Leaderboard


Popular Content

Showing content with the highest reputation since 11/30/18 in all areas

  1. 4 points
    So I went exploring around Guarma, I've done it a few times now. But I always avoided the low poly zones, fearing I would fall through and kill my character, sending him back into the playable area. Now after exploring multiple times, I decided to leave no rock unturned and took the leap of faith. I soon realized that, after galloping around a large distance, that the entire low poly segment was solid ground. So I decided to go further, and see how far those low poly models go. To my surprise, Guarma is, in fact, an entirely handcrafted island, with shores, beaches, bays, and even painted on pathways! So my first thought was this must the entire Island cut from the leaked map? At which point I decided to walk the entire island. It took me several in-game days, since I lost my horse down the side of a cliff very early into my expedition, and had to walk it on foot. Interestingly I started to sum up the shape of the island, and the inner mountainous features, and it does in fact match that leaked map island! I noticed Cinco Torres was that small island to the south west of the island, but in the story, the fort had been placed into the bay. Exploring in that direction, I found an island offshore! This can't be a coincidence, it all fits into place, like missing puzzle pieces. So the big question at this point is, why did they cut the content? The map is clearly early development, but they crafted it, and even names added on the leaked map if different locations lead to pathways and square pixel patches which may represent buildings. The island is also big, they could have cut it down, so save memory, yet they left it there like some extremely large easter egg. It blew my mind! So I'm currently compiling the video, although it's very dull watching me walking around a huge empty island, I know that the mapper in you will appreciate it! I'll post that later, Discuss! The island in context: I never thought I'd be mapping Guarma! lmao...
  2. 2 points
    ______________________ ______________________ ______________________ ______________________ ______________________ ______________________ ______________________ ______________________ ______________________ ______________________ ______________________ ______________________
  3. 2 points
  4. 2 points
    Red Dead Redemption 2's most beautiful space is also the most rarely used in regular gameplay. Guarma is only seen in Chapter 5 for five missions that are almost all strung together. Even when you have a chance to explore, the area you are confined to is small. Fortunately, ways were found to break out of the map and allow free exploration of almost the entire island. There is more to Guarma than the main area seen in the story. Cut content including entire swaths of un-purposed land have been found. So let's take a look at what's out there... Get to Guarma the Long Way During regular gameplay of Chapter 5 you are confined to the creek and a bit of forest by a sniper. You need to gain access to Guarma when you are in the United States so the sniper is deactivated. Various methods to get out of the map in RDR2 have been found but each typically gets patched so look for the most recent one. Some allow you to take your horse but these are rare. It is easier in Red Dead Online since some areas allow your horse to spawn nearby. Other methods use boats which may or may not be quicker. Once you manage to get outside the map, you need to get to the area where both maps (US/Mexico and Guarma) meet. The area is in the southeast corner of the map. Depending how or where you got out, it may be easier to follow the low-resolution (aka low-poly) line in the landscape. Keep in mind the low-poly land is not solid for the US/Mexico map so do not cross over. While moving along the southern low-poly line southeast of St. Denis eventually you will climb up an invisible hill. The hill is directly south of the eastern edge of St. Denis. This is Guarma's map. Simply walk south on this hill and cross the low-poly line. When you do, the US/Mexico map will disappear and the Guarma map will load in. Welcome to the island! Upon entering Guarma you will be on low-poly land. Do not worry about this. All low-poly land in Guarma is solid. Off to your right (west) you will find high-resolution land. If you continue over and onto this land you will "officially" be in Guarma including a change in the minimap and pause menu map. Feel free to retrace your first blurry steps on the beach in the northern corner of the map. Note that if you go down the original hill and cross back over north, you will switch the maps back and stand on invisible land under the US/Mexico map. You can explore the now invisible beach but be careful of the water line. There is a similar map line in the southwest region of Guarma but more on that later. For Red Dead Online, as of this writing you cannot access the high-res Guarma areas without being teleported to St. Denis. There is a work around, though, that will let you explore the rest of the island. All you need to do is stay on the low-poly parts. You can head south and then west under the main Guarma map. Save Point (patched) Prior to being patched, it was possible to create a save in Guarma. Make sure you are officially in Guarma (go all the way to the main map area to be sure) and simply create a new save file. DO NOT ENGAGE ANY SOLDIERS OR CAUSE THE SNIPER TO ACTIVATE. If you save with the sniper active it will always be so for that save file. Also note if you do activate the sniper after saving, you will need to restart the game to clear it. Reloading the save will not work. Transportation in Guarma Unfortunately your horse will not be available after reloading the save since there is no spawn point for it. There are donkeys available in two locations. First is a pen just west of the bridge over the creek. The second is up the hill just outside the fields. On the map look to the top of the "AG" in AGUASDULCES. Both donkey locations are just inside the sniper zone (see below) so if that is active you will need to run in, grab the donkey, and run back to safety. There are no wagons or other horses available. You cannot use cheats in Guarma either although it appears it is possible after completling the game. Guarma also lacks boats of any kind. If you used a boat to get out of the map it will not likely stick around if you stray