theantidavis

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Posts posted by theantidavis


  1. I've beaten it, but not everyone else has, and he too should see that every one else is. And what is the locked out of content you speak of?

    You won't be able to do Trevor stuff if you kill Trevor. You won't be able to do Michael stuff if you kill him. This prevented me from getting 100 percent. I feel that people who haven't beaten the game should know this.


  2. I see many people complaining about there being two indie stations. Since I mostly listen to indie, I was kinda excited about these stations. Then the radio list leaked. It's like they cherry-picked all of the worst indie bands. No Flaming Lips, no Wilco, no Neutral Milk Hotel, just a bunch of wankery. The indie stations were my biggest disappointment in the game so far. That is, besides one of the endings.

    • Like 1

  3. Here are my GTA V plans.

    >wear all green, walk down the street

    >beat the shit out of a cop with a baseball bat

    >take his gun

    >hijack a convertible

    >roll down the street smoking a blunt, blasting Snoop Dogg

    >roll up to a hooker

    >invite her in the car

    >fuck her brains out

    >beat her unconscious

    >douse her in gasoline and light her on fire

    >keep driving down the road

    >fire my gun wildly into crowds

    >leap out of my car going 250 mph

    >find a bicycle

    >ride the bike, ringing my bell, shooting niggas with my pistol while popping wheelies

    >ride my bike up to my game shop

    >give employee my preorder slip

    >acquire my PS3 copy of GTA V

    >drive home and play it

    I see what you did there.

    • Like 1

  4. Well said.

    And it would be great if there were more real consequences in GTA ( as well as more RPG elements ). This would only immerse you more into it's world.

    The simplest way of showing this is looking at level maps from games 10-15 years ago and comparing them to now. Levels are much more linear and you may only have two (maximum of three) paths to mission success.

    Also I couldn't agree more with this statement.

    It reminded me of the old FPS games I played in the 90's ( before COD ). I remember playing the old "Medal Of Honor" games on the 'PS1' ( and Goldeneye on the '64' ), and having multiple ways of going about the objectives I.E. Multiple paths and multiple ways of approaching the enemy ( "Stealthily" or the "All Guns Blazing" approach ). It also let you infiltrate enemy bases using a disguise and a fake I.D. Plus you could find higher level clearances for different areas in the game, and if you didn't have the right papers to be in an area, the guards would run and set off an alarm, sending waves of tough enemies at you from multiple directions ( you could also disable the alarms yourself ). Plus the enemy AI had half a brain and put up a decent challenge ( shooting Nazi Helmets off was fun with the great sound design "PING!"/ And then him looking around all surprised to see where the bullet came from/ and then screaming in German at you when you're seen ). ( there was even a level in a German Castle where some of the Knights Armour ( decorating the place ) actually had people in them, and they would attack you once your back was turned ( making a heavy metallic sound as they charged at you/ they could kill you pretty quickly as well/ which made the level even more exhilarating ). Where did great original ideas like these go?

    Then I compare this too the crappy Call Of Duty's that we have today. Where the Single Player is a linear corridor with no alternate routes, and dumb generic AI enemies ( who are no challenge at all/ even on higher difficulties ). And the same shoot these guys/ blow this thing up gameplay, and I think how has FPS gameplay degenerated this badly? In the end you're just sitting through a boring B Grade Action Movie.

    But there are still plenty of great open-ended games like Fallout 3/ New Vegas, MGS 3/4, the GTA series, Red Dead Redemption, Mass Effect 1/2/3, The Elder Scrolls Series, Far Cry 2/3, and the Batman Arkham games ( to an extent ). Or great games that even though they're linear still have great gameplay and tell a great story, like Uncharted 1/2/3, Bioshock 1/2/3, Max Payne 1/2/3, The Last Of Us, Portal 1/2, Hal Life 2 etc

    Many stealth games use the "you can do it smart or charge in guns ablazing approach." Also, linearity isn't a bad thing at all, in my book.