xxDaltonxx28

Members
  • Content Count

    242
  • Joined

  • Last visited

Posts posted by xxDaltonxx28


  1. Well if you think about it, all the driving we've looked at would be from a R* employee who has had some practice already so my theory as to why the driving looks easy is because well, they just made it look easy.. Same goes for the shooting mechanics, in the gameplay vid, when Franklin was ripping through those guys, it seemed so quick and swift when in reality it's probably because the R* employee has played the game quite a bit..

    • Like 1

  2. I try to avoid spoilers as much as possible but when regarding previews I'm never too worried.. They don't go into too much detail, they just kinda explain the variety in gameplay and talking about the missions is one way of doing it.. Besides we only know about maybe 5-15 missions in the game which isn't much compared to the total number.. So basically we still have A LOT of surprises to come..


  3. To give credit where credit is due. Just cause 2 was a massive game with beautiful landscapes, a plethora of transportation, fighter jets, explosions, grapple hook and parachutes. But that's where it ended. The world felt lifeless, mission/story was stale. But it's still fun to jump in and blow shit up for a few minutes.

    GTA5 is obviously going to top it in terms of replayability and things to-do. Story will be fantastic. Plenty of vehicles, side activities, and things to customize. The map will be plenty big for all the people bitching.

    Yeah I just get sick of people criticizing shit they know nothing about.. Especially negatively towards the GTA series..

    And I only played the first Just Cause and found it fun but the crazy mid air stunts, grappling hook, flying into vehicles shit was kinda too much for me.. But size isn't everything, they can design a massive map but once a player has finished exploring, there has to be something left to do in it..


  4. seems to me that this map isn't really going to be that big.

    i would expect it to be RDR size over all, but thats going to seem much smaller now we have speed on our side (i.e. cars and jets as opposed to horses and trains)

    it's already been said that the total size of the map won't just be land mass. The ocean is included since we can actually go underwater. So the map will be plenty big but not the size of just cause 2. Just cause 2 map was huge but there really wasn't that much to do besides mess around. Gta 5 will have a big map and more interiors to go into then before. Just go watch the gameplay trailer and that will ensure that there is going to be plenty to do in this game.

    http://www.ign.com/b...roof.452845743/

    seems like they're anti gta

    No, they all sound like fucking 8 year olds bitching about random graphical shit that isn't important to the GTA series in the first place. They can shove Just Cause 2 up their ass all day long and not have the unlimited playing experience of GTA game.. haha I found that thread very unsettling.. :no: sorry about the pointless rant..

    Anyways, back to the god dam topic.....


  5. Just noticed this and not sure if it's old news or not but there are two different dams? You can see the one on the right in the screencap but it looks a lot different than the Land Act Dam we seen in the gameplay trailer and screenshot..

    Nah man haha I also thought this. But no, those two are the same dams.

    Or at least thats what I heard! But I kinda hope now thats theres two.. the more structures the better!

    Idk how they could possibly be the same dam if the one has mountains on each side while the other does not..


  6. Well I'm thinking "North Yankton" is definitely part of the map seeing as how it's in the postcard, so obviously it has already been designed.. Which would also rule out the theory of it being an addition to the map on down the line if I'm correct..

    I'm also wondering how long the story's timeline will take place.. That's never really been present in any GTA that I can think of.. Maybe if R* someway or another have structured the story over a couple years time, then the "seasonal weather system" could be introduced. Then when the game is finished, the weather system would become more dynamic and change seasons on it's own (without certain missions triggering them.)

    • Like 1