Qdeathstar

What are you looking for in GTA5?

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I want to see them outdo san andreas, but in HD. The original SA had a lot of innovation and Great ideas. Then they had to take a step back in IV since they made it into HD. Now they have had 4 years to go bigger while increasing the polish and physics. SA had a bigger map, more weapons, planes, countryside and much more variety than IV. Now V is gonna be the true successor to SA. I really want to see all the new countryside since it wil be influenced by RDR and the gunplay will be influenced by MP3. 2Player local co-op would be gr8 for when friends come over insted of taking turns. Also i would like them to expand on the player customization like Tattos, Hair, Physique, Clothing, etc. Also semi customizable safe houses would be nice and more of them in general. And the abiltiy to buy Businesses like in VC, but more interactive. I like the idea in RDR where you could help ppl out, or be a bad guy (reminiscent of fable) and ur decisions affect how ppl treat you. Plus like Twinturbonet posted I would like a bonus Radio station that only plays ur uploaded Music, or possibly a MP3 interface on ur smartphone (in game).

Unlimited sprinting. I think it should work like this...

The faster you tap the sprint button the faster you run, maximum sprinting speed should be drastically increased so this can work. (I don't like it when you tap the sprint much faster than everyone else online but you run at the same speed)

The longer you run the faster you have to tap to maintain your speed. (Stamina should dictate how soon this happens)

Basicly, my point is this: As long as you can tap, you can run.

I like ur idea but i think if they integrated ur idea with a slower default sprint where you just hold the Button. The default sprint would be fast, just not as fast. Then when u tap the button it would increase ur sprint until you eventually reach ur maximum sprint speed, which would be based on ur physical conditioning and time spent running.

Of course when i see everyone running around i am Just Gonna run them over with my INFERNUS (nitrous equipped of course) at like 200mph... :scooter: . or a Nitro Burning NRG 500 like a human missile :jumpy:

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San Andreas on steroids is what i want GTAV to be, and include skateboards.

If you want skateboards go play skate 3. I'm 99% sure you won't be seeing skateboarding or surfing or any of that kind of thing. You'll get bikes and that's about it. And rightly so. This is grand theft auto.

And I'm really hopeing rockstar doesn't cater to the children who bitched that they had to slow down around turns when driving in gta 4. If you want arcade style game play like past gtas, go play them. I'm really likeing the realism and more of a movement towards simulateing real driving. And by now I'm sure they could have it perfected for gta 5.

If they take an improved gta 4, add the online options of red dead redemption and the shooting mechanics of max payne 3, and sprinkle in alittle fun like the pictures we've been seeing of dirt bike raceing and sky diveing, I'm thinking it will make gta5 the perfect game.

Adding skateboards would make it more fun, I don't want really boring and repetitive crap that GTA IV was after you beat it. I'd love to hop on a skateboard and do some sick stunts while getting chased by a fat cop and besides it's an open world game.

Ok understandable. Here's the issue with that. You want a skateboard that can do tricks. How will that be exicuted? Like tony hawk or like skate? Now think, games like skate take place in a mostly open world where all you can do is skate, yet it takes alot of programming to get it right. A whole game is based on something you want to occaisonaly do in grand theft auto. Sounds like a huge waste of resources to be implimented in a gta game where it will take away from things that could have been put in that would actually improve the game play.

Bikes make sense. And they're easy to put in. With bikes they can easily allow you to bunnyhop and peddle, and have it control like a real bike. With those features people will be happy. Very few will complain that you can't do tricks like superman grabs or something, because this is grand theft auto. Not a bmx game. The only tricks you would be able to do on the bike would be 360's and flips (if they keep that going like they did with motorcycles and dirtbikes from gta 4) and people will be happy.

Now let's say they put in a skate board. You can ollie and push to go faster. It would take alot more time and resources to add that in as it is completely different from any vehicle that has ever exsisted in gta. And people will complain because they cant do tricks. Because they want it to be like their favorite skateboard game except with guns and carjacking. Oh and heres the other thing, with most of the buttons on the controller already occupied, how would they go about designateing buttons to allow for tricks while still allowing all the actions we love about gta like shooting when on a skateboard.

I understand why some want it. But I'm going to tell you theres a 99% chance it won't happen. Just take a break from gta when you want to play a skating game. Plus the fans of skateboarding videogames tend to be younger in the first place, so they wouldn't (or should I say shouldn't) be playing grand theft auto anyway.

I'm not saying a skateboard is a completely bad idea, but it would be pretty difficult to impliment, especially when people become dissapointed that they can't do a bunch of tricks, or it doesn't controll like they want. Now if they stuck a long board in there that didn't have the ability to ollie (which it shouldnt), i could see that being successful. But honestly I'd prefer more grand theft auto like content rather than having the ability to ride a skateboard, because it's not like they have the ability to put unlimited amounts of things into the game. For example, I'd prefer co-op activities like robbing banks in freeroam online, rather than being able to ride a skateboard ya know? GTA IV was repetitive, i agree. But as we have already begun to see in the screen shots, GTA V won't be going the same way.

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I didn't ask for skateboarding to be super realistic in GTA, it would be cool just to ride around and jump stuff with it.

The more features the better, but actually I'd rather fly a jet around.

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I didn't ask for skateboarding to be super realistic in GTA, it would be cool just to ride around and jump stuff with it.

The more features the better, but actually I'd rather fly a jet around.

