tomalpashepard
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What are you looking for in GTA5?
tomalpashepard replied to Qdeathstar's topic in GTA 5 Pre-Release Discussion (Closed)
Hell It's probably too late.. First of all sorry for the long post, you can skip to my wish part @ 2nd paragraph, but please read all to understand why: Well even though the story line is a Major part, I'd like to mention the most important part that keeps me playing San Andreas for 5 years and forever!: Vehicles' physic, and I mean: THE WHOLE THING. You can clearly see SR3's kick ass sci-fi/ cartoon-lunatics' dr. "cat face" and Vtol and all that sci-fi energy weapons, not to mention very nice and shiny cars models and variation is satisfactory with all their mods/ upgrades, possibly surpass GTAs. But do you ever ENJOY driving those vehicles the way you do in San Andreas or GTA 4? Honestly SR3 feels like a kids' game, driving is the WORSE in that game, no inertia, no loss of traction, no under steering nor over steering etc...and FYI, I've tried so hard to tweak the car's handling. There are handling scripts for each vehicles, and they are even MORE COMPLEX/ ADVANCED than GTA4 from what I understand. GTA4 driving is the BEST there ever was in GTAs, but SR3 handling files EVEN have GEAR RATIO, RPM limits, various Torque & speed setting @ different gears shift. I CAN EVEN make my car do wheelie in first gear( they select it automatically - 'gears' is just what the physic system acknowledges) and then @ higher speed it drives quite normal because there's not so much torque!!!! BUT OVERALL, I've given up because the TRACTION/ FRICTION part of it, It just ISN'T meant to be REALISTIC, like the way GTAs do. But anyway, I wouldn't worry about 5 as much about the physics after what 4 can do. Here is the stuffs that would make YOU playing it forever!!!! 1. Damage/ Collision physic: Must surpass SR3, especially the part where heavy vehicles can crush any random part of the victim, GTA4 shows damage to wheels' alignment, which is GREAT, but still, no performance damage Should have chassis damage, not just 'cosmetic' like panels. MOST IMPORTANT, vehicles are machines, they are not living so that you can just keep shooting @ 1 spot and expect it to die(explode). NO SHOOTING-ON-PANEL damage to cars, CARs explode when fuel gets combustive, like petrol flap/ tank damage or heavy damage @ engine area. 2. All types of NPCs should VALUE their lives, even cops, gangs, thugs....of course @ different level reasonable enough 4 u to enjoy the game with a bit of surreal, means that every guy you kill feels more heavy, rewarding, not just going on a killing spree and get a way easily....but easy enough ;-) THIS also means AI should be able to take covers..., and everyone, including THE PLAYER, SHOULD feel SUPPRESSED!!! And EASY e.g: a heavy sounded and visualized breeze of fear when player feels the bullets get close. AND YET, this is a GOOD RIG to start on that RPG flavor of yours, first your aim is shaky when feeling these, then it improves as you practice your NERVE, or gun skills etc... DON'T WORRY this effect shouldn't ruin your control, just affect it at a NOTICEABLE level. 3. GUNS' recoil: I'd recommend that of MAX PAYNE 3, and combine with the 2nd element. 4. A VERY IMPORTANT ONE: CAR CHASE - RACING - TRAFFIC I wouldn't worry too much about traffic in 5, 4 was OK, 5 is going to be great. BUT here's the thing: making every one as cautious and preparing WILL take a LOAD on AI and Unnecessarily for gameplay, but rig a LITTLE calculation so that at a certain range traffic can spot who is going fast and will freak out and react That's the FUN part about car chasing, especially losing cops. Movies like Fast n Furious and GONE in 60 Secs have made pursuing very REWARDING & INTENSE (well because they are real-life-rigged), how about NFS MOST WANTED, consistency of cops' tail was terrific, but still they spawn out of nowhere, going extremely fast with bulky/ heavy Crown Victoria V6 on a 4000p chassis, and stopping and reacting SURPASS player eventhough WE have all the fancy handling sport car and according to the plot- our in-game handling should be more AGILE than patrol cops.(JUST IN GAME) MORE IMPORTANTLY, cops should VALUE their lives too so they wouldn't try to RAM US upfront or Spawn out of nowhere and flank us @ 100 km/h, instead consistently tail us and P.I.T spin us out. 5. This brings me to another ideas that would make GTA worth it's name: Automatic & Manual transmission. GTA4 brings you modern cars with alarms and those don't. Well it is INCREASINGLY more FUN and REWARDING getting away from the cop whilst changing gears. You might think while doing that will limit other stuffs like 360 drive-by shooting, well SNAP out of it, NO ONE DRIVES and SHOOT @ the same time, you can do both, but separately. Here's the example: When you're driving you're entitled to gears, e-brake, nitros...and when you press aim, you should stay in the same gear no matter how you push, and you speed should remain the same, and when while you're doing both of them and you suddenly crash, well you're ******! Here's another thing, with automatic, you also have to select Drive/ reverse over Neural( for launching for fun), car will automatically get out of park/neutral to Drive or Reverse for your convenience, but you STILL can select them. This doesn't happen with manual, you HAVE to select every gear, DON'T whine, you have the CLUTCH automated for you already. Well that's all I can think of for now. OH WAIT!!! SPEEDOMETER- and TACHOMETER- Of course. Fuel level maybe?.....Anybody?........ I support the clothes physics, gameplay alot like SR3 without the SHITTY CAR PHYSICs