ViceMan

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Posts posted by ViceMan


  1. Yeah there are quite a few differences in certain terrain that we have noticed - snow atop mountains in some shots but not others, more green and lush plain compared to the old, dry dusty grasslands in the older trailers. Certainly seems indicative of time passing. Have yet to see a game really implement seasons properly (aside from The Sims 2: Seasons,) but then I don't play many games.


  2. 12 hours ago, TreeFitty said:

    What if that big thing in the background of the window shot *is* the large rock? The smaller one would be off to the left.

     

    I mean where are those rocks in this shot?

    1136.jpg

     

    The top of that mesa is quite heavily forested, whereas Dupz proposed Downes Ranch area looks pretty free from trees. It could be between the mesa and the small butte nearest the bend in the river I guess, but the background topology doesn't match up in those shots to me.


  3. I think that desert is going to look a bit odd stuck in amongst all the other terrain, in the first Redmption it worked because it was the entire southern portion of the map and separated by a river, even then the terrain north of the river sorta transitioned into an arid landscape around Gaptooth Ridge. But how the hell are they going to have a small isolated patch of desert when the land around it is all temperate or swampland? You can't go from one biome to another in such a small distance.


  4. Yeah Dup I was doing exactly that last night, comparing those two buildings, even matched up the Confederate cripple guy to the other shot like you did. Can't be arsed to actually open up editing software to note it all down visually though.

     

    Also note the lighthouse in that Annesburg pic, is that Tallulah Jetty or possibly the prison island? Could even be Copperhead Landing.

    • Like 1

  5. 1 hour ago, DuPz0r said:

    How about that big steaming/smokey village that looks like an industrial area? Could be on the east side of the map, but i havent looked into details yet.

     

    Yep, reckon it's Annesburg myself, the way the coast juts outwards to the south matches up with the map pretty well and that large building I think is the same one seen in the third trailer with Arthur beating a guy up in front of it at around 1:30 - something mining and coal company, but there's a lot of lumber outside suggesting it's a sawmill.

     

    My question is - where does that desert fit into our map? Is it some new area we haven't seen yet?


  6. Depends, in a single player game you have the convenience of being able to neatly categorise your characters in their respective saves: One playthrough i'll be a raider (not that 4 let you do that really aside from Nuka World.) In a multiplayer game it's a bit harder to step out of your shack one morning, stretch your arms and say "today I shall be a raider." Other people aren't going to know that, they're just going to treat you based on previous encounters, it's going to kill the immersion somewhat.

     

    "Oh look it's that friendly trader from down the way."

    "That was yesterday, today's Thursday."

    *blows guy's head off*

     

    Still don't know how they're going to handle that in an efficient manner.

    • Like 2

  7. I thought we'd all given up mapping once we knew that map was the real deal, kinda takes the fun out of it. But i'd still like to see some really in depth analysis of frame by frame panoramas with every knoll and hooker's tit outlined in colour-coded profile so we can cross reference them to build up a fully fleshed out understanding of the world.

     

    I haven't watched the gameplay trailer since it came out, but it had lots of juicy shots in it that are ripe for analysis.