too far from it. Map Limits Before exploring the island it is good to know the overall layout and some tricky areas. There are also some terms we use to describe certain areas or limits. Given map A term we will use to describe the map shown in the pause menu and used for the minimap/radar. Note this is only the northwest quarter of the island. High-poly The areas used in regular gameplay which are very detailed including grass, bushes, vines, etc. Medium-poly An unofficial name we will give to the areas outside the high-poly. Textures on the ground remain high quality but details like bushes and such disappear. You may notice the edges of different textures that are not blended together. Some trees are solid but most (noticably low-poly) are not. The most obvious sign you are in the medium-poly area is a lack of shadows from the low-poly trees. Another way to tell a medium-poly area is to look at the beach. High-poly areas have white bubble textures where the water and beach meet that are smoothly transitioned. The medium-poly areas have a hard texture edge where the water meets the beach. There may or may not be a bubble texture on top. Low-poly As stated previously, all low-poly areas are solid in Guarma. Be careful when transitioning from low to medium since the landscapes are not usually lined up and can have significant height differences. There is a northern, eastern, and southern low-poly line. The northern line is the map transition boundary. The southern boundary is just outside the given map. There is technically a western line at the southwest corner where the shark spawns (see "Points of interest (given map)" below) as the land across a small cove is north of the line but is still low-poly. Map transition boundaries These are the lines where the Guarma and US/Mexico maps will switch. There is a northern line well within the given map and a western line just outside it. Mexico landscape boundary A less noticable transition area. The Guarma map sits under the far outer regions of Mexico. While in the main areas you will not see the landscape above but once you move outside the given map parts of Mexico will appear. You may notice floating trees to the north and slim rocky texture walls in the sky or out over the east and south coasts. Fun fact: the US/Mexico map is actually a gigantic island! More on that later... Some of Guarma's peaks rise above these textures while visible. From the given map, go to the southwest corner and head south from there. You'll find a steep incline with a couple small trees around. At some point climbing up this mountain you'll pass through the Mexico landscape. At the top you can look out and see how much effort was put into the outer areas that no one was ever supposed to see. Slip walls Note any slip walls present during regular gameplay are still present. These normally keep you from accessing areas you are not supposed to go by forcing your character to "slip" and fall away from the boundary. For Guarma they keep you in the forest area around the creek. Outside of the creek is the sniper. The high-poly landscape will also cause your character or mount to slip on steeper surfaces. The low-poly landscape is much more forgiving and you can climb up quite steep hills without issue (stamina depletion aside). If you have issues slipping, try moving across the hill not directly up it. Sniper wall During regular gameplay, if you manage to get past the soldiers, the sniper will make sure you don't get much farther. The sniper is deactivated when returning to Guarma but you need to stay out of certain areas or else it will reactivate. These activation zones are around the fort/factory and the port area. When you enter the zone soldiers will become hostile (red blips on minimap). Even if you leave the zone without causing issue, the sniper will still be activated. It is important to know the fort/factory zone extends down to the creek so avoid the area after spawning and head west before crossing the creek. Note there is an overlap of the boundaries above the fort/factory so it's essentially a deadman area where you'll activate the sniper and be shot at immediately. Points of Interest (given map) There are many things to see in Guarma outside of the main area. Beach Camp In Chapter 5 when you first stumble upon Dutch and friends they are sitting at a campfire nestled against some rocks. There isn't much to it afterwards but the small indent is there. Rock Arch (north) While marching in a chain gang, the soldiers get ambushed near a rock arch. Note the top of the rocks just before the arch are not solid so you will fall through the map if you try to get on top. El Nido After escaping the chain gang, everyone flees into the forest. Hercule brings you to an outpost in the woods named El Nido to grab weapons and fight off the soldier reinforcements. There are no more weapons after the fact but there are plenty of explosive crates to blow up. Cinco Torres The abandoned fort taken over by rebels and home to the climax of action in Guarma. Any items you didn't loot from inside the fort will be available. Unfortunately the warship does not exist outside the final Guarma mission. Southwest Overlook If you follow the southwest road away from the main area you'll go up a mountain. At the top where the road ends you will be forced to look between two rocks out over a bay. There are no official names for these places but it was likely cut content from when the playable map was much larger. Rock Arch (south) Under the previous overlook in the northeast corner of the bay is another rock arch. It's the same size as the other. The Monolith North side of the same bay are two rock islands. The western one is much larger and can be seen from numerous places along the coast or from the mountains. Rebel Rock At the southwestern end of the bay is a large rock separated from the landmass. It can be tricky to get on top due to slipping but it is easier using a mount. The Peak Overlooking the entire main area is a mountain to the east with very light-colored rock on the west side. The area near the top is detailed and you can get most of the way up before hitting a slide wall at the very top. This may have been cut content. Lower Peak Northwest of the previous is another overlook that provides some views of the area. El Hueco Overlook Right outside the low-poly line east of The Peak. Top of a ridge that has sweeping views of El Hueco and the surrounding areas. Great Valley Overlook Just