gtagrl

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Posts posted by gtagrl


  1. If there are serious upgrades to health or special unlockables, then it's worth it to do those sometimes tedious emergency vehicle missions...I loved being fireproof, it was awesome getting up to 6 stars and they couldn't get close to you because of the flames from endless stream of molotovs.


  2. The other characters only appear during a mission, the rest of the time you are free to do as you wish, but alone. I don't see them creating a "having breakfast" minigame just so your relative/roommate has a reason to spawn. I mean, it would have been cool to shoot some pool with someone in Playboy X's apartment, but the primary reason for safehouses is to save, change clothes, collect weapons etc, and have a quiet place away from missions.

    What kind of interaction would you want with a NPC at a safehouse? Hot coffee, watching TV, reading the paper...I'm not sure I see the point.


  3. snapback.pngMassacre, on 02 March 2012 - 07:51 PM, said:

    snapback.pnggtagrl, on 02 March 2012 - 06:57 AM, said:

    shrunken heads, ears, teeth

    Who the hell taught you about native Americans?

    I was suggesting some possible trophies of battle that could be on display, didn't realize a historical accuracy test was involved.


  4. Revelations was really good. Shorter than I would have liked, but then so was Brotherhood. Great story, great setting, great everything. Except for the dumbass tower defense minigame they tacked onto it, but that part's optional.

    I kind of want to go back and play Brotherhood myself, now. I'm reminiscing about Rome.

    Agree with all of that, I was not ready for the story to be over when it ended. (and I hate that tower defense game, it's horridly limited.) Still have to do the Desmond sequences.

    Each game progressively tweaked small things and cranked other details up,so the gameplay felt like each one was a new and improved version over the one before.