Oh ok, yea i feel where you're comeing from. I just think it would be a shame to have a halfassed skateboard feature. If they were to impliment it I'd want it to run smoothly.

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Boxing for sure.

Unlimited sprinting. I think it should work like this...

The faster you tap the sprint button the faster you run, maximum sprinting speed should be drastically increased so this can work. (I don't like it when you tap the sprint much faster than everyone else online but you run at the same speed)

The longer you run the faster you have to tap to maintain your speed. (Stamina should dictate how soon this happens)

Basicly, my point is this: As long as you can tap, you can run.

And for that we would need a treadmill. Which we will find at that gym close to the beach.

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There's to many things I want in this game I'd be here all day I know rockstar won't disapoint its been 4 years in th making hopefully there is 3 cities but I'm not counting on it

it would be better if this one solely focused on southern california, and the next one focused on san francisco and the bay area.

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Overall, lots of awesome features and things to do in an awesome city/s, and merging the realistic with fun :)

I want it to really ooze freedom, knowing there are so many things I can do, just exploring and getting up to all sorts of shenanigans :)

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I want huge variety of weapons. I want to blast the hell out of pedestrian & police. Then after gaining wanted level, spawn the helicopter & get the hell out of there. I still love doing it... Causing havoc

Man... This shit is crazy... :D

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Wei Shen and the McReary family.

Wei Shen? He's not even a character in GTA. That would make 0 sense, and will never happen.

Yeah I know, I was thinking if that were to happen that would be awesome.

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after completing a mission , that mission should be in load game as of max payne 2 (mission 1, mission 2, mission3...) so that we can play the mission again whichever we want..

or else our main saved game to continue the existing game...!!!!

any suggestions??? please

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I have read that the management of money in GTAV is going to be different. It would be awesome if we could farm :weed: or make other substances in different places in the field or in houses. Could buy or customice laboratories in garages or basements. Depending of your skills or level you would be able to do better stuff. It could be an idea.

Of course I hope that the game GTAV had minimun SAN ANDREAS options (Shops, bikes, buses, trains, clothes, cars, houses, tattoos, food, minigames, bla, bla,bla, bla, bla, bla, bla,...,...,..., bla). :drool:

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I want realism option. Not only casuals play games !

To bad that casual players are not smart enough to understand that there are some things that must be in specific games. Otherwise by removing it from game it dumbs it down and target players are those casual players that just like to have simple dumbed down fun.

But on other side there are players like me who love immersion and we are sad that developers just dont give a damn about us.

They dont even made option to change gameplay experience for those more demanding. Look how fallout NV was made. They did great job to satisfy those casual ones and those more advanced players.

I would love to see gameplay tweaks for demanding players.

-For example fuel usage on/off

-player ragdoll while taking fire on/off

-realistic clips and gun reloading on/off (in gta 4 if I swapped gun to other one and then back to my first gun then magazine was automatically reloaded and in many cases it was faster to swap gun to other one then back to first than reload actual one.)

-realistic cops on/off (if player successful run/sneak out from search perimeter but was identified by police then he got wanted level and must watch out for not being recognized. If he will be recognized then police are alerted again with earlier force. Also police have no 6th sense and cant find player if they lost him. They randomly search perimeter and perimeter is always occupied by police for long period. So player if hidden then must try to sneak out of that perimeter. This was impossible in GTA 4.)

-money earning hard/normal (HARD-harder way to get money. Missions are not so well played too so player must try to earn them good way or try to make them by robbery, stealing, gambling ect. NORMAL - gta style, lots of cash and no challenge at all)

-carry weight normal/real (NORMAL-gta style lots of invisible pockets. REALISTIC- player can carry only short guns like pistols or if he got jacket ect. then he may hold little longer gun under it. If player wants to carry for example M4 or AK 47 he must carry it in bag/backpack ect. that is big enough. Also it will slow running/sprinting. If player wants to run faster for example to evade police then he must drop bag otherwise cop will chase down player and knock him on ground then try to cuff him. If player resist then minigame will be enabled and player may have chance to beat this cop and run away. But if 2 or more cops was chasing him then there is no chance to run away and all guns are lost and money too except that money which player deposited somewhere. There would be chance that cop will taze player then there is very little chance that player can escape. If tazed player can move while being tazed so one of cables may let lose ect. It would be fun to watch ragdoll/euphoria while trying to roll ect. while being tazed :)

Other ideas:

-Fixed car physics. No more cars which landed on roof cannot be moved while moving steering wheel and pressing buttons that make motorbike to make whellie or stoppie. (I really hate this dumb silly car physics. Some cars did get back on wheels very easy. That was stupid. I made my own tweaks in handling file to eliminate it. But cars still moved when stering wheel was used left/right.)

-In mafia 1 and 2 I liked when I get out of car while holding steering wheel left or right or analogue stick and car wheels left as it was. In gta they are always centered...

-If player is escaping from police in gta 4 trains was disabled... Sometimes it can be done to enter train while chase by police. I would suggest to developers not to disable trains while cop chase. Instead make that if cops spot player that he entered train then police on other station will be alerted and reinforcements will be called to that station. Player will have option to jump out from train. But if he will have low health then he may end up in hospital escorted there by police which will confiscate player guns. If he decide to go to other station he may surrender there or try to fight police which will be very hard but player my die as hero in his own eyes lol.

-Smarter AI if cars are exploding nearthem then they will not ram those cars and get burn and their car explode.

