Samurai_tbag

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Posts posted by Samurai_tbag


  1. So R* confirmed a while back that purchasable property won't be on the cards. However, they did say that you would be able to spend your hard-earned money on toys of sorts.

    Perhaps purchasable furniture for your properties? The ability to change rooms perhaps? It would be pretty sweet to give Michael a nice arcade room in his pad. Or perhaps an upgraded trailer for Trevor?

    I'd imagine that cars will play a role in some way, perhaps some small scale customisation to your cars? Being able to purchase cars for your garage?

    More likely though, I think that R* will be focusing on weapons, weapon modifications, weapon ammo and such.

    What do you recon?

    • Like 2

  2. I've clocked about 4 hours of the campaign now, and done a fair few missions.

    So far I feel that the game is still a little too linear - well at least in contrast to Hitman 2. Without spoiling anything, the mission structure seems to be fairly simple and a little repetitive: sneak into an area (normally pretty linear); assassinate target(s) (here there are often more options, this is the non-linear experience I was looking forward to); and then sneak out of an area (again pretty linear). Maybe I haven't got far enough in the campaign to experience some more open maps, but I'll update this post once I'm further in.

    The assassinations, gun play, weapon choice, and controls are all pretty solid. Unfortunately the cover system can get a little hammy at times, with 47 walking around corners instead of peaking, etc. Also, the disguise system is seriously bugged. It is almost easier to complete assignments in the standard suit than it is to put on disguises and get instantly spotted.

    I haven't gotten round to playing contracts mode yet, which I'm very excited for, so I'll let ya'll know how that pans out.

    For reference, I bought the game for £32.99 at HMV, so far it's looking like a good buy, but from what I have played (admittedly not enough to give a solid review just yet), I wouldn't want to pay much more than that.


  3. Good song for the modern hip hop station

    Good song for the country station

    The Dance music mixed into this shitty new Rap Song is good.

    The Artist himself Whiz Khalifa sounds like crap. And guy's like him ( with no talent ) who feel the need to sample songs of better quality for their own crap tracks are the reason why I hate a lot of the so-called Rap that comes out these days. :no:

    Hip-Hop has always been about sampling...


  4. Just thinking about the size of the map once again. There is clearly something huge left to reveal, that R* are still keeping quite. I have a feeling Mont chiliad is going to be the main spectacle on the map. With the possibility of a snowy environment at the peak. The Max Payne 3 code (GTA V) vehicle list had the cuban 800 (Trevor's red plane) in it, and there's a few snow vehicles. That's the main reason i think this.

    I think you could be right. Perhaps like a snowy Aspen inspired mountainous town?? Skiing mini game would be pretty sweet.


  5. What I want to know is why they've focused on detailing the ocean floor so much? Honestly, who give a fuck? I think I went underwater once in SA, and considering I sunk over 400 hours into it in total, it's pretty safe to assume it's a waste of development space.

    Maybe they'll have some sort of scuba minigame. And loads of collectables and hidden caves. How epic would it be to swim deep and find an underwater cave that leads out to one of those huge biome caves with a hole in the top - that you see in south america. And there's an old rusty seasparrow helicopter sat in the middle waiting to be flown!

    Who else still thinks there will be a tropical island?

    If I'm not mistaken, hasn't a scuba kit being confirmed? I guess they'll be some kind of underwater races if so, perhaps using those handheld motor things. Caves would be pretty cool, I just hope they don't put too much of their resources into making a stunning sea-bed.


  6. Something similar to Sleeping Dogs for me - simple to use but had a number of combos that were quite different - with different fighting styles for each protagonist which can be expanded on by visiting gyms or dojos. Ninja stealth kills would be pretty awesome too....

    I don't care for any martial arts in GTA. Strictly uppercuts and left hooks for me.

    I do agree that they should go to town with Melee though, especially considering the franchise has taken a more realistic swing from the PS2 era. I feel that there is a greater likelihood of murdering someone with a hammer or screwdriver than an explosive tipped sniper round. It's all about accessibility, they should bring back DIY shops for sure, and of course IV's ability to pick shit up off the floor. Perhaps broken glass, glass bottles, shards of metal, etc... could make good knife substitutes when you're unprepared.


  7. One thing I did notice is that for whatever reason they never included Grand Central station, although if you go to the doors, you can see that they were intended to open, and if you remember, it was featured in the first trailer.

    Actually the stained glass dome isn't from Grand Easton Station....if you go up on the roof of the building you'll see that there is no dome and none of the buildings seen through the dome are anywhere near Midtown Algonquin.

    The glass dome is actually from the bank you rob in Chinatown. You can tell from the fact that you can see 40 Wall St. through the glass (in red). You can also see One New York Plaza from the glass as well (in green).

    If you fly out and land on top of the bank you'll see the stained glass dome and the two skyscrapers as seen through it.

    I stand corrected. None the less, you can still check out the doors at Grand Easton, they look odd.


  8. A lot of people moaned about the lack of interiors in GTA IV, I thought it had a decent amount. Law Firm, Museum, Bank of Liberty, Subway System, to name a few. Plus there were a lot of random apartment blocks, flats, and houses that you could enter around Liberty City - most of them having no mission relation. One thing I did notice is that for whatever reason they never included Grand Central station, although if you go to the doors, you can see that they were intended to open, and if you remember, it was featured in the first trailer.

