NeelReel

GTAO DLC Topic

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You can create Races, DMs, and probably LTSs, according to the Online gameplay video. Missions aren't likely to be creatable, but I'd love it if they were.

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I reckon we'll be seeing filters added to the still photos in the camera once the upgrades to Snapmatic roll out.

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R* said they want us to be making our own missions/jobs eventually. But the base Creator (on the disc) only allows you to create deahmatches and race tracks at the moment. They may have upgraded, and added more since then though, so don't feel too dissappointed. I'd be totally happy with just those tools to be honest. I have so many points of interest scattered across my map online ready fr this shit. My body is ready!

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Same here. I find plenty of interesting places just blazing through the country side. Sill hope I can start a free roam with my added props and what not lol.

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I found this interesting post, posted by the same guy who uploaded the youtube leaks, and published his own levels on the socialclub:

Hi .

some texts in-game for Mission Creator and Race/Deathmatch Creator

Mission Creator :

Welcome :

1- Welcome to the Mission Creator. This Tutorial will teach you how to use the Creator to build your own Mission.

PEDS ( AI ) :

2- Places NPCs that can be set up with various rules to form Mission objectives.

3-Peds will by default only use Rocket Launchers against vehicles. Would you prefer if they target players on foot too? They will be given a suitable secondary weapon if equipped with a rocket launcher.

4-NPCs placed with the protect rule will have to be kept alive by players for a given time.

5-Set if the mission should fail for a team if this actor is killed.

6-NPCs placed with the rule set to none will not be part of the Mission objective. They will just be created as ambient NPCs.

7- Allows you to set spawning or NPC behavior to be linked to a rule from the Mission order Menu.

8- If Stationary till Combat, the ped will stay still until they enter a combat state. Then they will stay within the patrol range.

9-Add a Go To position which the actor will perform when activated, but before performing their action.

10-NPCs placed with the kill rule will have to be taken out by the players to complete the objective.

11-Sets the type of NPC .

12-This option will force an actor with an activation range to use a LOS check too.

13-Sets the type of weapon used by this NPC.

14-Sets the area the NPC will be able to move to. Set this to a low value if you want them to remain stationary or a large value if you want them to move around near their original location. Setting this at max will allow the NPC to wander or drive freely around the map.

15-Choose one of the set ped variations for the actor or leave as random.

16-The NPC will go to the closest entity that is active in selected team's rule. Once they arrive they will attack the entity. If destroyed they will move onto the next closest entity from the specified team's rule.

17-Alter their combat style.

18-The NPC will be friendly to this team and will aid you against any enemy targets.

19-If Free Movement During Combat, the ped will stick to their patrol radius until combat. Then they are free to move any where they want.

20-The number of times the NPC will be re-created if no longer valid. For example, will be respawned if killed, captured, delivered to a drop off, etc.

21-This sets the NPCs starting health. If set at 300% or more the ped will no longer die instantly from headshots.

22-The NPC will have no special behavior related to the selected team's rule.

23- This determines if the NPC should follow the player when objectives such as go to or capture are completed.

24-Does the Actor start with their weapon holsteered?

25-This sets which rule in the specified team's Mission order Menu is linked to the entity you are placing.

26-NPCs placed with the get and deliver rule will have to be collected by players and taken to the drop off location.

27-The next NPC placed will create a new Mission objective on the Mission order Menu rather than being added to the current objective.

28-The NPC will be hostile to this team and attack on sight.

29-For non Mission critical NPCs you can set the relationship to each of the teams. For example an NPC could be set to be hostile to team 1 and would attack on sight.

30-NPCs placed with the capture rule will have to be collected by players and captured by keeping them in your group until the control bar is filled.

31-Set this if you want the actor to flee from the player.

32-The player will have to get to NPCs placed with the go to rule.

33-The NPC will be neutral to this team and will only attack if provoked.

----

Race Creator :

1-Places the Race Trigger location, where players will gather in GTA Online to play your Race. A Trigger is required to proceed.

2-Set the Race Details, such as the Title, Number of Players and Laps.

3-places the Starting Grid and Checkpoints. These map out the route of your Race. A Starting Grid must be placed.

4-Places the Intro Camera location. The opening camera shot for the Race, which must be positioned close to the Trigger.

5-Props can be placed within the Race. These include ramps, barriers, and cones.

6-The maximum number of players that can participate in the Race.

7-Change the Starting Grid size. Only vehicle classes that are suitable for the grid size will be available.

8-The default vehicle chosen from the default class.