-If mission ended in some specific way like building exploded then for long time ther will be firetruck, police investigating and TV reporters. In gta 4 in that missions like with truck and explosives in car workshop I heard in radio that there are reporting from that place but I was there and saw nobody. Even firetruck left this building burn. That moments ruins felling of immersion.

-Inviting more friends to drinking,bowling, pool ect. There would be fun if some of them would not like each other. In that case they would argue and even try to fight for example if they are drunk. That would be laugh to watch them drunk and fight while euphoria engine in action :)

-Bare fist fight. I HATE to be knocked out so hard to wake up in hospital. Where is KO ?! I like to fight but it is annoying that if knocked out that way player is like killed. I want to get up after a while and try to get revenge. If I win I want to see opponents stand up after a while and if I wait little longer they may to want fight again! In very bad places there would be risk that player would be facing 2-5 opponents and try to rob player he may give them what they want or try to run or fight. If player will get in fight and be knocked out then they will take everything from him and in some cases they would kick him and beat him till he is out cold and then he will wake up in hospital.

-When player is out of hospital after serious injuries then for sope period of time he will have no 100% health. For example after shotout and getting serious bullet wound he will have 50% of health or even lower. Then player will got option to for example buy something that will make him heal faster or maybe even very fast regen of health. Maybe some kind of drugs ;) If he first know where to buy that kind of stuff. But legal ones in farmacies would be pain killers that will speed up a little health regeneration (maxpayne.... ;) lol ) Food will regenerate health very slowly not like in gta 4 instant heal. (main purpose of food will make player not hungry)

-Picking up heavier objects like gas can and throw it from heights on someones head ;)

-Another tweaks for police. No more crazy police respawns! If I shot down 2 helicopters then why another are on me so fast. Police cars respawning to fast. They are in this game only to make mayhem and kill player at any cost. Player must have option to surrender. I used script that allowed this so it may be done and many other things.

Shooting or killing someone will not trigger police that already knows that it was player who did it. If police or anybody else who would report something there is no way to police know who did shoot a gun ect. If there may be someone who hears gunshot he may call police and police will come and investigate this place for some time. If they spot people around they will ask questions and search them. If player will be near then police will try search him too and if they will found gun then they will attempt arrest. Player will have option to drop/hide guns but if they found it near crime scene then they will take suspects to police station and take his finger prints. If player will left fingerprints on that gun then police will put arrest warrant on him. (examining fingerprints takes time so it may be after few hours) This one is maybe to much to do in game... anyway it would be nice to see this.

-Player skills in guns and other things like taking cover and firing from cover. If he is poor at that then he will hide very poorly and may be shot. If he is skilled he will not show his body parts from behind cover.

-No more engine fix when player making a call to someone. If it is broken then let it be broken and give option to call for help. If player can call police, medics, firefighters and they come to players location so why not make car service that will haul players car and fix it in their workshop.

-No more sticky mission markers that can stop players car even if it drives 200kmh instead they should make box marker that show where player must park his car.

-Fix melee auto aim. Sometimes I want aim enemy on ground instead it choses some pedestrian.

-No more any car stealing. It was dumb that nico can steal sport cars and other luxury cars just in few seconds. It would be cool to learn how to steal those cars but not just from game start. For some cars there is needed some electronic device to bypass security ect.

-Changing view in TPP between left and right shoulder. It was good in max pain 3

-No more cheats like running away from police to safehouse, use save mode and police disappear even if they entered bedroom. This is silly.

-Last 2-3 or more cars that was used by player let them stay long even if they are left far far away. I remember that in one of GTA it was possible but I dont remember which one. I liked it. Now cars disappear to fast.

-Blind fire and recoil. I want to see proper gun recoil and blind fire bullet spread. In gta 4 this one was ridiculous on PC. Guns have laser precision and in blind fire too. I am in shock that so many casuals didnt notice it at all. Many people didnt care that this is so badly done. I dont understand that o_O dumb people everywhere..... lol

English is not my native language so I know that I made mistakes and used bad grammar. So if there is someone who like to point out mistakes made by others I suggest you go and whine about your own mistakes instead.

That was some of my ideas that I wanted to share with people that like immersion too.

Cheers!

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-carry weight normal/real (NORMAL-gta style lots of invisible pockets. REALISTIC- player can carry only short guns like pistols or if he got jacket ect. then he may hold little longer gun under it. If player wants to carry for example M4 or AK 47 he must carry it in bag/backpack ect. that is big enough.

I like this. You should only be able to have weapons that can be carried realistically and hidden effectively. Fot instance wearing a Jacket so you can hide a sawn-off shotgun down the back of your pants, and multiple semi-automatic pistols and machine pistols in your pockets ( and being able to dual wield these ) and in hidden holsters. Plus knives and other hidden close quarter weapons.

And if you want a bigger weapon like an SMG/ Assault Rifle/ Rocket Launcher you could customize your car to carry weapons in a hidden compartment in the trunk. And take one out when you need it.

Also being able to customize your weapons. For instance having an M16 and being able to add an underslung 203 grenade launcher, a high powered scope, suppressor, laser sight attachment, and taped dual mags to make the weapon more efficient and valuble.

There would be chance that cop will taze player then there is very little chance that player can escape. If tazed player can move while being tazed so one of cables may let lose ect. It would be fun to watch ragdoll/euphoria while trying to roll ect. while being tazed

If they re-introduce the RPG elements from San Andreas, it would be great to make the player's character really obese, go and hassle the police only to get tazed, and then laugh in their faces as the tazer has no effect.