south of the previous, this location provides good views of the low-poly valley and surrounding hills to the southeast. Hidden Pond Going northeast of El Nido into the low-poly zone there is an inlet sticking into the landscape. The inlet in the game itself does not go as far as the map. Just south of this is a large pond tucked away behind the hills. The Box Something completely different. While exploring the forest in the southwest of the given map you may be faced with a gigantic floating box that appears from thin air. It's similar to a giant alien spaceship with the south edge sticking into the hillside. The box has a shadow but is not solid. Although awesome when you first come across it, it is likely leftover from development. There are similar small boxes scattered around the map in various places. Shark(s) An extremely rare animal in RDR2 - and doesn't exist in the compendium - the Tiger Shark has been found in a few places in Guarma. Even more rare is a Hammerhead Shark. The first area is the most common and where the Tiger Shark always appears. It's actually outside the given map but will be included here. Head to the southwest corner of the map. You'll come to the southern low-poly line along the beach. There is a small cove you'll need to get to the far side of. Note you will hit the western map transition boundary and the land will become invisible. Carefully make your way to the northwest corner of the cove. You may need to drop into the water on the ocean side to get the shark to appear. Take a good look at the landscape before going past the boundary so you have an idea of where you are. If you fall into the water while going north, you'll need to go east and then south to get out. The north side of the hill has a steep drop. For whatever reason the shark will die when it comes close to you and usually drifts around onto the invisible hill. The second area is north of the main bay (Bahia De La Paz) above the peninsula with the small islands. Both Tiger Sharks and Hammerheads appear here (one at a time). You'll need to wade out into the middle of the bay and then return to the east beach to cause the shark to spawn. These sharks remain alive but will not engage you. The third area that has yet to be confirmed is the main bay of Bahia De La Paz. A few snapmatics list the Tiger Shark as present in the bay. Exactly how to get the shark to spawn here is unknown. The snaps were taken from Cinco Torres. Notes about shark spotting: They will not "glow" when using Eagle Eye like other animals. If using binoculars they will be listed as "Shark" when in view as normal but you cannot study them. Photos will automatically tag the shark on Social Club. Points of Interest (outer areas) While there are plenty of things to see in the given map area, there is much more to explore. As stated, Guarma is an island and it actually exists in full. Designers took time to landscape the entire thing including the southern and west coasts that players would never see in regular gameplay. It is assumed most of these areas are cut content from early stages of development. Maybe there will be added DLC stories in the future using the rest of the island but that is only a dream at this point. El Hueco There is an area on the east coast of the island that definitely looks like it may have been set up for a coastal village of some sort. Using the leaked map for guidance, it has El Hueco ("The Hollow") in the area where this village may have sat. North Peak The highest peak on the northside of the island. Numerous trees limit views. Volcano The region Guarma is located in may not be famous for volcanoes but they do exist and formed most of the islands long ago. A volcano caldera can be found in the southern part of the island southeast of the main area in the low-poly. You can even go down into the center. The caldera's rim forms the second-highest peaks in Guarma. Top of the island West of the volcano is a large ridge that has the highest peaks of Guarma. It is essentially straight south of the fort/factory well into the low-poly area. It is possible to see almost the entire island but clouds typically block your view. Hidden Beach This one requires avoiding the Guarma trigger boundary so the map and water does not load. In the southwest corner where the shark spawns is a low-poly rock formation jutting north into the water. When crossing the map transition boundary, everything disappears as normal but if you look down under this formation you'll notice palm trees, bushes, and some grass. There is a small stretch of beach hidden below the map. You can actually drop down to it as some parts are solid. Although, getting down there involves falling through the map until you can maneuver over to the solid parts so you'll likely smash into the solid land and die. The Ocean Beyond Off the Guarma island are two smaller ones. South Island Off Guarma's southwestern coast is a decent sized island out in the ocean. It is actually possible to visit the island but you need to stay along the southern portion or else it will disappear from the map transition boundary. The entire island is solid, though. It is possible this is left over from the original Cinco Torres which was a small island on the leaked map. North Island Farther away to the northwest is another island. Unfortunately this one cannot be visited. It is deep into the mainland US over New Austin. It is not solid. Lights to the North On a clear night look north-northeast across the water and you'll notice what looks like a distant city of lights on the horizon. At first you may think it is another island out in the ocean but it's actually St. Denis in the US. This may have been an oversight from the developers. Mainland Coasts As noted previously, Guarma is under the Mexico map. While exploring the outer areas of Guarma you can see and pass through the low-poly landscape. On the southern coast of Guarma you may notice the land above appears to slope down towards the ocean. If you manage to acquire a boat and steam away from the map for a bit, you'll actually find an end. The mainland US/Mexico map is a giant island with steep cliffs all around it. Like Guarma's low-poly areas, the mainland outer areas have varying textures and some landscaping. Amazing since, like Guarma's outer areas, these parts of the main map were never meant to be seen. For more videos about Guarma check out Basement Gamer Bros here. There are also videos about RDR2 cheat locations and more!
