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Showing content with the highest reputation on 08/04/16 in all areas

  1. 3 points
    there's a snap feature ... it makes things super simple, unless you're trying to change the projected height, then it becomes a pain... i am questioning how much time i will actually spend on making these kinds of races... i really only had one or two in my arsenal anyways, but like dup said, thinking outside the box will be key... but then if it becomes a standard race with new props, it get's classified as a stunt race, even if it isn't... oh well, can't win every battle i guess... here's a vine from last week, i don't feel like posting it in last weeks topic ... delilah was there in spirit tho ... a cougar hunting cougars... glad you guys had a fun time... i might join up next week, or take another week off, i dunno... i had a relaxing tuesday, got a graphics project wrapped up, mowed the yard and did some laundry... played fallout later in the evening, which i hadn't touch in about a week, even after the release of the vault-tec workshop... plus it sounds like the creator is still frustrating... although, i did see bmx published a couple new jobs ... thanks for helping out with the crew stuff, it means a lot to me ...
  2. 1 point
    I threw something together also,took an all nighter to finish but I finally got 'er done.I also discovered a deathmatch I had saved that I was working on originally for apocalypse night but never finished..lol,I'll try gettin workin on that to have done by tuesday.
  3. 1 point
    Think the max is 20 which I'm already at (bear in mind that I'm building at Sanctuary Hills). With regards to power - use the vault power conduits. I have a large 'utility/maintenance' room where my super reactor is and where I'm not bothered about the wires (see screenshot). I placed 'normal' power conduits on the ceiling and vault power conduits on the walls (which themselves transmit power). As a result, I've begun to place vault power conduits on walls in other rooms and haven't had to wire them up.
  4. 1 point
    this happen to anyone else or was it just me?? ...
  5. 1 point
    That looks really nice. Got a lot of the halls done now, soon for the center atrium. Still struggling with the reactor power distribution. Cables or conduit? The conduit carries a learning curve L0L. Atrium still dirt and currently filled with 40 corn, 40 mutfruit, and 40 tato...with 25 vault dwellers tending to it all. That and a doctor, a chef, a trader, two heavy guards, and two provisioners sharing assets.. Are you planning on having a lot of vault dwellers Shab? This is pretty fun. I can see more possibilities here.
  6. 1 point
    One tip is, if you're intending on linking the rooms (e.g. quarters, clinic, overseer etc) with the atrium rooms/walls is to use the supports and try and place them as accurately as you can near them. Then you can place one of the rooms (quarters, clinic etc) on top of it and then you snap things together from there. If that makes sense! Edit: just a simple screenshot (and an un-interesting sneak preview of my vault-mansion!) showing how I've used a support(s) and how I've managed to transition from the normal 'atrium' materials to the actual room blocks.
  7. 1 point
    I scrap at a component level, which really helps. Those perks are always good when you level up. Just from cleaning out Andrews Station and Joe Spuckies Sandwich Shop last night I came home with 700 steel alone, plus the wood, rubber, etc. from all the raiders weapons. Raiders almost always wear metal, (steel when scrapped) whether it be metal, raider, or robot armor. Scavenging the wastes always yields a lot of steel, glass, and wood as well.
  8. 1 point
    stunt creator is out now... 150 prop limit for stunt races only... also, the issues we were dealing with in the creator still isn't fixed... and in the 5 minutes i had to dick around with it, i couldn't get the new ramp props to properly go into the ground... perhaps they need to be linked to a structure?? also the sky roads couldn't go into the ground... perhaps there's a new placement option that i didn't scroll thru to find, but i wasn't impressed with what i saw in the 5 minutes i had before work today... also, the stunt props are limited to just the stunt builder, which is a bit of a bummer, but nothing that surprises me given how rockstar handles their DLC nowadays... i look forward to seeing what people can come up with, but you know me, i'll prolly just make a scooter stunt race and call it a day ... really disappointed that the prop placement isn't fixed tho, what's the point of floating objects when there's options to clip into the ground?? here's a handy PDF guide that goes over the new features ... http://media.rockstargames.com/rockstargames/img/global/news/upload/GTAO_StuntRaceGuide.pdf i need to see what these new X-Y-Z axis options are, perhaps those will help with placement... also, if you add a single stunt prop to a race, it instantly becomes a stunt race... and i dunno if that means you are restricted to the vehicle/settings for stunt races too... i get the feeling GTA stunt race isn't an option??
  9. 1 point
    Weev got a head start last night. I don't like it.