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I want realism option. Not only casuals play games !

To bad that casual players are not smart enough to understand that there are some things that must be in specific games. Otherwise by removing it from game it dumbs it down and target players are those casual players that just like to have simple dumbed down fun.

But on other side there are players like me who love immersion and we are sad that developers just dont give a damn about us.

They dont even made option to change gameplay experience for those more demanding. Look how fallout NV was made. They did great job to satisfy those casual ones and those more advanced players.

I would love to see gameplay tweaks for demanding players.

-For example fuel usage on/off

-player ragdoll while taking fire on/off

-realistic clips and gun reloading on/off (in gta 4 if I swapped gun to other one and then back to my first gun then magazine was automatically reloaded and in many cases it was faster to swap gun to other one then back to first than reload actual one.)

-realistic cops on/off (if player successful run/sneak out from search perimeter but was identified by police then he got wanted level and must watch out for not being recognized. If he will be recognized then police are alerted again with earlier force. Also police have no 6th sense and cant find player if they lost him. They randomly search perimeter and perimeter is always occupied by police for long period. So player if hidden then must try to sneak out of that perimeter. This was impossible in GTA 4.)

-money earning hard/normal (HARD-harder way to get money. Missions are not so well played too so player must try to earn them good way or try to make them by robbery, stealing, gambling ect. NORMAL - gta style, lots of cash and no challenge at all)

-carry weight normal/real (NORMAL-gta style lots of invisible pockets. REALISTIC- player can carry only short guns like pistols or if he got jacket ect. then he may hold little longer gun under it. If player wants to carry for example M4 or AK 47 he must carry it in bag/backpack ect. that is big enough. Also it will slow running/sprinting. If player wants to run faster for example to evade police then he must drop bag otherwise cop will chase down player and knock him on ground then try to cuff him. If player resist then minigame will be enabled and player may have chance to beat this cop and run away. But if 2 or more cops was chasing him then there is no chance to run away and all guns are lost and money too except that money which player deposited somewhere. There would be chance that cop will taze player then there is very little chance that player can escape. If tazed player can move while being tazed so one of cables may let lose ect. It would be fun to watch ragdoll/euphoria while trying to roll ect. while being tazed :)

Other ideas:

-Fixed car physics. No more cars which landed on roof cannot be moved while moving steering wheel and pressing buttons that make motorbike to make whellie or stoppie. (I really hate this dumb silly car physics. Some cars did get back on wheels very easy. That was stupid. I made my own tweaks in handling file to eliminate it. But cars still moved when stering wheel was used left/right.)

-In mafia 1 and 2 I liked when I get out of car while holding steering wheel left or right or analogue stick and car wheels left as it was. In gta they are always centered...

-If player is escaping from police in gta 4 trains was disabled... Sometimes it can be done to enter train while chase by police. I would suggest to developers not to disable trains while cop chase. Instead make that if cops spot player that he entered train then police on other station will be alerted and reinforcements will be called to that station. Player will have option to jump out from train. But if he will have low health then he may end up in hospital escorted there by police which will confiscate player guns. If he decide to go to other station he may surrender there or try to fight police which will be very hard but player my die as hero in his own eyes lol.

-Smarter AI if cars are exploding nearthem then they will not ram those cars and get burn and their car explode.

-If mission ended in some specific way like building exploded then for long time ther will be firetruck, police investigating and TV reporters. In gta 4 in that missions like with truck and explosives in car workshop I heard in radio that there are reporting from that place but I was there and saw nobody. Even firetruck left this building burn. That moments ruins felling of immersion.

-Inviting more friends to drinking,bowling, pool ect. There would be fun if some of them would not like each other. In that case they would argue and even try to fight for example if they are drunk. That would be laugh to watch them drunk and fight while euphoria engine in action :)

-Bare fist fight. I HATE to be knocked out so hard to wake up in hospital. Where is KO ?! I like to fight but it is annoying that if knocked out that way player is like killed. I want to get up after a while and try to get revenge. If I win I want to see opponents stand up after a while and if I wait little longer they may to want fight again! In very bad places there would be risk that player would be facing 2-5 opponents and try to rob player he may give them what they want or try to run or fight. If player will get in fight and be knocked out then they will take everything from him and in some cases they would kick him and beat him till he is out cold and then he will wake up in hospital.

-When player is out of hospital after serious injuries then for sope period of time he will have no 100% health. For example after shotout and getting serious bullet wound he will have 50% of health or even lower. Then player will got option to for example buy something that will make him heal faster or maybe even very fast regen of health. Maybe some kind of drugs ;) If he first know where to buy that kind of stuff. But legal ones in farmacies would be pain killers that will speed up a little health regeneration (maxpayn.... ;) lol ) Food will regenerate health very slowly not like in gta 4 instant heal.

-Picking up heavier objects like gas can and throw it from heights on someones head ;)

-Another tweaks for police. No more crazy police respawns! If I shot down 2 helicopters then why another are on me so fast. Police cars respawning to fast. They are in this game only to make mayhem and kill player at any cost. Player must have option to surrender. I used script that allowed this so it may be done and many other things.