9-Places the Starting Grid and Checkpoints. These map out the route of your Race.

10-Toggle the route type. Complete all the laps to finish the course.

11-Toggle the Race type. One player drives, another player navigates. Work together in Rally mode.

12-Set the Description of the Race. This will give other players an idea of what to expect when they play your creation.

13-Toggle the route type. In a point to point Race the Starting Grid and finish line are in different places.

14-Create the Race, such as placing the Route and adding props or weapons.

15-Toggle the Race type. Use pickups to reach the finish line first. Anything goes in a GTA Race!

16-Listen to a radio station while you create your Race.

17-Test the Race. You must complete a valid Test before you can save or publish your Race.

18-The number of laps in the Race.

19-Edit the dimensions of the Starting Grid.

20-Toggle if players can gain Wanted Levels. When wanted, players will be pursued by the cops.

21-Set whether there is traffic or not during the Race.

22-The time of day when the Race will take place.

23-Publish your finished Race onto the Rockstar Social Club. Other users will be able to download and rate it. The best creations may even be promoted as Rockstar Verified.

24-Select the default radio station for the Race.

25-Unavailable - You have been flagged as a Cheater. You will not be able to Publish your Race until the ban is lifted.

26-The minimum Rank a player needs to be before they can partake in the Race.

27-Set the Title of the Race. This name will be displayed in the game and on the Rockstar Social Club website.

- - - -

Deathmatch Creator :

1- Welcome to the Deathmatch Creator. This Tutorial will teach you how to use the Creator to build a simple Deathmatch.

2- The maximum number of players that can participate in the Deathmatch.

3-The default weapon all players are equipped with at the start of the Deathmatch.

4-Update the Content Version of your Published Deathmatch.

5-Set the Deathmatch Details, such as Title, Number of Players and Target Score.

6-Places the Deathmatch Trigger location, where players will gather in GTA Online to play your Deathmatch. A Trigger is required to proceed.

7-Create the Deathmatch, such as placing Spawn Points, Weapons and Vehicles.

8-Listen to a radio station while you create your Deathmatch.

9-Publish your finished Deathmatch onto the Rockstar Social Club. Other users will be able to download and rate it. The best creations may even be promoted as Rockstar Verified.

10-Turn the world traffic on or off during the Deathmatch.

11-Dynamic props will be able to move or explode during the Deathmatch. Only a limited number can be placed.

12-Test the Deathmatch against computer controlled characters and see how it plays. You must complete a valid Test before you can save or publish your Deathmatch.

13-Sets the type of prop to be created from the selected library.

14-The Deathmatch will end once a player/team reaches the target score. Players earn points by killing enemies.

15-Set the Title of the Deathmatch. This name will be displayed in the game and on the Rockstar Social Club website.

16-Add Search Tags to make finding your creation on the Rockstar Games Social Club website much faster.

17-Unavailable - You have been flagged as a Cheater. You will not be able to Publish your Deathmatch until the ban is lifted. ( nothing for cheaters rahkstar2.gif )

18- The time of day when the Deathmatch will take place.

19-The minimum Rank a player needs to be before they can partake in the Deathmatch.

20-Warp the player between the placed Spawn Points. The player will be facing the same direction as the Spawn Point.

21-Places the Intro Camera location. The opening camera shot for the Deathmatch, which must be positioned close to the Trigger.

22-Props can be placed within the Deathmatch. These include ramps, barriers, and cones.

23-Players will appear in Spawn Points at the start of the Deathmatch and when they die.

24-Vehicles can be placed within the Deathmatch. These include land, sea and air vehicles.

25-Set whether or not your character will take damage during the Test.

26-The maximum play time for the Deathmatch.

27-Set the Description of the Deathmatch. This will give other players an idea of what to expect when they play your creation.

- - - -

Drug Trafficking :

icon for Drug Trafficking : drug_trafficking.jpg

<!-- drug dealing--> <stat Name="DDEAL_COKE_QUANTITY" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Quantity of coke in mp char 0 possession" /> <stat Name="DDEAL_HEROIN_QUANTITY" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Quantity of heroin in mp char 0 possession" /> <stat Name="DDEAL_WEED_QUANTITY" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Quantity of weed in mp char 0 possession" /> <stat Name="DDEAL_METH_QUANTITY" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Quantity of meth in mp char 0 possession" /> <stat Name="STASHED_COKE_QUANTITY" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Quantity of coke stashed in mp char 0 personal vehicle" /> <stat Name="STASHED_HEROIN_QUANTITY" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Quantity of heroin stashed in mp char 0 personal vehicle" /> <stat Name="STASHED_WEED_QUANTITY" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Quantity of weed stashed in mp char 0 personal vehicle" /> <stat Name="STASHED_METH_QUANTITY" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Quantity of meth stashed in mp char 0 personal vehicle" />

and weed/meth/heroin/coke icons :