  5. 2 points
    I tried to compile Guarma's satellite images, but soon realised that it wasn't going to be the whole Island. That was how it looked when it was finished. So in order for it to look complete, I had to do a bit of artistic liberty, and remastered the areas that looked incomplete. Here's the outcome And I decided to tag the landmarks as I did with my original Guarma Mapping project. Click images for larger view
  6. 2 points
    Stitching this together was a pain in the ass. But I did the best I could with the lighting/volumetric/atmospheric conditions.
  7. 2 points
    ---Shenanigans, we salute you--- SUN MAY 26 - 1PM (PDT) / 4PM (EDT) / 5PM (ADT) / 9PM (BST) --- These days, it's pretty easy to find your favourite crewmates on either Red Dead Online or Fallout 76. We also have an active Discord channel - join us there if you haven't already, DM for an invite if you need one. --- Theme: This marks the second time we meet on the last Sunday of the month! Hope to see everyone there. One of our popular themes for the end of May has been Military Night, in honour of the Memorial Day / Victoria Day holiday. With all of GTAO's options for vehicles and military outfits, it's easy to see why it's always been a favourite! There are lots of crew-created jobs that are perfect for this night too, look out for dirty-Kuz-rolls and gun bunting galore in Derkaderkastan! Unfortunately I'll be out of town on that day and won't be able to make it. So take lots of pics and don't forget to post them! ---Crew Rules--- * Join the iGTA forums to be eligible for an invitation to the Social Club Crew. * Add crew staff on the Playstation Network to get invited to GTAO lobbies. PSN Names are underneath our forum avatars, along with Social Club, Twitter, etc. * Join anytime, the earlier the better. We start in a crew lobby, join via friends list or party chat. If you can't get in, ask for an invite, sometimes we end up in an invite-only after jobs. We round everyone up and send out fresh invites after each playlist. * If there's an "EVENT THEME", please dress appropriately. * NO CREW KILLING, unless #shenanigans happen or agreed upon. You're not in a public lobby, so save it for when you are. * NO DIRTY RACING! A number of our jobs have specific rules, so pay attention, read the description, and listen to the creator's instructions. * NO BULLET-PROOF HELMETS, SNACKS or GOING OFF-RADAR during competitive playlists. For GTA races, use pickups only (rockets, boost), no thrown explosives or drivebys. * Don't ruin photo or video setups. No getting a 4-star wanted level when someone's staging a shot. Just don't. --- Save the date for upcoming crew nights: Sunday, June 30 Sunday, July 28 If you have a theme suggestion for an upcoming crew night, mention it below! (Events Subject to Change depending on crew input or when Rockstar releases new DLC) ---Themes--- Vehicle-based Altitude | Apocalypse | Brand Expo | BMX | Classic/Vintage | Crotch Rockets | Drift | Forgot-I-Had-This | Hot Rods | Hotring Circuit | Junker | Lowriders | MC | Military | Monster Truck | Motocross | Muscle | Off-Road | Rally | Stunt | Supercars | Truckers | Tuners | Utility | Watercraft Thread-based 80's | Animals: Altitude/Dapper/Dirty/Party/MC | Beach Bums | Bums | Business | Clowns | Cowboys | Crew Blue | Emergency Services | FIB | GTA Characters | Gangs | Hell | Hippy | Imposter | Ninjas | Pimps & Hoes | Pirates | Punk | Rockabilly | Rock & Roll | Safari | Scuba | Steampunk | Toga | Underpants Party | Vinewood | Warriors | Waterworld | Wrestling | Zombies Calendar-based New Year's | Valentine's Day | St. Patrick's Day | Cinco de Mayo | Memorial Day | Freedom | Labor Day | Halloween | Festive Surprise | Olympics
  8. 2 points
    We'll start off with shots that don't seem to have a post but I had clips. Zake, Me, and Others (I don't remember). GTAGrl getting some booze Got enough GTAGrl? Don't worry, I brought my own! Some biker night where we were waiting on you guys to show up. Ok. Now we're at the proper pics of this post: Going old school! Kek (Dozy?) and I causing some trouble. Damn! Sooooo close Dup! This is why you don't try to catch planes in the literal way. Emz, Mercy, and I posing as Dup makes his trademark landing. Dup bailing out'o da choppa and getting caught in the propellers. Bones and I sharing some lead. Dup showing off his gun to Emz while Bones waits his turn...she doesn't seem too impressed. Me showing off my gun to Kek...he seems happy...and impressed. On our way to Sandy Shores. Didn't intend to add this one but hey, here it is. Mercy and Dio playing the action stars! What's an IGTA night without a few crew members flying though the air? Back to Photoshop to fill in some space! Just floating away. Kaboom! Well, good luck guys! Dio's new front bumper. It squeeks and cusses you out when you hit stuff. Dio playing dead to fool the cops. What's up officer? Nothing to see here. Better than E.T.! (I have a sense of Deja Vu, I'm pretty sure I've done this shot before). It's not what you think! I was breakdancing... ...Dio and Mercy though were not. Dio, being