Shooting or killing someone will not trigger police that already knows that it was player who did it. If police or anybody else who would report something there is no way to police know who did shoot a gun ect. If there may be someone who hears gunshot he may call police and police will come and investigate this place for some time. If they spot people around they will ask questions and search them. If player will be near then police will try search him too and if they will found gun then they will attempt arrest. Player will have option to drop/hide guns but if they found it near crime scene then they will take suspects to police station and take his finger prints. If player will left fingerprints on that gun then police will put arrest warrant on him. (examining fingerprints takes time so it may be after few hours) This one is maybe to much to do in game... anyway it would be nice to see this.

-Player skills in guns and other things like taking cover and firing from cover. If he is poor at that then he will hide very poorly and may be shot. If he is skilled he will not show his body parts from behind cover.

-No more engine fix when player making a call to someone. If it is broken then let it be broken and give option to call for help. If player can call police, medics, firefighters and they come to players location so why not make car service that will haul players car and fix it in their workshop.

-No more sticky mission markers that can stop players car even if it drives 200kmh instead they should make box marker that show where player must park his car.

-Fix melee auto aim. Sometimes I want aim enemy on ground instead it choses some pedestrian.

-No more any car stealing. It was dumb that nico can steal sport cars and other luxury cars just in few seconds. It would be cool to learn how to steal those cars but not just from game start. For some cars there is needed some electronic device to bypass security ect.

-Hanging view in TPP between left and right shoulder. It was good in max pain 3

-No more cheats like running away from police to safehouse, use save mode and police disappear even if they entered bedroom. This is silly.

-Last 2-3 or more cars that was used by player let them stay long even if they are left far far away. I remember that in one of GTA it was possible but I dont remember which one. I liked it. Now cars disappear to fast.

-Blind fire and recoil. I want to see proper gun recoil and blind fire bullet spread. In gta 4 this one was ridiculous on PC. Guns have laser precision and in blind fire too. I am in shock that so many casuals didnt notice it at all. Many people didnt care that this is so badly done. I dont understand that o_O dumb people everywhere..... lol

English is not my native language so I know that I made mistakes and used bad grammar. So if there is someone who like to point out mistakes made by others I suggest you go and whine about your own mistakes instead.

That was some of my ideas that I wanted to share with people that like immersion too.

Cheers!

"To bad that casual players are not smart enough to understand that there are some things that must be in specific games"

??????????

Are you normal? I do not know why you say that. I think all people may say their opinions or ideas....

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-No more any car stealing. It was dumb that nico can steal sport cars and other luxury cars just in few seconds. It would be cool to learn how to steal those cars but not just from game start. For some cars there is needed some electronic device to bypass security ect.

Another great idea, most modern luxury cars have great security that would take more time to bypass ( than just breaking the window and using a screwdriver to start the ignition, or cutting and rejoining wires ). They should implement immobilizers so that if you steal one of these cars and don't bypass the security system, the cars engine shuts down, the doors lock and the police are notified of your location.

To bypass this you would need to hack the cars computer and override the immobilization system. And you would only get the device for this later in the game. Maybe through a chop shop side mission from a business front you can acquire in game.

-No more cheats like running away from police to safehouse, use save mode and police disappear even if they entered bedroom. This is silly.

Instead of that "cheat", they should make Safehouses easier to defend and start sieges in, by adding booby-traps like - rigged shotguns, motion sensor/ remote activated bombs, automated turrets that fire at anything that moves, having the ability to release guard dogs or other animals ( tigers? ), having other mafia/gang members defending your apartment/ compound/ mansion. And lastly being able to barricade certain areas so you can funnel the Police /FIB/ Army into these traps or to your defensive position. Obviously this would be alot more fun if the Law Enforcemnent was tougher. So they should have attack dogs/ flash bangs/ tear gas / riot shields and hand grenades ( for the Army ).

Also would be great if the police had a high powered water cannon for Riots at their headquaters. Would be fun to use against NPC's. And a Grenade Launcher that can launch tear gas ( for more fun with NPC's, seeing them crying and vomiting :clap: ).

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-No more any car stealing. It was dumb that nico can steal sport cars and other luxury cars just in few seconds. It would be cool to learn how to steal those cars but not just from game start. For some cars there is needed some electronic device to bypass security ect.

Another great idea, most modern luxury cars have great security that would take more time to bypass ( than just breaking the window and using a screwdriver to start the ignition, or cutting and rejoining wires ). They should implement immobilizers so that if you steal one of these cars and don't bypass the security system, the cars engine shuts down, the doors lock and the police are notified of your location.

To bypass this you would need to hack the cars computer and override the immobilization system. And you would only get the device for this later in the game. Maybe through a chop shop side mission from a business front you can acquire in game.

-No more cheats like running away from police to safehouse, use save mode and police disappear even if they entered bedroom. This is silly.

Instead of that "cheat", they should make Safehouses easier to defend and start sieges in, by adding booby-traps like - rigged shotguns, motion sensor/ remote activated bombs, automated turrets that fire at anything that moves, having the ability to release guard dogs or other animals ( tigers? ), having other mafia/gang members defending your apartment/ compound/ mansion. And lastly being able to barricade certain areas so you can funnel the Police /FIB/ Army into these traps or to your defensive position. Obviously this would be alot more fun if the Law Enforcemnent was tougher. So they should have attack dogs/ flash bangs/ tear gas / riot shields and hand grenades ( for the Army ).

Also would be great if the police had a high powered water cannon for Riots at their headquaters. Would be fun to use against NPC's. And a Grenade Launcher that can launch tear gas ( for more fun with NPC's, seeing them crying and vomiting :clap: ).

Exactly....