Coke

mp_specitem_coke.jpg

Heroin

mp_specitem_heroin.jpg

Meth

mp_specitem_meth.jpg

Weed

mp_specitem_weed.jpg

( this icons maybe for multiplayer , because icons name mp_specitem_weed and mp_specitem_heroin and mp_specitem_coke and mp_specitem_meth )

and another code :<stat Name="DRUG_DEALING_PROFIT_LOSS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Money made or lost as a drug dealer" />

And Drug Dealing Awards !~1~ drug deals completed. ( ~1~ mean use the number for this client )Buying and selling drugs is a daily ritual for the gangs of Los Santos. Pick your corner wisely to avoid getting any heat. Deal some drugs.

- - - -

CTF Activities :

Bridging the Gap CTF

Max Players : 16 Players

description : A large two team CTF at Tongva Valley.

- -

Communal Living CTF

Max Players : 8 Players

description : A small two team CTF at Dignity Village.

- -

Emergency Services CTF

Max Players : 12 Players

description : A two team CTF in Paleto Bay.

- -

Fragriculture CTF

Max Players : 16 Players

description : A two team CTF at farmlands to the Northeast of the Vinewood Hills.

- -

Ghetto Blaster CTF

Max Players : 12 Players

description : A two team CTF in the Rancho Projects.

- -

Going Coastal CTF

Max Players : 16 Players

description : A large two team CTF on the coast at the foot of the Tataviam Mountains.

- -

Grabbin' Junk CTF

Max Players : 12 Players

description : A two team CTF at the Rogers Salvage and Scrap.

- -

Reap What You Sow CTF

Max Players : 16 Players

description : A large two team CTF at Grapeseed Farm.

- -

Crazy Golf CTF

Max Players : 16 Players

description : A large two team CTF at Los Santos Golf Club.

- -

more info about this CTF :

Lead Rush CTF

Max Players : 16 Players

description : A large two team CTF in Cypress Flats.

Rank : 3

Texts For Mission :

1- Steal the ~g~package. ( ~g~ mean Use green color in this text )

2- Deliver the ~g~package to the ~y~drop off. ( ~y~ = Yellow Color , ~g~ = Green Color )

3-Help deliver the ~g~package to the ~y~drop off.

- - - -

i get CTF Activities by searching in some ugc files

then i found file called ugc_rstar.ugc

and it collect all ugc files even some links for rockstar website example :

/ugc/gta5mission/clI48SUyW0qbg-eDDgPGhg/0_0_en.json ( link for mission config ? )

/ugc/gta5mission/clI48SUyW0qbg-eDDgPGhg/1_0.jpg ( link for mission image ? )

i try it with socialclub jobs page , but didn't find anything about ugc ..

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Same here man!

For those of you that didn't read the wall of text, it's text files found within the game, detailing Job creation, deathmatch, race & capture the flag creation. And then there's the new information about drug trafficking, which seems a lot like the Chinatown wars activity. (Which I loved)

On a separate subject, I was wondering around the map in single player last nigt and realised how much wildlife there is. I wonder if they're going to release wildlife as a hunting dlc later? Because GTAO feels way too empty without the birds and animals.

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In the comments on that same page, they said that the Rat loader, and "certain models" of the Tornado and Rebel have been removed from garages. Taking things away from online is kinda pointless, I mean, why are they worrying about taking things out, when adding things in? for BOTH modes.

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Why did they take out the clean version of the Rebel? and the Rat loader as well.. that even spawned online for some time...

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I like that "coroner en route" bit. Kinda chilling; brings me back to LA Noire.

Of note: "Possible anthrax exposure", "possible anthrax release", "cardiac arrest at Burger Shot", "possible Ebola exposure", "possible Ebola release", "contaminant release", "person with chest pains at Burger Shot". Bio-warfare and choking -- this game can't get better!

Also, 3-5 alarm fires and apartment fires were mentioned. "Association with a known criminal": I guess we'll be hearing that when we get into a Wanted friend's vehicle.

Drug overdoses were talked about, too.

The most dick/clit-tickling of all: "possible drug deal" and "possible bank heist".

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