Synch

Spawns [Armor, Weaponry, Health]

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Synch, will you be making maps or complete lists once all the pickups have been located?

Update gtagrl, looks like the first post in this this thread will support the list theory.

That's what I've been adding to/editing in as my 3 boys make their findings.

I can't wait to find the heavier weapons spawns, and keep exploring for them.

In the end every post in this thread will be added to the list.

Hopefully members will add their findings as well.

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Massacre, I know you already found your bike in another thread, but I just found one.

It may have something to do with a random encounter involving the Lost.

In Chumash, in a driveway of a home dead center of the loop off the freeway. (Banham Canyon / Ineseno Road)

The bike is called Western Daemon, Motorcycles.

Daemon_Franklin_01_Pricedown_zps81247a1f.jpg

Daemon_Franklin_02_ScreenTitle_zpsa22d08f4.jpg

Location_BanhamCanyon_Chumash_zpsfe81a4fc.jpg

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Armor behind the health clinic in Sandy Shores beside the caged generator in the corner. Heath around front so full bars all around!!

That armor is actually behind the Sandy Shores Sheriff Station, next door to the SS Clinic that has health.

Since you're there, go to the boat house and fill up on Molotovs. Can only hold 25, so stand there long enough

to re-spawn 5 times and you're full. Love that feature of the spawns in the new game, every couple minutes.

Now that the garages are safe, I could always use another Daemon.

Cool. Like I said, found this at the end of a Lost based random encounter.

So if necessary, go to their trailer park (what's left of it) as the Hexens still spawn there.

Grab one, come here to this spot, and try to get this bike to spawn here if it doesn't all the time.

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Very strange yet awesome multiple NPC spawns.

Multiple spawns of Patricia, Michael, and Ron at the Sandy Shores safe house while playing as Trevor.

In between the missions of Predator (storyliner) and An American Welcome. (Side Mission)

Go in and out the door of Trevor's safe house in SS.

Also drink a lot of beers and watch the TV in the now-cleaned trailer.

First it was just Patricia sparking my interest, then I noticed multiple Michaels.

If you re-do it enough times you also get multiple front yard Ron's as well.

(He has been target shooting in the front yard the whole time)

I got up to 3 Patricia's, 2 Michaels, and 2 Ron's.......

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I don't keep any of the extra weapons I collect during gameplay. I ha e them for that session. But next time I load up I only have the weapons I have bought. Anyone else get that?

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If your rank isn't high enough to unlock them, you lose them eventually. I haven't lost anything I've unlocked, even if i haven't purchased it. The crowbar has no unlock criteria, however.

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I even lost the extra grenades I collected. even though they are unlocked and purchasable, I was only left with the one I bought. Even though I hadn't used the others I picked up. I bought the assault MG just because I'm sick of losing it every time I re-load my game. In some instances it is weapons I haven't unlocked though.

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Sniper Rifle: 1. On top of a yellow circular tower at the Cluckin Bell facility, Paleto Bay. Can see it from Ammu-Nation.

Comes with 10 rounds and re-spawns every few minutes if you want to max out. I stopped at 650 rounds.

The tower is far right of the Cluckin Bell Reception double doors. Jump fence, climb ladders.

Sniper_01_zps1300d406.jpg

Snapshot added to first page to make it easier to find.....

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Updating the 1st page thread with images of the AA-12 Automatic Shotgun and Armor spawns,

as well as the back entrance to the subway construction tunnels as access point.

The back entrance to these tunnels has proved a solid escape route time and time again.

My Franklin basically lived here while raising money for properties. Escaping from store robberies,

armored car heists, assassinations, hit and runs, and killing large amount of gang bangers.

It is fool proof, on stand alone single player campaign. Franklin has also used it on side

missions where he needs to escort clients out of danger as the Taxi Company owner.

You can kill the Vagos here for money, tourists up on the flats overlooking the dam water,

and blow up cars to excel Michael's Scrapyard earnings. It is a great escape tunnel.

The cops NEVER go in after you.........

AA-12 Assault Shotgun:

1. In a hole in the ground, in the LST subway construction area, with armor. Scaffolding has health also.

This is the tunnels used in the Jewelry Heist mission. Found it long before the mission on my first game.

UndergroundConstructionSiteSpawns_zpse3cb4e2c.jpg

Here is the back entrance which cops will never go into. Easy 3-4 star escape. Plus gang members

spawn there so more money and ammo. Note this escape works for 100% of all robberies and wanted levels.

Follow it through to construction site right before the freeway hole in the underpass. Get to know this route.

BackEntrance_zps7991769f.jpg

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I found a couple parachute spawns online. There is one on a bridge by the Cultist camp in the mountains, and there should be another one in that area also, cant quite remember it. There is a BP Vest up the stairs by the back door of the liquor ace, and one on the right side of the Sandy Shores Hospital. should be around back-ish.

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Minigun!

6th floor of the air control tower at Fort Zancudo. All credit goes to xXMeLikeBigBoomsX for the tip.

This is how I did it:

They way I got it there was the "Target Practice" mission glitch, on my 2nd play through.

This is a cheat-free glitch in the game that (still) works as of 1-8-2014 on XB360.

Before you start the Trevor mission it helps to have bought the SS Hangar, as we will be looting Fort Zancudo.

Start the mission. Instead of following Cletus up the stairs, set destination point to the FZ entrance north.

Call a Taxi or drive there, Taxi is faster. Enter the base and find the tower. Climb the stairs to the 6th floor.

The weapon is right there on the floor. Re-enter as many times as desired, for 1,000 rounds each spawn.

(I stopped at three times = 3,000 rounds, but you may want to try for more yourself.)

Then grab the Lazer and fly it to your hangar and park it. This is the equivalent of the Hydra in GTA San Andreas, with full weaponry, and also works great in the knife flight missions. Taxi back to the Fort and grab the Buzzard. Fly it back to your hangar and park it in the helicopter spot. Taxi or drive back to Cletus to complete the mission.

After mission completion saved you will have the minigun, Lazer, and Buzzard.

NOTE: This is a no-kill humans mission so you may or may not have difficulty stealing the Rhino Tank,

much less a facility to store such a large land vehicle. I played with it but did not store it as obvious notes.

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For those playing story mode on the ps4, don't bother purchasing the rail gun. It costs too much and spawns in the wreckage of the merryweather cargo plane after minor turbulence.

Fair warning, that mission in 1st person can be really disorienting. Driving tha Mesa out of that plane was awesome but I had to stop playing for a while and throw up.

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