There must be some difference in stealing different cars. Normal cheap cars can be stolen easily, whereas high end sports car, specially modified cars (if car modding available) must be time consuming & hard to stole. Even some cars should have tracker fitted into it. Which sends signals to police & owner till it is active. So then we'll have to take it to secret garage at the far end of the map to deactivate the tracker. :o

& if the tracker is kept active, police could trace the signal to try to hunt down the criminals. Actually it's a expensive exotic car & you should perform some steps before you can store it to garage.

Same shit is there with evading the wanted stars..

I mean this is really stupid how you can evade 6 star wanted level only by sleeping on bed. :wacko:

There should be something like, you & your gang should defend your safe house at-least for certain time, then only you can enter & save the game.

Defending your area & safe house from police & other rival gangs is really cool & must be there in V.

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Exactly....

There must be some difference in stealing different cars...

Or possibly a mini game of some sort that would depend on the make or rarity of car. Remember in games like China Town Wars or Sleeping Dogs where you'd have those instances where you have to rotate left joystick to undo screw, or match a 4 digit code before the timer goes off. If failure to enter correct code in alloted time the car alarm would sound. There could be various different mini games so things wouldn't get stale. The rarer the vehicle the harder the task. From simple rotating joystick 3 times clockwise to steal medium rare car (would be easy to do) to code matching and wire splicing for a very hard to find car. (Greater chance to mess up and signal alarm). Maybe some cars just need a simple item like a door jam thing you slide into window to trigger lock.

Imagine an exotic car dealership to break into and hijacking cars. It would be more risky and a lot more fun then like the one in GTA4 on 2nd island where all you do is shoot window, jump in car and drive out broken window to escape a 1 star wanted level.

With a name like GRAND THEFT AUTO, I think more emphasis needs to be focused on various way to steal cars and more auto theft missions in general. I would like to see a character that you meet fairly early in the game who sends you off on car jacking missions. This could also include a small tutorial teaching you how to sneak and use various tools to break into a car. First few missions from him/her would be easy robberies on a cheap car parked somewhere. Along the line you'd be stealing cars from people currently driving them, where you'd need to fight off the car owner and escape high speed pursuit. One of the final mission could have you break into the Exotic Dealership mentioned above and steal a mission only car on the top story which would lead to a long high speed chase down alleys and highways, avoid spike strips/road block, firing out your window at police and such. Missions like these where you meet the person early on would allow for character development where you grow attached and when something bad happens your willing to risk your own ass to help them or when they die off you actually feel the pain.

Just a few ideas.

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Exactly....

There must be some difference in stealing different cars...

Or possibly a mini game of some sort that would depend on the make or rarity of car. Remember in games like China Town Wars or Sleeping Dogs where you'd have those instances where you have to rotate left joystick to undo screw, or match a 4 digit code before the timer goes off. If failure to enter correct code in alloted time the car alarm would sound. There could be various different mini games so things wouldn't get stale. The rarer the vehicle the harder the task. From simple rotating joystick 3 times clockwise to steal medium rare car (would be easy to do) to code matching and wire splicing for a very hard to find car. (Greater chance to mess up and signal alarm). Maybe some cars just need a simple item like a door jam thing you slide into window to trigger lock.

Imagine an exotic car dealership to break into and hijacking cars. It would be more risky and a lot more fun then like the one in GTA4 on 2nd island where all you do is shoot window, jump in car and drive out broken window to escape a 1 star wanted level.

With a name like GRAND THEFT AUTO, I think more emphasis needs to be focused on various way to steal cars and more auto theft missions in general. I would like to see a character that you meet fairly early in the game who sends you off on car jacking missions. This could also include a small tutorial teaching you how to sneak and use various tools to break into a car. First few missions from him/her would be easy robberies on a cheap car parked somewhere. Along the line you'd be stealing cars from people currently driving them, where you'd need to fight off the car owner and escape high speed pursuit. One of the final mission could have you break into the Exotic Dealership mentioned above and steal a mission only car on the top story which would lead to a long high speed chase down alleys and highways, avoid spike strips/road block, firing out your window at police and such. Missions like these where you meet the person early on would allow for character development where you grow attached and when something bad happens your willing to risk your own ass to help them or when they die off you actually feel the pain.

Just a few ideas.

Yeah...

In short, car stealing & Car jacking must not be as easy as IV. It should be Real badass...

There should be a thrill while you steal cars... IV lack in this area. There was atmost 1 star wanted level. This should be vastly improved....

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Exactly....

There must be some difference in stealing different cars...

With a name like GRAND THEFT AUTO, I think more emphasis needs to be focused on various way to steal cars and more auto theft missions in general. I would like to see a character that you meet fairly early in the game who sends you off on car jacking missions. This could also include a small tutorial teaching you how to sneak and use various tools to break into a car.

Yeah...

In short, car stealing & Car jacking must not be as easy as IV. It should be Real badass...

There should be a thrill while you steal cars... IV lack in this area. There was atmost 1 star wanted level. This should be vastly improved....

I hope they will make some system for stealing cars because gta4 was so boring and infantile in this part and as mentioned "With a name like GRAND THEFT AUTO, I think more emphasis needs to be focused on various way to steal cars and more auto theft missions in general" I very much agree on this so there must be improvement in that aspect and R* must do something BIG to change this. Otherwise game tittle is pointless!

