CaPn bOnEs

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Posts posted by CaPn bOnEs


  1. it's the whole no NPCs thing is the reason for the open lobbies... they want every person you see be a real person, with unknown intentions... i don't think everyone will be out to kill each other, especially if there's no rewards, like getting some of your stuff... i think i saw in the video when he got a revenge kill, he only got 10 caps...

     

    my only real concern is not if i get killed, but if i have the option to go somewhere else instead, why do i have the leave the area? i could be there for a quest and want to be there... it sounded like there might be a sort of passive mode where after the first kill, you can opt out of further combat? that way perhaps you can still stay in the area to keep questing? i dunno, bethesda is being very vague right now and it's frustrating lol...


  2. i might of been drunk when it's happened before, but i don't remember ever seeing my companions do this?? usually they just play with terminals or crafting stations... i know nick breaks out a screwdriver sometimes and thinkers with his exposed hand, but i've never seen him lean up against a building! :o

     

     


  3. for reals tho... with a game this size, and with the added game dynamic, there's far too many questions you'd expect for a new fallout... had this just been fallout 4: new new hampshire or something, we'd all know what to expect, because it's fallout... this online thing has all of us dedicated fanatics completely off guard and confused because of knowing how the bethesda gaming formula operates...

     

    and as they've said, it's new to them too, so i expect some major issues early on, just like GTAO, but hopefully not with servers that won't even launch, i think most gaming companies learned a lesson from that poorly executed launch... but then again, bethesda just might be underestimating it's fanbase too...


  4. well you'll always have your spot, unless you join an online lobby where someone else is already there... so i don't see it as a huge problem for a lot of us who will more than likely be finding spots off the beaten path... settlements in towns or next to existing structures in main areas could kick us or others out, but my cabin in the woods will more than likely be safe from other players settlements... it's the roaming monsters i'll probably have to worry about lol...

     

    pretty sure our early CAMP sites will be very small and versatile, until we find a spot we want to call home... mine will probably just be a tent with a couple containers and a campfire, for a bit anyways until i can start making a footprint in the hills of WV...

     

    i'm also wondering about inventory... do we have SAFE containers in our settlements or has carry weight been removed? :unsure:...


  5. i would definitely have to make the merchant a separate character, but you'll also have to do a lot of exploring to collect that amount of goods to sell, so maybe not... and perhaps setting up a trader settlement will be tough, but if bethesda sticks to their plan of supporting this game for many years, perhaps stuff like that will be added as the world evolves and progresses... it would be cool if you could create a no combat zone around the settlement, to encourage people to check it out...

     

    the more i read tho, the more i worry that CAMPS are only allowing you to build YOUR settlement, not letting you build wherever... like i can't just construct some ramps to get on top of a building, and i can't add stuff all over the map... i think you just get to build your base, and take it anywhere you want... that's a bit of a letdown if i can't just construct random things... and i am also concerned about how moving your settlement will work with the blueprint... what if perimeters don't match up with the terrain, will it clip thru it or not allow you to place your blueprint?? sigh... we need that beta soon, i'm sure it will answer a lot of questions that bethesda isn't lol...


  6. there will be hunger and hydration, but they said it won't be as harsh as survival mode was in fallout 4... i assume sleep would be important too, but i didn't see it mentioned just yet... seems like it'd be hard to implement sleep on a live map...

     

    i read somewhere too that if you wanted to be a vendor, you could... trade goods and such, you can even trade perk cards with each other, so i would imagine those could be purchasable from merchants...

     

    i think playing as a merchant would be a lot of fun, because they can't rob you of your stuff, so you're relatively safe... perhaps there's a way to indicate your intentions so players can see a merchant icon on the map or something and come stop by your settlement to trade... that would be so cool, i would love that...


  7. here's an interesting blurb from a recent, and brief, pete hines interview...

     

    Quote

    Pete Hines revealed that Fallout 76 will come with some sort of Revenge System, which provides incentives for getting back at a player that has killed you. More has also been revealed on nukes, like they won’t be easy to get and that they cannot be used to nuke another player. Once an area has been selected, the game will warn players who will then have enough time to leave the area.

