark, lush green color turns black as an indistinguishable wall of shadow rushes through it about 200 meters ahead of you. You glance at your radar and send off a ping, but all that shows up is the outline of the majestic, thriving reef you just passed. You glance back, and notice that it is now completely devoid of all life. The critters weaving in and out of its many gaps and branches are gone, its immense length totally absent of the teeming sub-aquatic community that thrived and played not 30 seconds ago. Nary a bubble rises from it, its unnatural stillness a disturbing sight. Becoming panicked, you return to the controls of your sub, turning all of its exterior lights to their maximum settings. You ease forward on the throttle when the shadow returns, an otherworldly, baritone screeching sound that is more felt than heard accompanying it. You hurriedly descend the remaining 5 fathoms to the ocean floor, and notice its strange texture, strikingly different than the pale white sand that you've seen elsewhere. The floor appeared to be composed of thousands of round, cream-colored rocks and similarly colored long and narrow stones. You can't place the unusual character of the seabed, but you dismiss it in respect to the threat that you feel. Straining to see ahead of you, you scan the depths...

    Nothing.

    The ocean ahead of you is empty, save for floating detritus that can't quite be identified. You cautiously advance your throttle forward, and you're startled as an object smacks against your screen with a resounding *thud*. You pause and drop your controller with a sharp inward gasp, anxiously scanning the map that shows up. You abruptly realize that there simply is no map. The entire Map screen is an entrancing, near-black blue, like a starless summer sky at twilight above the Alamo Sea. Regaining your breath (and your courage), you pick up your controller and are shocked by its heat. ...Could I possibly have been gripping it that hard?, you ask yourself. Shaking your head, you consider turning on a small light in the room, but decide against it for fear of ruining the atmosphere. Resuming your gameplay, you glance at the piece of debris that startled you, and can make out the shine of reflective vinyl from a running shoe. Normally, this wouldn't be an unusual sight, save for the red tint flowing from its opening, staining the murky depths. You fill with horror as you see the broken ankle protruding from the shoe, its slowly disintegrating sock throwing fragments of bright pink and white cotton into the ocean ahead of you. You frantically send out another ping, revealing a cloud of dots on your sonar. Realizing that you are in a debris field, composed of decaying clothes and body parts, you rush upwards, ascending all-too-slowly. The screeching sound returns, growing to an unbearably loud roar, and your screen abruptly goes black.

    That would be creepy as hell


  7. sadly the only animal i have seen is a dog and shark nothing else but if i did see one i will tell you.

    hay if they make the deer realistic then while we are driving a long the country side at night they will jump out in front of you and then you try to stop but you hit them any way and when you get out theirs a dent in your front bumper stuff like that with animals would be cool to have.

    I think it's fair to say there will be a lot of animals. Their 'most ambitious game yet' is likely to have more than were in RDR.


  8. I'd like to see some side missions involving breaking guys out, maybe with different security levels and different rewards :D

    Maybe one of the protagonists is specialized in breaking safes etc. So there could be some exclusive side missions for that protagonist were you can help somebody to get out of the can. That would be really nice :)

    Yeah somebody obviously knows how to blow open a safe in the second trailer, maybe there's a mission where you break someone out and it unlocks a bunch of side missions


  9. How about more Golden Plated Guns? Like in the Ballad Of Gay Tony ~

    gold-desert-eagle-gun1.jpggg10_01.JPG

    Or Nickle/Gold Plated Pistols with Ivory Handles. And being able to make the custom engavings on them yourself ~

    tumblr_lh30t4ir2L1qbr0jv.jpgelvisgoldgun-giftedto-jacklord.jpg

    Also being able to purchase from Ammunation ( or the Black Market ) Customized Grips, Extended Magazines, Different Optical Sights, Attachable Flashlights, Suppressors, Different Stocks for Close and Long Range Engagements, Different Barrels, Underslung Grenade Launchers, Underslung Master Key Shotguns etc, etc, etc ~

    can-stock-photo_csp6162867.jpgcz805brena13d112b252812.jpg

    Yeah the gold plated guns were cool. It would be a cool option for some of the more antique guns and would need an accurately high price lol

    • Like 1