If I remember good then in Mafia 1 there was learning how to steal cars and with time character gained more skills and then he could steal much better cars. But that was very old cars so in GTA and modern cars there should be something like that and also mini games that will use players ability to speed up stealing process or if player make mistake then stealing process will be longer (or he will fail and in luxury cars he may enable some blockade) and put player in more risk that he will be recognized as a thief and someone can call cops giving them license plate numbers so even if player will steal this car then police will search it and police patrols will be noticed about that. I used script (script name "ArrestWarrant" big thanx for maker of this script! I always wanted that kind of system in GTA series) that put chance that stolen car will be reported as stolen and police had eye on this car. It also made system like in mafia 2 that if player run over someone and did other bad stuff using car then car gained wanted level. Higher level made police patrols react if they saw this car. It was also working for player character if he made bad things then he gained wanted level and police patrols reacted if they recognized player that have wanted level. To get rid of player wanted level player must call contact that have good connections in police and then meet with him in some place then player payd money to that man and he removed wanted level from player. That way i could use lots of money made in missions that were useless in game anyway. To earn money I used scripts that allowed robbery and hijacking armored trucks. I hope that R* will learn from script makers and from mafia 2 game and they will implement this ideas to new GTA games. GTA IV was lacking in many parts so I am sure that they will make improvements. We all know that the best was GTA SA so they must take as much things from SA and double that in GTA 5.

To my ideas I would add also this:

-real police on/off. When enabled, police will react if player (and even npc) will run on red lights and will speed to much and react to other traffic offense. If protagonist will be normal citizen then if he stops and wait for policeman then he will pay ticket (if he will be another immigrant like Nico then he may try to bribe police officer). When disabled it will be like in GTA 4 and player can break any traffic law and can do road rage like in all GTA series. I liked Mafia 1 traffic system.

-Real traffic on/off. When disabled then it will be like in GTA 4 if player hit other cars then npcs will only get out of their cars, say something and get back to car and just drive away or they try to pull out player and fight with him or if player hit and run then nothing happens. But when enabled then if there will be accident where player will do damage then nps will get out of his car and say something about that situation and will wait then player will have option to get out of his car and pay for damage he did (I doubt that protagonist made by R* will have insurance :) so only real money will be involved here) If player will hit and run then car that he was in is reported to police and car gain wanted level. Also there will be big chance that npsc will lock their doors so it will not be so easy to steal car with someone in.

In GTA series there always are lots of earned money that player cant spend so this things and also if they will make car customization (Im 100% sure that they will do it) and things like upgrading safehouses, buying cloths and other stuff (like medicine, drugs/narcotics to boost health regen or boost strength ect.) then finally we will have opportunity to spend this money that we will earn from missions and this money will no more be something like high score indicator.

GTA with that big open world cant be just simple game for making only mayhem on streets without consequences so I think that gameplay tweaks are required to make all sorts of players happy not only those who like to make big mess. If R* will go in direction that will make GTA just simple tool for making destruction with cool story then Im out of it :) But from what I read about GTA 5 they want to make comeback to san andreas gameplay and add even more cool and immersion stuff so I think that I'll stick around little more ;D

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I want realism option. Not only casuals play games !

To bad that casual players are not smart enough to understand that there are some things that must be in specific games. Otherwise by removing it from game it dumbs it down and target players are those casual players that just like to have simple dumbed down fun.

But on other side there are players like me who love immersion and we are sad that developers just dont give a damn about us.

They dont even made option to change gameplay experience for those more demanding. Look how fallout NV was made. They did great job to satisfy those casual ones and those more advanced players.

I would love to see gameplay tweaks for demanding players.

-For example fuel usage on/off

-player ragdoll while taking fire on/off

-realistic clips and gun reloading on/off (in gta 4 if I swapped gun to other one and then back to my first gun then magazine was automatically reloaded and in many cases it was faster to swap gun to other one then back to first than reload actual one.)

-realistic cops on/off (if player successful run/sneak out from search perimeter but was identified by police then he got wanted level and must watch out for not being recognized. If he will be recognized then police are alerted again with earlier force. Also police have no 6th sense and cant find player if they lost him. They randomly search perimeter and perimeter is always occupied by police for long period. So player if hidden then must try to sneak out of that perimeter. This was impossible in GTA 4.)

-money earning hard/normal (HARD-harder way to get money. Missions are not so well played too so player must try to earn them good way or try to make them by robbery, stealing, gambling ect. NORMAL - gta style, lots of cash and no challenge at all)

-carry weight normal/real (NORMAL-gta style lots of invisible pockets. REALISTIC- player can carry only short guns like pistols or if he got jacket ect. then he may hold little longer gun under it. If player wants to carry for example M4 or AK 47 he must carry it in bag/backpack ect. that is big enough. Also it will slow running/sprinting. If player wants to run faster for example to evade police then he must drop bag otherwise cop will chase down player and knock him on ground then try to cuff him. If player resist then minigame will be enabled and player may have chance to beat this cop and run away. But if 2 or more cops was chasing him then there is no chance to run away and all guns are lost and money too except that money which player deposited somewhere. There would be chance that cop will taze player then there is very little chance that player can escape. If tazed player can move while being tazed so one of cables may let lose ect. It would be fun to watch ragdoll/euphoria while trying to roll ect. while being tazed :)

Other ideas:

-Fixed car physics. No more cars which landed on roof cannot be moved while moving steering wheel and pressing buttons that make motorbike to make whellie or stoppie. (I really hate this dumb silly car physics. Some cars did get back on wheels very easy. That was stupid. I made my own tweaks in handling file to eliminate it. But cars still moved when stering wheel was used left/right.)

