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Posts posted by Brian

  1. I would prefer to keep it third person, snipers and whatever don't count, guess I was kinda rude. However imagine a view that you get in a car and instead of having a "dash cam" you can view the whole interior, or you could include both. Also a players choice thing would take a whole new scripting and Rockstar is probably just finishing up and focusing on bugs and marketing and lastly GTA is mainly third person.

  2. I love GTA like a first born child, but I did not appreciate the missions in GTA IV where you had to follow people to an "undisclosed location". I mean ask yourself this, what's more stupid, leaving two cars worth of space between you and the person being perused, including stop lights (pretty fucking obvious), or acting normal.

    All i know is if i have to do anymore "follow the crack head! :jumpy: " i'm gonna just shoot the fucker

  3. First, I'm talking about multiple ONLINE game modes

    2nd, It's your opinion to think it's stupid to control how realistic crashes are, but can you at least explain why?

    I don't think it's as simple as 'adding an option'. They'd have to program an entirely different crash physics engine for it that probably wouldn't be able to cope with the same number of cars onscreen at the same time. I expect that would be compounded by requiring more detailed car models - not graphically, but underneath, they would need to have new models for wheels, suspension, the chassis, bumpers, and so on. If they put it in free mode they would probably need to reduce the number of players you could have. The problem with having too many MP game modes is that the more you split the online population, the less likely you are to find a decent sized game. The fewer decent games you find, the less you play, and eventually online becomes a ghost town. It just reeks of a novelty feature that people would turn on for five minutes and never use again - I think they would be better off spending time on larger areas that people would spend more time on.

    Disclaimer: I know nothing about game development. I just assume a physics engine that accurately replicates real car crashes would use a tonne more processing power and so the hardware could cope with fewer instances at the same time.

    It's a stupid idea because if the game is as big as we think it is and if the graphics are as good is it seems, then R* would not waste the extra money to pay people to put in the same exact game mode with cars having totally different scripts, it would put to much on the disc and it would take to much time to do instead of adding good features and polishing the game up.

    Plus it just sounds stupid "Free Roam"/"Free Roam with realistic car crashes"

    "TDM"/"TDM with realistic crashes"

    Just isn't necessary and isn't worth the waste, we had to deal with peds blowing up and crashing into you half the time anyway and it was hard enough noobs crashed into you and spawn trapped you, finally get a car only to have it crushed? No

    You wanna have multiple dics to hold all the information or to waste all that extra time and money then go make your own game with "THE OPTION TO TURN ON HOW CARS CRASH :jumpy:"

    Just like our Admin Duffman stated it would make no sense you idiot

  4. Raising hell with a never wanted cheat? Yeah I want that one... :jumpy:

    -Slow Mo

    -No Wanted

    -infinite health

    -weapon tiers

    -vehicle spawn

    -chaos mode

    -all peds have weapons

    -weather/time of day

    -super melee

    -super jump

    -super bunny hop (if there are bikes)

    -light ped on fire

    These are just some I think would be fun to use after you finish the storyline, especially the ones in bold.

  5. So with the assumption of dogs and multiple rumors that circulated, would you like to see more realistic cops?

    This includes K-9, battering rams, and being more intelligent over all

    Sure K-9 would be cool but I don't want a too realistic police AI, and although the cops in GTA 4 were retarded as hell, it was good enough for me

    • Like 7

  6. So this is my first topic here on the forums. Basically it has to do with the clothing you unlock in multiplayer. We all know that the ranking system was pretty cool and theycan still include it, but I would like to see more options as to when it comes to clothing options. The idea is that Rockstar could have a section both on Xbox marketplace and Playstation store that you can buy clothing for your multiplayer character in packs and it would cost Microsoft points (around 240 a per pack) or PS money. The clothes would range in all types to fit players preferences and Rockstar would make money off of it too (maybe this would encourage them). Clothing could range from suits, gang clothing, casual clothing, accessories, police and military clothing (similar to Saint Rows in their Lets Pretend store) and much more. If the idea of using actual money to pay doesn't suit you could also have money that you earn in multiplayer then customize your multiplayer character using that, or the clothing you use in singlpelayer could be interconnected to multiplayer?

    Let me know your thoughts and ideas!