Rob

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Posts posted by Rob


  1. Of course, it certainly won't snow at LSX. What I was alluding to was the possibility that those northern areas that Dup highlighted could snow on a regulated cycle that is either independent of the story or kicks in after the story ends. When there is no snow on the caps, the southern/desert areas would be hotter increasing fatigue and so on. I stick by my RDR-style theory as BlackSox suggested but if Dup is correct then this game will reach a whole new level, not so much for the has-it-been-done-before aspect but the what-can-be-done-with-it aspect (ski slopes, fatigue in summer, slushy dirt tracks during/after rain, potential for flooding, etc.).

    Agreed. I like the idea of temperature fatigue. (hadn't though of that) I would love to see a dynamic weather system eg seasons. though I doubt this will happen. as you said slushy tracks after rain/snow,would be awesome but I'm not holding out for it.


  2. @blacksox I think number 2 just because that have done the specific area with snow in RDR and I think they will want to go one better this time. I really like the idea of a set time line to the game. but i would be interested to see how that would work after the story is finished.

    If they did go down this path (as awesome as it would be) I would think that one of two things would happen. Either:

    - The weather happens outside of the storyline and keeps ticking over like regular seasons. Your missions occur regardless of weather and changes in difficulty (and fun) as the weather changes. The 'weather clock' would keep ticking over regardless of whether you've finished the game or not; or

    - The weather will stay somewhat 'scheduled' through the duration of the story mode and flick over to a 'weather clock' once story mode is finished. It would be strange if this was how they tackled seasons.

    I like all these ideas. but I think it most likely, weather will be area specific as Dup said. I would really love to see a dynamic weather system though. I can't think of another game that has done it yet.... Anyone?

    I just contradicted myself.


  3. That gives me an idea. Get a friend to steal my car, then use insurance to get another one. Then we'll both have nice cars. Insurance fraud ftw.

    No.

    Get full coverage on the car, then get life insurance on your friend. Have your freind steal your car, rigged with explosions, then kill him. Collect the life ensurance and get your car replaced.

    Get new Friend, Repeat, Profit.


  4. i liked the $250,000 money cheat in GTA SA. it was awesome. i had over $500,000,000 by the time i started the missions. haha.

    Didn't using cheats make the game impossible to beat? there was a main story mission, later in the game, where you have to save a guy who is jumping from a building. I remember that if you used cheats anytime in the game prior to that it would be impossible to save the guy.

    Supposedly, you had to cheat a certain number of times, but I had a file where I cheated repeatedly to test it and had no issues. Cheating in general certainly didn't affect anything, and if there were a number, it would have to be pretty high.

    I've never heard that. But I used cheats constantly on my 2nd play through and never encountered that problem.