-In mafia 1 and 2 I liked when I get out of car while holding steering wheel left or right or analogue stick and car wheels left as it was. In gta they are always centered...

-If player is escaping from police in gta 4 trains was disabled... Sometimes it can be done to enter train while chase by police. I would suggest to developers not to disable trains while cop chase. Instead make that if cops spot player that he entered train then police on other station will be alerted and reinforcements will be called to that station. Player will have option to jump out from train. But if he will have low health then he may end up in hospital escorted there by police which will confiscate player guns. If he decide to go to other station he may surrender there or try to fight police which will be very hard but player my die as hero in his own eyes lol.

-Smarter AI if cars are exploding nearthem then they will not ram those cars and get burn and their car explode.

-If mission ended in some specific way like building exploded then for long time ther will be firetruck, police investigating and TV reporters. In gta 4 in that missions like with truck and explosives in car workshop I heard in radio that there are reporting from that place but I was there and saw nobody. Even firetruck left this building burn. That moments ruins felling of immersion.

-Inviting more friends to drinking,bowling, pool ect. There would be fun if some of them would not like each other. In that case they would argue and even try to fight for example if they are drunk. That would be laugh to watch them drunk and fight while euphoria engine in action :)

-Bare fist fight. I HATE to be knocked out so hard to wake up in hospital. Where is KO ?! I like to fight but it is annoying that if knocked out that way player is like killed. I want to get up after a while and try to get revenge. If I win I want to see opponents stand up after a while and if I wait little longer they may to want fight again! In very bad places there would be risk that player would be facing 2-5 opponents and try to rob player he may give them what they want or try to run or fight. If player will get in fight and be knocked out then they will take everything from him and in some cases they would kick him and beat him till he is out cold and then he will wake up in hospital.

-When player is out of hospital after serious injuries then for sope period of time he will have no 100% health. For example after shotout and getting serious bullet wound he will have 50% of health or even lower. Then player will got option to for example buy something that will make him heal faster or maybe even very fast regen of health. Maybe some kind of drugs ;) If he first know where to buy that kind of stuff. But legal ones in farmacies would be pain killers that will speed up a little health regeneration (maxpayn.... ;) lol ) Food will regenerate health very slowly not like in gta 4 instant heal.

-Picking up heavier objects like gas can and throw it from heights on someones head ;)

-Another tweaks for police. No more crazy police respawns! If I shot down 2 helicopters then why another are on me so fast. Police cars respawning to fast. They are in this game only to make mayhem and kill player at any cost. Player must have option to surrender. I used script that allowed this so it may be done and many other things.

Shooting or killing someone will not trigger police that already knows that it was player who did it. If police or anybody else who would report something there is no way to police know who did shoot a gun ect. If there may be someone who hears gunshot he may call police and police will come and investigate this place for some time. If they spot people around they will ask questions and search them. If player will be near then police will try search him too and if they will found gun then they will attempt arrest. Player will have option to drop/hide guns but if they found it near crime scene then they will take suspects to police station and take his finger prints. If player will left fingerprints on that gun then police will put arrest warrant on him. (examining fingerprints takes time so it may be after few hours) This one is maybe to much to do in game... anyway it would be nice to see this.

-Player skills in guns and other things like taking cover and firing from cover. If he is poor at that then he will hide very poorly and may be shot. If he is skilled he will not show his body parts from behind cover.

-No more engine fix when player making a call to someone. If it is broken then let it be broken and give option to call for help. If player can call police, medics, firefighters and they come to players location so why not make car service that will haul players car and fix it in their workshop.

-No more sticky mission markers that can stop players car even if it drives 200kmh instead they should make box marker that show where player must park his car.

-Fix melee auto aim. Sometimes I want aim enemy on ground instead it choses some pedestrian.

-No more any car stealing. It was dumb that nico can steal sport cars and other luxury cars just in few seconds. It would be cool to learn how to steal those cars but not just from game start. For some cars there is needed some electronic device to bypass security ect.

-Hanging view in TPP between left and right shoulder. It was good in max pain 3

-No more cheats like running away from police to safehouse, use save mode and police disappear even if they entered bedroom. This is silly.

-Last 2-3 or more cars that was used by player let them stay long even if they are left far far away. I remember that in one of GTA it was possible but I dont remember which one. I liked it. Now cars disappear to fast.

-Blind fire and recoil. I want to see proper gun recoil and blind fire bullet spread. In gta 4 this one was ridiculous on PC. Guns have laser precision and in blind fire too. I am in shock that so many casuals didnt notice it at all. Many people didnt care that this is so badly done. I dont understand that o_O dumb people everywhere..... lol

English is not my native language so I know that I made mistakes and used bad grammar. So if there is someone who like to point out mistakes made by others I suggest you go and whine about your own mistakes instead.

That was some of my ideas that I wanted to share with people that like immersion too.

Cheers!

"To bad that casual players are not smart enough to understand that there are some things that must be in specific games"

??????????

Are you normal? I do not know why you say that. I think all people may say their opinions or ideas....

i think it would take rockstar devs waaay too long to implement all of this into code, i honestly think that with their track record, this game will be excellent. i mean even i am looking foward to a better sense of realism than gta4, but not to the point where its hard to tell real life from a simple game lol.

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The ability to mount the machine gun on the hood of your car. Not every car but yeah... like on suvs or custom built cars in your garage...

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