the gentleman that he is, punches Mercy hard in the face to get her out of the way of the incoming forklift. Mercy, being the _itch that she is, does not return the favor. Weev just taking a casual stroll up the ramp...also gotta love it when I don't hide the HUD. Time to hug that wall and pray for the best. Dup and I in a race to the top! SUCK IT DUP!!!!... ...SHIT!!!!! Where the hell did that come from?!!! Mercy has the "hugging the wall" down pat, Kuz on the other hand does not. What's this?! Dio picking on Mercy?!! Looks like Mercy is giving as good as she gets! Not one to miss out on beating down Dio, I join in. We may have lost the round but at least I got this shot! Toy racing.... ...real-er racing! You get what I mean! I know what Dio would have done...I still have the scars (both emotional and physical). "Take her out Dio!" "Kek...*cough*...but why?..." Well that's all.
  9. 2 points
  10. 2 points
    I just figured out how to get into the glacial fractures safely, and explore them! I'm like the first man in the moon! ? Also, I'm talking about the deep abyss crevasses, not the shallow ones. There are paths and cavern-like structures down there. So I did a step-by-step guide, in case anyone else wants to check these out for themselves.
  11. 2 points
    So I'm going to have a rough estimate, and say that I think the playable area of the game only equates to approximately 1/3 of the entire physical map that can be roamed on(out of bounds).
  12. 1 point
    Since I left Rockstar North in May last year I've been learning how to develop games for iOS using SpriteKit. I spent the first 3 months or so going through tutorials and a book which I bought and since then I've been working completely on my own game. I've built the whole thing from scratch, from the game engine to the mission script, animations etc. DuPz0r and DiO have done a brilliant job as my graphic designers and we're continuing to make good progress. Ideally I wanted the game finished within 6 months but it's a pretty huge job, especially for 1 developer and 2 part time designers so it's going to take maybe another 6 months but it's coming along well. I've amazed myself by just how much work goes into a game, even something as 'small' as this. I've been keeping a design doc up to date as we go and its coming on for 40 pages so far which gives you some idea of what's involved. It's not your traditional iPhone game (i.e. small levels, pick up and play, good for 2 minutes when you're on the toilet etc). It's a full - almost GameBoy style - platformer RPG. It features a turn based battle system similar to something you'd see in Pokemon and will feature a number of puzzles in each area as well as some hopefully fun mini-games. I'm hoping to have the full story take around 10-20 hours to complete (including all of the battles you'll have to do), which isn't bad for an iPhone game. If it's successful I'd like to re-develop it and release it on PS Vita or maybe the consoles as an indie game. Anyhow, it's yet another zombie apocalypse game. The basic story is that a Scientist wants you to help him find a cure by going out and getting samples from all of the different zombie forms. You'll have to battle them and kill them, then you can search their corpses for a specimen sample. You can also capture them in battle using a Lasso which will unlock additional data. The game is still very much a work in progress and the game engine is still under constant development, but quite a lot has been done so far and there is a lot of functionality coded and working including saving and loading data, an XP and ranking system for the hero, a full inventory system, a full dialog system, collectables, interactable items, containers which can be searched, multiple levels and sub levels, complex multi-layer UI and a pause menu system... I thought I'd let you guys know so you could offer any feedback on the development. I need to do a lot of work just to get the game into a state where it can be considered finished and fully working, but if you have any ideas which would make it a better game I'm all ears. I'm ideally targeting a release in June or somewhere around there, although having done nothing else but this for the past 9 months or so, I am going to eventually need to get a new job so the development might slow down a bit. Definitely want it finished and released by the end of this year. The game doesn't yet have a name, so if anyone can think of a cool and unique name for the game let me know. We have about 50 potential names but I'm not 100% happy with any of them yet. Working title is Not Another Zombie Apocalypse, although it's not completely unique. If anyone with design or audio skills wants to help out I'd be very happy for the assistance. There is potential financial reward for any work you contribute, but I can't guarantee anything until I see if the game makes any money when it launches. You would of course be listed in the credits either way. Here are some screenshots of the first few levels. I'll hopefully have a trailer style video to show off in the next few weeks.