    So as long as V has the same amount of interiors as IV did, relative to size minus the country side, I would be more than happy. I guess around twice as many interiors as IV. One thing I would like them to do though, is vary the interiors a bit more. In IV you could be in any of a hundred flats and you would have no idea which one it was from the inside. Also, interiors with escape routes are important, places where you can hold up a rampage, and then break out some back door or something.

    • Like 1

  9. If the driving in this game is like Midnight Club Los Angeles, that will ruin the game for me. It scares me hearing them say they wanna make it feel like a racing game.......

    GTA IV had perfect driving physics, why do they have to go and change it. Midnight Club was an awful racing game with awful car handling - quite possibly R*'s only bad title.

    you guys recon this is the actual gameplay quality we'll get on the console?

    Yeah, probably. It's a screenshot, and it's not cinematic so I imagine that's how the game will look.

    To be honest, it doesn't look - that - different from GTA IV. It doesn't surprise me.

    • Like 1

  10. Being able to see into the FIB building could mean enter-able buildings! Just a crap guess i'm sure

    I'm pretty sure enterable buildings will play a big part. Part of the reason V will be so big is due to the effort R* have gone to building so many interiors. But you're right, it's pretty sweet that the draw distance hasn't blurred out the inside of the building from that distance - which it would have on IV.


  11. You get a warning if you kill civilians or domestic animals.

    For some reason I couldn't kill civilians or domestic animals, every time I go up to try and attack them, he just swings his weapon around... very odd.

    So I completed the game a few days ago, the ending for me was very underwhelming, Connor's story didn't really get wrapped up.

    However I did like the bit working with Haytham, even if it was a bit weird an Assassin and a Templar working together. But given their relationship it's understandable. Who knew at the beginning that Haytham was a Templar? I was suspicious because he never actually mentioned the Assassins by name and his clothing didn't really have any logos on it, apart from a very faded one on the sleeve

    Yeah i enjoyed the Haytham parts i found the relationship interesting, especially at the end. I sort of started to understand the Templar's a little better. I felt that insight was needed. Tbh though i preferred Haytham to Connor as a character and i'm not sure if that was intentional or not

    Yea Haytham was a far better character than Connor on the whole. On another note, anyone else disappointed with the ending? It's like Ubisoft were in competition with Bioware to compete with the worst trilogy ending award.


  12. O.K. so you walked through what you thought was a gang neigbourhood when you were on holiday in the US.

    Wow sir, you must be an expert on the gangs in LA then. :clap:

    Well much of the area is considered gang territory, I travelled across the whole US, not just LA. LA was the least scary, and least exciting place I've ever been, but that's IMO.

    Back to the point, R* have rightfully moved away from that low-brow gangbanging cliche, which is excellent news, lets just hope they don't ruin the immersion with multiplace characters.


  13. How exactly has it changed, drug dealers may no longer use beepers, and instead use mobile/cell phones. But there are still lowriders/ hotrods in the 'Hood' type areas, as well as colour gangs like bloods ( red ), crips ( blue ), and mexican gangs ( brown ), Gangs still have pretty much all of South Central and East LA Divided Up, places like Long Beach, Compton, Inglewood, Huntington Park, Willowbrook etc, etc. Selling everything like Crack, LSD, Yay, Hay, X etc, etc. They still do drive by's, they still use strongarm and intimidation tactics on local businesses.

    In fact I would say they act pretty much the same way that they did in the 90's. Except now they are better equiped with a wider variety of Assault Rifles, Machine Gun's, Sub Machine Guns, RPG's, Hand Grenades, and other explosives like C4. Plus alot of them have Bullet Resistant Vests and other body armour, as well as armoured cars now with bullet proof windows. Alot of these gangs have made alot of money over the years selling drugs and as a result have become alot more numerous and tougher to deal with ( for law enforcment ). They are probably tougher now than they were in the 90's, especially gangs like MS13 and 18th St.

    I, a white Englishman, walked through various areas in South Central when I went, and it didn't look like Boyz-n-da-Hood. It looked less intimidating than London to be honest. So I beg to differ on the first point.

    The fact that they have modernised pretty much concludes my arguement. They have changed, as has the culture.


  14. I'm pretty shocked there's been such a backlash to be honest. Why would there be gangbanging a-la early 90's LA in the modern day LA. The criminal culture has changed, and R* have reflected that.

    But saying that, I'm not sure whether or not I'm too happy about the multiple protagonists. I feel like it may ruin the character development and player involvement with the world, perhaps making it feel a little detatched, like other openworld games. Also, it seems to have come at some cost - i.e. limited character customisation, no property purchasing, etc... But who knows, R* have yet to let me down, and I'm sure they won't start now. We'll soon find out either way.

    Also, is anyone else a bit confused by their mention of the detailed ocean floor? I don't really see how that's interesting or important in anyway? I think that'd we'd all prefer to have property purchasing, as opposed to a detailed coral reef to look at. But meh :/

    There are more gangs then ever in LA, especially when it comes to Mexican/Hispanic Gangs in South Central/East LA ( probably 5 to 10 times the number compared to the 90's ).

    You miss the point, there may be more gangs, but the gang culture has changed. 90s LA was characterised, in part, by gangbangers in lowriders. I'm not from LA, but from an outsiders perspective, through media exposure and visting, the gang culture there now is pretty different. There may be more gangsters, but how they operate has changed. A little like how the mob culture in the North East is different now, to the 1930's (though obviously not as drastic as that example).