Samurai_tbag

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Posts posted by Samurai_tbag


  1. They have said the game will be a whole lot more whackier and wilder than The Third, and the new DLC "Enter The Dominatrix" is now being rolled in with 4!

    I don't know what it is, but SR2 seemed way better than SR3 in my opinion.

    I thought I was the only one. It aggravates me that all the cool features they put into SR2, were removed in SR3. The customisation was whack, no more robberies, no interiors, shit activities (in comparison), a worse and smaller map, less missions/weapons/clothes/properties, worse characters. In fact, the only thing that was better about SR3 was the visuals,

    I think SR2 got the balance right, I don't enjoy games like SR3, it felt like I was playing Simpsons Hit & Run or something. I don't want to kill zombies and act in sci-fi movies. I just want a hollywood style 'rags to riches' gangster flick, a bit like the older GTA games.


  2. Dang, I forgot ME3 came out this year. I'm sure that will probably steal the show on most counts, which is a shame because ME1 & 2 were better in many respects.

    For me, it's Far Cry 3 hands down. The other big titles this year have either been way to short (Dishonored, Hitman, Max Payne), or horribly underwhelming (AC3, Sleeping Dogs, and Black Ops 2).

    I haven't played Halo 4, but I'd imagine that's pretty decent.


  3. I read somewhere that Ubisoft will be releasing a patch that will give you the option to turn the HUD off, as well as that bloody message telling you to go to the next mission every 3 minutes (whoever thought that was a good idea should be shot).

    Yea I think I read that on Kotaku the other day. It's weird because I didn't really notice it at first, but then once I'd been told about it, I can't stop noticing it. I just hope they do the right thing and patch in AI/Weapons for SP/CoOp user created maps - although I doubt they will, I can more likely see us getting charged for it with a DLC in a few months time.


  4. Yeah, I don't know if it's my connection, but I still haven't been able to play a multiplayer game. It just says searching for lobby all the time. Not that I care too much.

    It's not your connection, it's something an issue that Ubisoft are trying to fix, but not to much avail. On the Ubisoft forums there's a topic they posted about it..

    I kind of miss the old Far Cry 2 map/GPS system too, the new HUD radar breaks the immersion a lot.


  5. If anything, I'm more upset about the lack of AI/Vehicles in published maps. It would've been sweet to publish co-op/singleplayer maps. Also, the MP matchmaking is completely fucked, but I guess Far Cry has never been a game for the MP.


  6. About halfway through on the iPad at the moment. Playing VC again has reminded me how much more interesting Miami is, asthetically and culturally in comparison to LA. I really wish R* had taken V to Vice City again, imagine how sweet VC would look with V's gameplay/graphics, plus the map could be expanded dramatically, taking into account Miami's downtown expansion, the everglades/swamps, the Floridian outback, key west, NASA launch sites, etc.. I think that present day Miami would've worked too, the 80's was perhaps its heyday, but when you go to Miami these days, well South Beach anyway, it still feels like the 80's, but with extacy as well as cocaine. I think VC is still R*'s golden child.


  7. Well there could be two ways around the problem. Either you could get your car reinforced so it doesn't take damage anywhere near as easily; or, you can get your car back from a dealership or something for a price. I don't think the infinite respawning that SR3 used would be a good idea to be honest. Also, I think the reason for parking spaces in IV was to do with realism - not many people in NYC have a garage. In LA, garages are pretty common, so I'd imagine we'll see plenty of them.


  8. I don't know, it is kind of a matter of opinion. Why was RDR not an island? if it does not matter and it is what R* always does, and under your logic it is impossible to change something if it does not have a tangible effect that you recognize, then why did they not make RDR an island? ( sorry for the poor sentence structure, I didn’t feel like fixing it)

    Well that's obvious.. because you can't fly harrier jets in RDR.

    LOL, that has nothing to do with it. I was pointing out that your logic of "it cant change if it doesnt make a noticable change" doesnt make sense.

    Are you retarded? My logic is if it ain't broke, don't fix it. GTA's have been an Island for a reason, and that is because it doesn't break flight immersion.


  9. I don't know, it is kind of a matter of opinion. Why was RDR not an island? if it does not matter and it is what R* always does, and under your logic it is impossible to change something if it does not have a tangible effect that you recognize, then why did they not make RDR an island? ( sorry for the poor sentence structure, I didn’t feel like fixing it)

    Well that's obvious.. because you can't fly harrier jets in RDR.

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  10. Some guy called 'lxr' posted this Grand Unified Theory on GTAforums a couple of hours ago. Thought it was pretty interesting:

    Let hope there's a little less mountainous terrain and a little more towns/forested areas on the actual map, because that map looks boring as hell. That would be a real cheap move on R*s part -"the map is like SA, IV, and RDR combined. but 69% of it is water and mountain..." :no:


  11. by that logic nothing would be diffrent, why would there be 3 charecters? they can change it to how ever they want. I am now thinking, however, that you guys are right and it will be a large island.

    Not really, because they change aspects that will affect gameplay value. Whether you're on an Island or a piece of land with invisible walls doesn't do that, so why would they change it?


  12. Why would it be any different from every other GTA entry (bar III)? It will obviously be an island. It just makes sense. There's no point comparing it to RDR, because that's a different franchise, as are Midnight Club and LA Noire.

    Also, if only this was the map :jumpy:

    http://24.media.tumblr.com/tumblr_md1lhfKudU1re6du7o1_1280.jpg


  13. It seems like they were going for a more realistic approach with the disquise system this time around...... i do like the idea of how if your dressed up as a mechanic for example, only the mechanics will see through you if you get too close, but police officers won't since they arn't familiar with the mechanics faces..... I do feel like they see through your disquise wayyyy to easily..... It should be they only see through it if your running or looking straight in thier face.... not 30 feet away from them.....

    Yea that's the problem with it. The concept is great, it's just the execution that's dumb.


  14. Skis.

    Surfboards.

    A good set of golf clubs.

    I've never been a fan of buying cars in a GTA game. Feels wrong to me to spend hard-earned money on something I can just go out and steal. Also when I collect cars in my garage I tend to be afraid to drive them lest they get destroyed, so what's the point of collecting them in the first place?

    True story, but I guess if you had a customised car that kept respawning in the garage, then it would be worth it.

    I'm almost positive we'll be able to select certain cars we want to spawn in our garages, but with some sort of unlocking system if you want to get better rides. Customisation could be built the same way, the farther you pregress the more options youre given, but at a steeper price. It was alos mentioned that in some missions you have to have a certain amount of money to proceed. Still bummed about no property though, I was really looking forward to owning everything possible like Fable III. -_-

    Likewise, hopefully R* will code it in before release, there's been plenty demand for it on all the forums - and R* are known for listening to their fans.

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