More Gunrunning DLC Info
Posted by TreeFitty June 02, 2017 : 0 Comments : 2,798 Views
Everything begins with a Bunker: the massive, underground hub of your new enterprise. Any CEO, VIP or MC President can jump start their promising career from here to get operations off the ground.
For heavy duty tactical operations on the move, arms dealers can invest in a Mobile Operations Center (MOC), the kind of powerful support usually enjoyed only by trained assassins or rogue nuclear states. Storable in your Bunker, this drivable command centerâ€™s modular construction allows for tailored combinations of vehicle workshop, weapons workshop, luxury living quarters, and command center â€“ with facilities for upgrading and customizing your arsenal and modifying Weaponized Vehicles (including turrets for your MOC that can be manned by your squad) â€“ all at your fingertips, and pulled by a fully customizable commercial semi.
Weaponized Vehicles are a brand new class to stock and customize. Build a fleet to cover every eventuality: from the ultimate utility of the fully amphibious, canon-toting APC, to a mobile anti-aircraft trailer thatâ€™ll have pilots soiling their cockpits across the state. Weaponized Vehicles can also be employed as company assets instrumental in delivering cargo to any drop-off.
Beyond manufacturing your stock to sell, reap the benefits of your Bunkerâ€™s white coat staff by allocating their time to Research and theyâ€™ll get busy unlocking a range of optional upgrades including unique personal weapon modifications, a whole range of brutal tech for your Weaponized Vehicles, and terrifying upgrades for your Mobile Operations Center.
Check out more screenshots at the newswire here and hit up the forums!
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