  13. 1 point
    I dressed as Joe Exotic Bones encouraged me to clothesline myself. It was textbook. video of that A sumo match with these big ass things. It might look dramatic but really they were pretty slow. Bones coming in for the kill on R2. And a little help from Freddy. Bye R2 Bones looks very stuck but I think he somehow got out. Dup goes for a kill. I think it was Freddy who got away but I made sure Dup is done for. R2 though it was a good idea to try and steal one of our Trucks. But I caught him. Taking Down Petrie. I hop down to go after Weev He had my back on the landing but my camera was already span around to initiate the auto lock Taking down Dup R2 thought it was a good idea to get into a car during the last team standing. He thought wrong Weev coming at me he climbs up. Bones gets a shot on him Then the gun butt I went and got my car Austin Powersed And finally Petrie's hat flies.
  14. 1 point
    Yeah haha, that was funny. Here's the beta/cut relics:
  15. 1 point
    Full map with Guarma's exact position. Click for large version.
  16. 1 point
    And here's the entire map, including the non-solid mesh.
  17. 1 point
    That first one giving me GTAV vibes. Weather mod to sunny skies, remove fog, then raise up some more + zoom in to get a better perspective. I hope someone does the whole map like the V satellite view.
  18. 1 point
    ---Protect Yourself - the Patriotic Way!--- SUN JUN 30 - 1PM (PDT) / 4PM (EDT) / 5PM (ADT) / 9PM (BST) --- These days, it's pretty easy to find your favourite crewmates on either Red Dead Online or Fallout 76. We also have an active Discord channel - join us there if you haven't already, DM for an invite if you need one. --- Theme: Calendar-based theme wins again...June 30 is close enough to the patriotic Freedom theme we usually do to celebrate Canada Day on July 1 & 'Murica Day on July 4. So break out Independence Day Special DLC content, rock a flag wherever you can, and let's set off some fireworks! Looks like the GTA Online Casino is finally opening with new DLC, so we can check that out too if it releases in time for our crew night. https://twitter.com/RockstarGames/status/1139230966537433088 If you have a theme suggestion for the end of July, mention it below! See you in the crew chat on Discord too. ---Crew Rules--- * Join the iGTA forums to be eligible for an invitation to the Social Club Crew. * Add crew staff on the Playstation Network to get invited to GTAO lobbies. PSN Names are underneath our forum avatars, along with Social Club, Twitter, etc. * Join anytime, the earlier the better. We start in a crew lobby, join via friends list or party chat. If you can't get in, ask for an invite, sometimes we end up in an invite-only after jobs. We round everyone up and send out fresh invites after each playlist. * If there's an "EVENT THEME", please dress appropriately. * NO CREW KILLING, unless #shenanigans happen or agreed upon. You're not in a public lobby, so save it for when you are. * NO DIRTY RACING! A number of our jobs have specific rules, so pay attention, read the description, and listen to the creator's instructions. * NO BULLET-PROOF HELMETS, SNACKS or GOING OFF-RADAR during competitive playlists. For GTA races, use pickups only (rockets, boost), no thrown explosives or drivebys. * Don't ruin photo or video setups. No getting a 4-star wanted level when someone's staging a shot. Just don't. --- Save the date for upcoming crew nights: Sunday, July 28 Monday, July 29 Sunday, August 25 Monday, August 26 Sunday, September 29 Monday, September 30 If you have a theme suggestion for an upcoming crew night, mention it below! (Events Subject to Change depending on crew input or when Rockstar releases new DLC) ---Themes--- Vehicle-based Altitude | Apocalypse | Brand Expo | BMX | Classic/Vintage | Crotch Rockets | Drift | Forgot-I-Had-This | Hot Rods | Hotring Circuit | Junker | Lowriders | MC | Military | Monster Truck | Motocross | Muscle | Off-Road | Rally | Stunt | Supercars | Truckers | Tuners | Utility | Watercraft Thread-based 80's | Animals: Altitude/Dapper/Dirty/Party/MC | Beach Bums | Bums | Business | Clowns | Cowboys | Crew Blue | Emergency Services | FIB | GTA Characters | Gangs | Hell | Hippy | Imposter | Ninjas | Pimps & Hoes | Pirates | Punk | Rockabilly | Rock & Roll | Safari | Scuba | Steampunk | Toga | Underpants Party | Vinewood | Warriors | Waterworld | Wrestling | Zombies Calendar-based New Year's | Valentine's Day | St. Patrick's Day | Cinco de Mayo | Memorial Day | Freedom | Labor Day | Halloween | Festive Surprise | Olympics
  19. 1 point
    Well here are my pics finally. Some are photoshopped. Can you spot them?!!!! GTAGrl, Emz, Mercy, and I getting into the pre-drinking. Dup waiting for the playlists with GTAGrl trying to get him to drink. It works and Bones comes along. A whole bunch o'Alcoholics. Mercy having way too much fun laying there. Proof that fish don't do well on land. Riding the coaster iGTA style. Like fish in a barrel. Giger joins the hunt. Oil money eh? Mercy and Dozy showing their vehicles. The specialized crew mobilization all-terrain vehicle. Playing at the pool Tis but a scratch! GTAGrl putting on an unpermitted light show! Me giving CPR to an unconscious GTAGrl. No mouth to mouth, only compressions. You're welcome. Me punching some cops. Escape from Los Santos! Me actually ahead of some people. Guess not playing the game for months will do that to you. iGTA Murderin' iGTA Stuntin' Bro, Do you even fly?!! Stacking vehicles the hard way. Funny how they were both trying to run me over but ended up saving me. Getting across the border with all theses illegals...except for bones, he's just here for a jog. Seizure test. Oh man was this ever an epic battle! Good job Emz!! Drinks on GTAGrl. That's not how you drink!! Lazlow being Lazlow, at least he's not crying like last time when he was with Bones. Raising the roof. That's how you drink!!! Didn't come out as random as I'd hoped. Thanks for the help though! Damn! This NPC is trying out for our crew I guess. Giger causing mayhem. A work of art! That's all. Off to comment on the other posts to fix the order.