     

    that last sentence is a bit of a relief, as i figured nukes weren't going to be a griefing tool...


  8. lol that's totally a terminal entry, @Qdeathstar at a corvega factory or something :lol:...

     

    i started up my brotherhood run, got him to diamond city, saved nick, and that's where i left it... i am expecting 4 (and a bit of detroit become human and hitman sniper challenge) to tide me over until the beta and the full run on the fall games i want to play...

     

    i am so ready for 76 beta, the more and more i see and read, the more i want it... i seriously think that if it's done decent, i will spend far more time here than in RDR online... rockstar missed their boat about a year ago, now they're smack dab in the middle of a dozen games trying to launch their online empires... they don't look so powerful anymore to be honest... which is why they're being silent once again... seriously, again... 


  9. lineup at gtagrl's clubhouse...

     

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    hittin' the urban trail...

     

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    here to see some birds...

     

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    dozer stuff...

     

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    beachy fingers...

     

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    this job was interesting...

     

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    ran over bmx, who was trying to block our path with his chimera's...

     

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    patriotic eagle, i didn't get to feature that one much during the night...

     

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    theeeeeeeeeee end...

     

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    • Like 2

  10. well that's weird, it looks to be in stock at other retailers... the power armor version isn't available in the US store, because i believe it is sold out...

     

    EDIT: lol i thought this was funny :lol:...

     

     


  11. well todd said you won't even see servers, whatever the hell that means lol... and i think C.A.M.P. is how you build and move your settlement... which makes me wonder if everything you build, moves into other peoples maps when you join their game... like, can i do fortnite and build a ramp to the sky for no reason?

     

    still so much that needs to be explained, but like QD said, who am i kidding, i am still buying this lol...

     

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    umm, my amazon has a tricentennial edition :huh:...

     

    5b23c1cca3981_81InIhC9uL.AC_SL1500_.thumb.jpg.32355ab69f60845a4f20220cc20edd78.jpg

     

    $79.99...

     

    Quote

     

    In addition to the highly anticipated game, the Fallout 76 Tricentennial Edition includes bonus in-game items:

    • Tricentennial Power Armor Customization for the T-51, T-45, T-60, and X-01 Power Armors
    • Tricentennial Weapon Customization for the 10MM Pistol, Hatchet, and Laser Rifle
    • Spectacularly Handsome Vault Boy Mascot Head Patriotic Uncle Sam Outfit
    • Celebratory Vault Boy Saluting Emote
    • First-Class Tricentennial Workshop Posters
    • Tricentennial Commemorative Photo Frame

     

     

    i wonder if it'll be worth it, i really like the box art B)...

     

     


  12. well, this looks like a very good explanation for why there's super mutants in west virginia...

     

    Quote

    "The Vault 87 super mutants are obsessed with the preservation of their brand new species. Since they are all sterile, they kidnap humans from all over the Capital Wasteland and bring them to the Vault to be mutated. They had been doing so for nearly 200 years, until their source of FEV started to run out. Because of the shortage of the "green stuff," there are now super mutant bands searching all over the Capital Wasteland for a new source of the virus."

     

    but bethesda will probably create a new location that used the FEV for no reason at all, even though vault 87 is probably quite close to west virginia... and they've been raiding the wasteland for humans to convert literally a year after the bombs fell...

     

    someone has started putting together bits of the map... looks YUUUGE...

     

     

    • Like 1

  13. 8 hours ago, Qdeathstar said:

     ...And supermutants which aren’t supposed to exist yet.

     

    fallout 3 and 4 have been kind of doing their own thing on the east coast, outside of what was set as lore from the west coast... also, if you notice, the super mutants seem smaller than a normal one you see in the capital wasteland... or maybe it's just me that they look smaller and less muscular...

     

    fallout-76-mutants.jpg 

     

    perhaps theres a vault in west virginia with the same FEV situation as 95, and we're seeing the early results of it... perhaps they rounded up all the NPCs and forced them into super mutant mutations, and that's why there aren't any normal people to trade with lol...


  14. perhaps if he does kill you, you can opt out of further engagements? lol... i love how no one online anywhere is further discussing the location, story, or what we could be doing... everyone is concerned about the multiplayer :lol:...

    • Like 1