  20. 1 point
    Here's the beta map from the game files, Provided by _CP_: I cleaned it up a bit.
  21. 1 point
    #27 Dilapidated House, On the East side of Flat Iron Lake, Scarlett Meadows - Credit to Lumpybad Here's the screenshot album: https://imgur.com/a/yw8LAX6 Know of any others? Fancy helping me find the rest? Thanks. So, to summarise there's: 8 Newspaper Cheat Codes 28 Found Locations 1 Unknown Location These many locations in each State: Ambarino 7 Lemoyne 6 New Hanover 6 West Elizabeth 3 New Austin 6 #32 You want freedom So so close, only 1 more remaining!
  22. 1 point
    Here's my Guarma Island map so far, based on similar if not the same triangulation method you're using Fitty, apart from your amazing grid work, which I did not do! Glad they look similar to some extent, It means we can't both be wrong! lol
  23. 1 point
    I was attempting to use the walk underwater glitch in Guarma, this was the results... I'm confused, what exactly is going on down here lol? Particles everywhere!
  24. 1 point
    I think I may have found a way to get into the Island of Guarma from the underwater beach, which you access from Mexico usually.
  25. 1 point
    I found a way to explore Guarma's seabeds, to some extent anyway. Strangely they're solid terrain!
  26. 1 point
    This is one I've been looking forward to making for a while: Here's my interpretation of how I believe the Prologue was meant to go down. The escape part anyway.
  27. 1 point
    From the end credits. Didn't find a listing anywhere through Google. http://www.ireddead.com/reddeadredemption2/soundtrack/ Known tracks from the end credits: Moonlight Open Hymn - Rhiannon Giddens (Fire in Your Eyes) Unshaken - D'Angelo That's the Way It Is (High) - Daniel Lanois That's the Way It Is (Low) - Daniel Lanois Mountain Finale - Daniel Lanois, Nas Crash of the Worlds (High) - Rocco DeLuca Crash of the Worlds (Low) - Rocco DeLuca Cruel World - Willie Nelson Red - Daniel Lanois Cruel World - Josh Homme Mountain Hymn - Rhiannon Giddens Table Top - Daniel Lanois Love Come Back - Daniel Lanois Dulcimer Campfire - Daniel Lanois Mountain Banjo - Rhiannon Giddens Oh My Lovely - Daniel Lanois Moonlight Nola - Daniel Lanois, Daryl Johnson, Joseph Maize, Darryle Hatcher, Rhiannon Giddens (Fire in Your Eyes Vocal) Gospel Redemption - Daniel Lanois House Build - David Ferguson Environmental Music: A Prisoner for Life - Alan Lomax, John Lomax Boring for Oil - Vance Rudolph Buffalo Gals - Traditional California Stage Company - Alan Lomax, John Lomax Can-Can - Jacques Offenbach, Ossi Bashiri Cielito Lindo - Quirino Fidel Mendoza Cortes Cole Younger - Alan Lomax, John Lomax Dan Taylor - Alan Lomax, John Lomax Drinking Song - Alan Lomax, John Lomax Flower Duet - Leo Delibes Habanera - Georges Bizet Hello My Baby - Ida Emerson, Joseph Howard I Ask That Gal - Traditional I Got a Gal in Berrywood - Traditional I Wouldn't Marry an Old Man - Traditional Jack of Diamonds - Alan Lomax, John Lomax Jesse James - Alan Lomax, John Lomax Key Hole in the Door - Traditional Libiamo Ne Lieti Calici - Giuseppe Verdi Little Joe the Wrangler - Alan Lomax, John Lomax O Soave Fanciulla - Giacomo Puccini One-Eyed Riley - Traditional, Tom Clancy, Pat Clancy, Liam Clancy Pie Jesu - Gabriel Faure Poor Lonesome Cowboy - Alan Lomax, John Lomax Proctology - Ralph Waldo, Terry Waldo Runk-Dinky Di-Lo - Traditional Ruby Lorraine - Ralph Waldo, Terry Waldo Spanish Patrillio - Traditonal The Amsterdam Maid - Traditional The Cowboy - Alan Lomax, John Lomax The Hell-Bound Train - Alan Lomax, John Lomax Un Bel Di - Giacomo Puccini
  28. 1 point
  29. 1 point
    While messing around in guarma I've been looking for cheats. Kind of doubt they are there since you are only allowed in a limited area for a short time but still possible.
  30. 1 point
    I've tried that slip glitch on loads of spots. It works to some extent, but you can never really get past a world barrier with it. Only up slopes. Thanks again to WAX6328 for yet again finding another cheat code on a wagon. Great job! #16.1 North of Bluewater Marsh, Lemoyne Credit to WAX6428 Here's the screenshot album: https://imgur.com/a/yw8LAX6 Know of any others? Fancy helping me find the rest? Thanks. So, to summarise there's: 8 Newspaper Cheat Codes 25 Found Locations 4 Unknown Locations? These many locations in each State: Ambarino 7 Lemoyne 5 New Hanover 4 West Elizabeth 3 New Austin 6 #14 Be greedy only for foresight #26 You want something new #30 Keep your dreams light #32 You want freedom So close, only 4 more remaining!
  31. 1 point
    I got inside that little Clingman fort, found a small interior.
  32. 1 point
    I made a new friend https://i.imgur.com/OVew7C6.jpg
  33. 1 point
    Nice one, I'll be sure to not revisit those places any time soon then. I returned to Guarma recently to try and get into some of the places I unsuccessfully tried in the past. Specifically the Aguasdulces Mansion/Fort. I managed to get in the outer wall but found it has a huge interior box inside. Also, some music started playing inside that I've never heard before. I mean the music could be just part of Guarma's ambient soundtrack, but I honestly do not recall hearing it ever before. I also forgot to mention in the video that the huge wooden window shutters actually have windows and curtains behind them. Even though you never see them open. Which is more evidence to suggest it was built with an interior in mind.
  34. 1 point
    https://www.youtube.com/watch?v=t4UwfQ5luBk They talk on the porch but you can see through the door while John talks to the son.
  35. 1 point
    I wanted to start documenting all the main landmarks or points of interest outside of the map since I feel like they deserve to be seen, and talked about.
  36. 1 point
    I'm currently collecting data on animal/horse/plant spawns outside of the map since we don't really have any data on it. We all know the odd general location to grab a horse, but not much else. Hopefully this will be helpful to us in some way, and well, it is the "mapping thread" after all. Click external for larger image. I've found that the horse spots are pretty random, but they are still within a radius, so they are more like "spawn zones" rather than the traditional "spawn point". More data is still needed though. Here's a little video of some of the most reliable horse spots I've found.
  37. 1 point
    But Guarma isn't visible until you cross that line so it doesn't really matter. And none of the land/water close enough would be accessible just as it is now.
  38. 1 point
    So much more to that boat than the one singleplayer mission. Strange to see it all in daylight too.
  39. 1 point
  40. 1 point
  41. 1 point
    Managed to get into the largest of the glacial fractures. Another uncharted space charted!
  42. 1 point
    Or maybe something out of Arrival.... Whole scene looks cool with the block in the woods. Strange how the shadow takes away the textures but leaves the gloss/reflective/whatever overlay in tact.
  43. 1 point
    Didn't realize you couldn't cheat in Guarma. Good to know. I remember you guys talking about whistling for horses in RDO on discord. I assume it's because they didn't want you getting a horse in such a small area in the story but they didn't plan on people getting there in RDO.
  44. 1 point
    New methods have been found, so my journey continues! One place that has really baffled me is Tempest Rim. It's a big chunk of the map within the world boundaries yet it's entirely unreachable from every angle. So my next expedition is focused on just that. Looking around that whole area and beyond. Next Stop, Guarma! The main event. Took me hours of exploration, and editing. Still ended up being 45 minutes long! I also made a montage of all the highest peaks I could get to, outside of the playable map.
  45. 1 point
    no, but its still disappointing that it's exactly what i thought it would be lol... i miss GTAIV online :(
  46. 1 point
  47. 1 point
    here's a couple of battle vids... fighting a corruptor... fighting 3 different robots at once... here's my snap gallery (randomly ordered because imgur sucks at that lol), i'll share some of my faves tho... http://imgur.com/a/0eGyd
  48. 1 point
  49. 1 point
    All I can say is that it looks brilliant! If I played any games and owned an iPhone, I'd be on the lookout for this!
  50. 1 point
    I had the same problem just now trying to log on using Chrome. Nice to know everything's good though.